Other > Suggestions

Supermutants are killing the PvP

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Graf:

--- Quote from: GaiusCesar on December 09, 2010, 04:48:06 AM ---Rogues are mostly polish players, same like Chosen soldiers.

--- End quote ---
Nope, it's like 50% Russian, 40% Polish and 10% others. While CS are 100% (I guess) Polish gang.

GaiusCesar:

--- Quote from: _Youkai_ on December 09, 2010, 05:30:56 AM ---Of course this could solve the problem.

What? Are ou saying that the fact that they have 2 PC or 2 Notebook is simple to do dual log? This do not change ip by what i know.
Even if they use proxy, they will need to use 4 proxy to got 5 mutants by player. I don't think that is easy to play in 5 windows.

--- End quote ---

 Heh.. dont be naive. Do you realy think i am posting this n.1 suggestions and i am new player here. It is so easy to .... violate that rules. Better than ignore it is to accept that this kind of behaviour is here, devs cant do anything with this, so rather change game mechanics. There could still exist dogs, slaves.. but supermutant mercs? why?? just there is no reason why to have computer buddy.

Szef:
Still unbalanced?!!?!?!?!

I had over 4(?) months of break in FO.. and really .. in that whole period of time ... nobody tried .. to make .. well? Maybe a supermutants taking 2 of total slots that leader character has?!

4 men or 2 muties, simple wash & go.

Alvarez:
Make the supermuties react slowly, like in a Unity encounter.

RavenousRat:

--- Quote from: Alvarez on December 18, 2010, 03:52:55 PM ---Make the supermuties react slowly, like in a Unity encounter.

--- End quote ---
Speech skill against mercs ^_^
Than more speech than more invisible you're for them when you enter location or they enter location. They are stupid NPCs, you know, you can use speech% to make them not shoot you for some time. It'll make impossible artillery use for muties, even minimal speech (5%) should give something like 1-2 seconds, then create a progression so if you have like 100% speech you'll have ~8-10 seconds to be invisible for mercs on current location when you enter it, or invisible for every merc that enters location where you're at already. However shooting mercs should remove this "invisibility" instantly, so it'll only make you escape/hide/get a position before die.
Also it can affect every other NPC on random encounters, depending on how bad is your reputation with current faction and how many of them there, so high speech will make encounter like now (very very very slow reaction), and low speech will force them attack instantly.

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