Other > Suggestions
Arriving to another player's encounter (about sequence)
JovankaB:
People who had their turns in the previous round could have them before you entered.
Why should they lose their turn in the next round then?
Senocular:
--- Quote from: JovankaB on March 15, 2013, 04:56:42 pm ---People who had their turns in the round could have them before you entered.
Why should they lose their turn in the next round then?
--- End quote ---
They shouldn't. Where did I say that I should have an advantage of turns? All I'm asking for is equal amount of turns for everyone.
JovankaB:
OK, what if 1 person enters in the beginning of the round (maybe even an ally of people inside)
and 10 people at the end of it? The result would be everyone who made a turn would be blocked
in the next round except those 10 guys, although nobody could harm them in the previous round
anyway. If they happen to have the highest sequence, they also get 2 turns, before anyone else
can move. I don't think you thought this through too well, sorry.
Senocular:
--- Quote from: JovankaB on March 15, 2013, 05:03:18 pm ---OK, what if 1 person enters in the beginning of the round (maybe even an ally of people inside)
and 10 people at the end of it? The result would be everyone who made a turn would be blocked
in the next round except those 10 guys, although nobody could harm them in the previous round
anyway. If they happen to have the highest sequence, they also get 2 turns, before anyone else
can move. I don't think you thought this through too well, sorry.
--- End quote ---
You are right, that's no good. But current system is not good either. So what's your point?
SmallGreg:
Currently sequence determines order of players. There should be an exception for player who enter TB combat. Rules are simple:
- player enters TB combat only after end of a turn
- player cannot be ordered after next player (in other words even if sequence of player is lower than sequence of next player system consider his sequence to be slightly higher than sequence of next player)
- player has to wait to the end of round
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