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Discussion about publishing current critical hit table for players

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ElSlayer:

--- Quote from: avv on December 06, 2010, 10:13:56 AM ---But even then you have to face the "most likely" factor because there is a chance of not getting the crit.
The situation doesn't raise your chances to roll a succesful crit, you can't affect the dice-roll with your ingame decisions.

--- End quote ---
Nobody is talking about chance to crit. We're talking about critical hit table - chance of placing certain critical effect.

I can decide to aim body part, where chance of particular crit effect is higher than if I would aim others. That's how my ingame decision affects chance to place certain crit effect.


--- Quote from: avv on December 06, 2010, 10:13:56 AM ---Even if you did know the tables, you can't know your opponents luck and endurance (unless full health) or perks which both affect crit outcome.

--- End quote ---
With awareness I can always see full health. So I can suggest of enemy's EN stat.


--- Quote from: avv on December 06, 2010, 10:13:56 AM ---Just aim for the eyes lol.

--- End quote ---
Most of experienced players turn off their eyes away from line of fire if they can. And most of the time they can.


--- Quote from: avv on December 06, 2010, 10:13:56 AM ---Even with best crit chance possible the chance to cripple legs or arms is pretty poor. Unless you have 14 aps and there's good distance between you and the target and he has no friends.

--- End quote ---
One of my characters have 12 ap and BRoF. With luck 6, finesse and lvl 1 of more criticals perk I have 46.2% chance to crit aiming arms.
I can shoot twice using energy rifle.

Chance to crit  = 46.2
---------------
Chance that both shots will crit          = 46.2 * 46.2                      = 21.3%
Chance that only one of shots will crit = 53.8 * 46.2  + 46.2 * 53.8 = 49,7112%
Chance that both shots won't crit        = 100 - 21.3 - 49.7112        = 28,9888%
---------------
Chance that AT LEAST ONE shot will crit = 71,0112%

That is not so bad, is it? Max chance to crit with ONE shot aiming arm if youre the True Sniper with LK = 10, finesse, lvl 3 More Crits is 65%.
But snipers usually shoot once.

Did I prove that aiming arms can be good choice in some situations?
Hell no.
Why?
Because I don't know what the chance of crippling even if it is crit.
How can I know the chance?
Ahhhh... again, the chance can be calculated using info from Critical Hit Table for players ;)


--- Quote from: avv on December 06, 2010, 10:13:56 AM ---Yet still you could just spam headshots.

--- End quote ---
Yeah, yeah. Of course the best choice is not to think, just spam and done.

The point is to give players more info about game mechanics in order to give wider choice of actions in combat situation. It sounds great, isn't it?   ;)

ElSlayer:
The table below is critical hit table of original Fallout 2 for human men.

Quick look on it (absolutely no calculations ;)) tells us that every critical hit in the head (if you took Better Criticals) gives you chance to knockout your enemy.
The less EN stat he has, the higher chance.

If we add here that SPECIAL system using d20 rolls we have:

Chance to knockout if aiming head (having Better Criticals perk):
Summ of ([Crit chance aiming head] * [Chance of roll] * (1 - [Chance of successful enemy's stat roll]) for each category of roll.

[Chance of successful enemy's stat roll] = (EN + [Modifier] / 20)

Max chance to crit if aiming head is 75% (with LK = 10, finesse, lvl 3 More Criticals)
So I will calculate it as if you're The True Sniper :)

Now if our enemy has 10 EN the parts of summ will be:
For   21-45:     0.75 * 0.25 * (1 - (10 + 0)/20) = 0.09375
For   46-70:     0.75 * 0.25 * (1 - (10 - 3)/20)  = 0.121875
For   71-90:     0.75 * 0.20 * (1 - (10 - 3)/20)  = 0.0975
For 91-100:     0.75 * 0.10 * 1                      = 0.075
------------------------------------------------------------------------------------
Summ:                                                      = 0,388125

We have 39% chance of knockout opponent with 10 EN and 15% to kill him instantly.
But this is original F2.

