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Author Topic: Char 1 vs traders  (Read 3456 times)

Cocain

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Re: Char 1 vs traders
« Reply #15 on: September 03, 2010, 05:30:23 pm »

I have 1 CH too! But I'm not crafter, but anyway I selling loot myself without charismatic alt, and no, it's not Gecko, there're no ghouls and place is guarded.

yes there is a few places like the bar in ncr where u can sell stuff but u get ripped off by them
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Aku Soku Zan

avv

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Re: Char 1 vs traders
« Reply #16 on: September 03, 2010, 05:51:46 pm »

You mean character should prove himself to every town everytime with quests(in future) and selling items if his CH is too low, because his reputation will diminish with a time from any number to -1501, depending on how low CH.

Why not but I wouldn't punish low cha too much. Cha1 would diminish cha at normal rate, higher values slower. It's better to give rewards for higher stats but not punish for lower stats. Because if we punish, then Luck1 should mean that you're randomly hit by lightning or meteorite. Stats in general should stop providing so tremendous benefits to combat effectiveness, this way people would make chars they want, not chars the game encourages us to make.

how come facilitating barter to char 1 players encourages alts?

Because then barter alts would have even bigger benefit. If your suggestion was implemented, people who play as loners and use cha3 builds would just reduce it to 1 and everything else would remain unchanged.

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Cocain

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Re: Char 1 vs traders
« Reply #17 on: September 03, 2010, 07:04:51 pm »

Why not but I wouldn't punish low cha too much. Cha1 would diminish cha at normal rate, higher values slower. It's better to give rewards for higher stats but not punish for lower stats. Because if we punish, then Luck1 should mean that you're randomly hit by lightning or meteorite. Stats in general should stop providing so tremendous benefits to combat effectiveness, this way people would make chars they want, not chars the game encourages us to make.

Because then barter alts would have even bigger benefit. If your suggestion was implemented, people who play as loners and use cha3 builds would just reduce it to 1 and everything else would remain unchanged.



did u read my post? explain what is the purpose on reducing char from 3 to 1?

do you think my measure would make char 1 that helpfull? silly u

by prioritising charisma, the players with the lowest values such as char 1 will still have very few things to trade becouse they will be the last ones to be attended by the npc.. the only thing that changes is that they do not have to go to a specific location.

in other words: char 1 players will still be encoured to go to "deserted" locations to trade becouse of obvious reason, but at the same time a player is not forced to do so just to trade
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Aku Soku Zan

avv

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Re: Char 1 vs traders
« Reply #18 on: September 03, 2010, 07:11:25 pm »

did u read my post? explain what is the purpose on reducing char from 3 to 1?

do you think my measure would make char 1 that helpfull? silly u

If cha1 could trade in safe towns it would encourage loners to drop their cha.
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Re: Char 1 vs traders
« Reply #19 on: September 03, 2010, 07:12:38 pm »

If cha1 could trade in safe towns it would encourage loners to drop their cha.
I already trade in guarded town with 1 CH... look wiki traders.
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Cocain

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Re: Char 1 vs traders
« Reply #20 on: September 03, 2010, 08:56:56 pm »

If cha1 could trade in safe towns it would encourage loners to drop their cha.

u dont get it do you? why dont you read everything else?

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Aku Soku Zan

Michaelh139

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Re: Char 1 vs traders
« Reply #21 on: September 04, 2010, 02:05:38 am »

For everyone wondering about Merc combat look at my sig...  Btw people don't understand how merc combat works, its all about ambushing with superor numbers, hell if I'm luck, I could take down a PB wih 200 hp avenger etc with 5 monks with spears if the manage to knock him out,then burst burst to finish off.  Mercs and slaves are also a very good chaotic induser, it tends to demoralize a player about to be crashed down on by a wave of semi-strong well equipped NPCs skilled in their profession.

Edit:  Its a shame btw... that After all this time, what? 6-8 months?  I've never had a merc war with anyone....  its damn depressing being a minority but by god it has its advantages  ;D.
« Last Edit: September 04, 2010, 02:17:23 am by Michaelh139 »
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avv

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Re: Char 1 vs traders
« Reply #22 on: September 04, 2010, 07:21:21 am »

u dont get it do you? why dont you read everything else?



Maybe I don't. Then you just have to explain better if you want to persuade people to support your ideas.
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Cocain

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Re: Char 1 vs traders
« Reply #23 on: September 04, 2010, 02:44:34 pm »

Maybe I don't. Then you just have to explain better if you want to persuade people to support your ideas.

let me explain the last time (for you)

my measure woulndt encourage players to drop their charisma to 1, why? becouse of the charisma priority engine.

npc now tend to 1 person at a time based on arrival, change to attend them based on charisma. example? char 1 player initiates conversatiion with npc to trade, another player but this time with char 3 talks with npc to trade, the npc disregards the char 1 players ( by closing window) and initiates conversation with char 3 player.. and so on so son

this gives the POSSIBILITY for char 1 players to trade, even if all they are going to get from npcs is crap since all players with higher charisma have taken almost everything good. still with me?

because of this factor char 1 players will still be encourage to travel to cities like gecko (since they are more deserted of players) to trade, but gives them  a small possibility to trade in normal towns things like buying bullets, comun stuff, antidotes, without having to travel much

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Aku Soku Zan

avv

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Re: Char 1 vs traders
« Reply #24 on: September 04, 2010, 02:59:21 pm »

Well looks like I got it all along, I just didn't know there are some safe towns where cha1 dudes can do bussiness. Anyway first of all most cha1 dudes just don't trade because they have trading alt. Maybe this suggestion wouldn't encourage cha1 builds more, it would just make trading alts more powerful because of their high cha. We loners with cha3 would have to deal with constant interrupts caused by high cha trading alts.

Besides before the wipe shopkeepers were able to deal with multiple customers at once, I don't see any reason why this couldn't be implemented back.
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Cocain

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Re: Char 1 vs traders
« Reply #25 on: September 04, 2010, 03:15:09 pm »

Well looks like I got it all along, I just didn't know there are some safe towns where cha1 dudes can do bussiness. Anyway first of all most cha1 dudes just don't trade because they have trading alt. Maybe this suggestion wouldn't encourage cha1 builds more, it would just make trading alts more powerful because of their high cha. We loners with cha3 would have to deal with constant interrupts caused by high cha trading alts.

Besides before the wipe shopkeepers were able to deal with multiple customers at once, I don't see any reason why this couldn't be implemented back.

now ur asking the right questions and ur argments have changed

theres like 2 npc´s at ncr that trade with char 1 players

PVP characters will always encourage char 1 players

isnt it fair that traders should be prioritised in trading when they most certainly suck at combat?

as for ur last statement, the same measure could be aplied with groups of 3 players like it was on the past
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Aku Soku Zan

kraskish

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Re: Char 1 vs traders
« Reply #26 on: September 04, 2010, 04:08:22 pm »

CH3 restriction is a bit too much, seriously, selling is a feature of the game, disabling vendors for CH1 produces alts. It was suggested once to introduce higher prices for CH1-CH2 chars and Im all for it. People would still have barter alts but wouldnt log to them that much out of laziness or wont make new ones.
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Chars: Perforator, Penetrator Leaderator
Re: Char 1 vs traders
« Reply #27 on: December 05, 2010, 06:47:25 pm »

sorry for the bump, but this is a great idea

the idea of ch1 - 2 getting crappy deals on the traders would be the best bet, like it was explained above
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