Other > Suggestions

Supermutants are killing the PvP

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Alvarez:

--- Quote from: Eternauta on December 18, 2010, 05:31:12 PM ---So mercs would be payed to kill the enemy unless the enemy is too fucking good looking, a nice person, and knows how to talk smoothly? Even though the merc will never get caps from that person? Even though the merc would probably get killed by another enemy? How is that supposed to make sense?

--- End quote ---

It's making sense, if the speaker can convince the mercs that they're from the same faction, are the reinforcements, intimidate, confuse, humour them or pretend they've delivered the pizza to gain time.

Charisma isn't just pretty blue eyes, you know?

avv:

--- Quote from: Alvarez on December 18, 2010, 06:19:10 PM ---It's making sense, if the speaker can convince the mercs that they're from the same faction, are the reinforcements, intimidate, confuse, humour them or pretend they've delivered the pizza to gain time.

Charisma isn't just pretty blue eyes, you know?

--- End quote ---

Then we should be able to apply this on players too. What's the difference between succesfully shooting someone or succefully convincing someone in terms of rpg gameplay? They are both just dice rolls.

Michaelh139:

--- Quote from: avv on December 18, 2010, 06:25:55 PM ---Then we should be able to apply this on players too. What's the difference between succesfully shooting someone or succefully convincing someone in terms of rpg gameplay? They are both just dice rolls.

--- End quote ---
here we go with "Parle'" again :P

Eternauta:

--- Quote from: Alvarez on December 18, 2010, 06:19:10 PM ---It's making sense, if the speaker can convince the mercs that they're from the same faction, are the reinforcements, intimidate, confuse, humour them or pretend they've delivered the pizza to gain time.

Charisma isn't just pretty blue eyes, you know?

--- End quote ---

Do you really believe that makes sense?

-I'm gonna kill you!
-Don't shoot pal, I'm from the same faction that hired you :)
-Oh, sorry, I didn't know. Heh, I'm really sorry, it won't happen again.
-*Bursts the merc's leader dead* Hey! It's fine! :D
-But, what was that?
-Oh, nothing, just some friendly fire! *shoots another enemy*

Alvarez:

--- Quote from: Eternauta on December 18, 2010, 06:57:55 PM ---Do you really believe that makes sense?

--- End quote ---
Do you really believe that it doesn't? It's psychological warfare.


--- Quote from: Eternauta on December 18, 2010, 06:57:55 PM ----I'm gonna kill you!
-Don't shoot pal, I'm from the same faction that hired you :)
-Oh, sorry, I didn't know. Heh, I'm really sorry, it won't happen again.
-*Bursts the merc's leader dead* Hey! It's fine! :D
-But, what was that?
-Oh, nothing, just some friendly fire! *shoots another enemy*

--- End quote ---

Rather:

-I'm gonna kill you!
-All hail Master!/We bring ammo!/Behind you!
-All hail Master!...Hey, why are you running? (loses 3 seconds)/Oh yea...Umm, what is the password?(loses 7 seconds)/What? There's nobo... HEY!(loses 2 seconds)
-*plasmaeing merc's leader head* Bad day, focker!/Behind you, guys!(confuse them further)/You bastard robbed my money!(lack of civil courage from other mercs)
-*die, being confused*

That's automatical triggered sequence based on Speech. Initially, as long as noone is hostile, this could be viewed as a skill-based Parler for one or a party in tow.

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