Other > Suggestions
Arriving to another player's encounter (about sequence)
Ox-Skull:
It's wierd that they to get 2 turns while you just get pummled, i noticed this long time ago and thought wtf.
I know seq is based on perception, but it really feels like you lose a turn. It just feels wrong.
Senocular:
--- Quote from: Eternauta on March 15, 2013, 02:03:39 am ---You fall into an already existing TB encounter, that is, in the middle of an already existing TB combat *turn*. This turn ends, the next one starts, but your sequence is lower than the other guys', so they can play first, and you get gunned.
--- End quote ---
Yeah let's say our perception was lower thus lower sequence. But still, it should mean that turns are given out based on sentence, not who entered the encounter first. We entered an enco and it's like we weren't there - enemies had 2 turns and npc had their 2 turns and only after that we got ours. How is that based on sequence? This is bullshit.
JovankaB:
I think it's simply because you entered in the middle of the round, so you didn't have
your turn during the round (because you weren't in the map when the sequence for
this round was generated). On the next round some people have higher sequence,
so in the result they might have 2 turns before your first turn, especially if you
entered at the beginning of the round. So basically if you enter existing TB you lose
the current round, although it's not visible if you enter near the end of the round.
It's not really unfair, because otherwise you could have 2 turns before the people
who were there already and very often you can choose if you want to enter or not,
people inside have no choice.
A solution could be allowing enter TB maps with combat only at the end of the round,
after everyone moved. I'm not sure if it would be possible though.
Eternauta:
--- Quote from: JovankaB on March 15, 2013, 03:41:53 pm ---I think it's simply because you entered in the middle of the round, so you didn't have
your turn during the round (because you weren't in the map when the sequence for
this round was generated). On the next round some people have higher sequence,
so in the result they might have 2 turns before your first turn, especially if you
entered at the beginning of the round. So basically if you enter existing TB you lose
the current round, although it's not visible if you enter near the end of the round.
--- End quote ---
Exactly, that is what I was saying in my post and also the explanation given in the topic I linked.
--- Quote ---It's not really unfair, because otherwise you could have 2 turns before the people
who were there already and very often you can choose if you want to enter or not,
people inside have no choice.
The only fair way would be to allow entering TB maps with combat only at the end
of the round, after everyone moved. I'm not sure if it would be possible though.
--- End quote ---
I agree that it's not 100% unfair but it really would be awesome to be able to jump on an already existing TB encounter and slaughter (or at least attack) everyone while they're fighting each other.
I bet this is hard or maybe even impossible to do, but let's say if you detect the encounter (with Outdoorsman) and choose to enter the encounter, the server waits until the turn is over and then it puts your character/party in it, and you get to move/attack first but only in that first turn. Next turn, sequence keeps working normally.
Right now, TB farming is really easy with laser spammers and M60 dabblebarstah's, it would be a little more risky and exciting if another party of players could jump on you anytime.
Senocular:
--- Quote from: JovankaB on March 15, 2013, 03:41:53 pm ---It's not really unfair, because otherwise you could have 2 turns before the people
who were there already and very often you can choose if you want to enter or not,
people inside have no choice.
--- End quote ---
The logic of 2238: if they had 2 turns and you had only 1 - It's not really unfair! Oh yeah...
I understand how "rounds" work, it doesn't change the fact that it's broken and shouldn't work in that way. If I enter during the round, it should go on as normal and on the next sequence roll it should exclude out the people who had their turns in previous round. That way it's fair. They had their turns, now we have ours.
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