Now I want to know what is behind the scenes of FOnline. :)

Roll                              Head                          Torso                          Eyes                          Groin                          Arms                          Legs              0-20Damage x 2.0Damage x 1.5Damage x 2.0
Roll LK with +4 bonus
or get blindedDamage x 1.5Damage x 1.5Damage x 1.5
knockdown 21-45Damage x 2.0
Ignores armor
Roll EN,
or get knocked outDamage x 1.5
Ignores armorDamage x 2.0
Ignores armor
Roll LK +3
or get blindedDamage x 1.5
Ignores armor
Roll EN -3
or get knocked downDamage x 1.5
Lose turnDamage x 1.5
knockdown
Roll EN or get Crippled 46-70Damage x 2.5
Ignores armor
Roll EN with -3 penalty,
or get knocked outDamage x 2.0
Ignores armor
knockdownDamage x 3.0
Ignores armor
Roll LK +2
or get blindedDamage x 1.5
knockdown
Roll EN -3
or get knocked outDamage x 2.0
Roll EN -3
or get CrippledDamage x 2.0
knockdown
Roll EN -3 or get Crippled 71-90Damage x 2.5
Ignores armor
knockdown
Roll EN with -3 penalty,
or get knocked outDamage x 2.0
Ignores armor
knockdownDamage x 3.0
Ignores armor
Blindness
Lose turnDamage x 2.0
KnockoutDamage x 2.0
Ignores armor
CrippledDamage x 2.0
Ignores armor
knockdown
Crippled 91-100Damage x 3.0
Ignores armor
Knockout
Roll LK or get blindedDamage x 3.0
Ignores armor
knockoutDamage x 4.0
Ignores armor
Blindness
knockoutDamage x 2.0
Ignores armor
knockdown
Roll EN or get knocked outDamage x 2.0
Ignores armor
CrippledDamage x 2.0
Ignores armor
knockdown
Crippled
Roll EN, or get knocked out 101+Damage x 3.0
Instant deathDamage x 3.0
Instant deathDamage x 4.0
Instant deathDamage x 3.0
Ignores armor
KnockoutDamage x 2.0
Ignores armor
CrippledDamage x 2.0
Ignores armor
knockout
Crippled % AccuracyBase - 40BaseBase - 60Base - 30Base - 30Base - 20

avv:

--- Quote from: ElSlayer on December 06, 2010, 11:25:25 AM ---The point is to give players more info about game mechanics in order to give wider choice of actions in combat situation. It sounds great, isn't it?   ;)
--- End quote ---

Nothing wrong with that, I'll support it. What I tried to point out here was that whether you knew the effect tables or not, it wouldn't matter that much when it came to target acquisition. At least wouldn't matter to me that much (I play crit build too) but looks like you think more than I do  ;).

Floodnik:

--- Quote ---I can shoot twice using energy rifle.

Chance to crit  = 46.2
---------------
Chance that both shots will crit          = 46.2 * 46.2                      = 21.3%
Chance that only one of shots will crit = 53.8 * 46.2  + 46.2 * 53.8 = 49,7112%
Chance that both shots won't crit        = 100 - 21.3 - 49.7112        = 28,9888%
---------------
Chance that AT LEAST ONE shot will crit = 71,0112%

That is not so bad, is it? Max chance to crit with ONE shot aiming arm if youre the True Sniper with LK = 10, finesse, lvl 3 More Crits is 65%.
--- End quote ---
Oh fuck! So RavenousRat was right! It's better to make a two-shot build.

BTW. Who the fuck destroyed the critical chance wiki page?!


--- Quote ---    * Basic crit rate equals your Luck.
    * Add 10% if you take Finesse
    * Add 5% for each level of More Critical (can be take up to 3 times)
    * Up to 60% for Aimed Shot (depends on aimed body part and Luck)
 
--- End quote ---

1. That information is wrong... The formula is (60+4*luck)/100*aim bonus+crit chance
Aim bonus - the bonus you get from aiming into a body part
2. Aim bonus list got removed.

ElSlayer:

--- Quote from: Floodnik on December 06, 2010, 05:44:07 PM ---BTW. Who the fuck destroyed the critical chance wiki page?!

--- End quote ---
You can modify wiki by yourself. Just type in the correct info.
BTW I've got strange feeling about who did it...
I think that it is those guys who usually carrying LSW in their hands in order to make life harder for snipers  ;D


--- Quote from: Floodnik on December 06, 2010, 05:44:07 PM ---Oh fuck! So RavenousRat was right! It's better to make a two-shot build.

--- End quote ---
And you don't need to play with calculator in other hand.
You can do same calculations for... almost everything... before the game and even better if it is done before character generation.

Knowledge is Power.

And I can imagine what could be done if we (players) get the knowledge about Critical Hit Table for players...  M-m-m... ::)

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