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Discussion about publishing current critical hit table for players
ElSlayer:
My warm greetings to Community.
They say here on 2238 forums that devs won't give info about critical hit tables for players.
I've decided to create this thread in order to try to convince them to do it.
Why it should be published?
Any game mechanic that wasn't modified by devs can be found on some inet resources. (for example fallout.wikia.com)
Anyone, who don't rely on aimed shots (Bursters, grenaders, rocketlaunchers, flamers or even just FastShooters) can calculate their approximate damage with any weapons against any armors because formulas of damage done is in free access.
But crit hit table for players WAS modified. And those, who put stakes on criticals (snipers, cripplers, melee) can't calculate approx damage.
Actually they are fighting like walking through heavy fog.
I know my chance to crit, but I don't know surely will it be critial.
But even if it is, I don't know what are the chances of critical effects and even what crit effects are!
So I can't plan what to do: to shoot head or groin to knock him out?
Or maybe just cripple hand because I see that he is using 2-h weapon?
Example #1: I'm using weapon with laser type of damage. My enemy wearing Metal Armor MK II. I need to do a few armor penetration crits to kill him. Where to target if he always turn off his eyes?
Example #2: I see a guy with low max hp. I suppose that he has low endurance stat. So he can be crippled or knocked out quite easily. What are the chances of crippling or knocking him out? What shoud I try to do? If these chances are low enough maybe should I just try to maximize my damage and just kill him without stunning or cripling?
I don't know will it be crit or not. I don't know what roll will be there if it is crit. And finally I don't know what effect should I expect if I target that particular body part.
That's a damn shooting with my eyes closed.
So... that's my arguments.
And here is my first question to You, devs: why you don't want make critical hit table for players public?
OskaRus:
Thats another undiscoverable mystery of FOnline. I think only way how to obtain those information is to actually measure them. (making 100 of crits on your friend or something like that...)
avv:
Even if you knew exactly what chances you had to cause something like weapon drop, how would it affect your gameplay? You can already calculate your crit chance against specific spots and with better crits headshot most likely means knockdown and hand shot is likely to result in weapon drop.
The way I see it, crits are poor man's measure of self defense. Something to block the overpower of equipment. Crits with random damage outcome aren't totally not good for pvp combat in general but they are good for current fonline pvp where equipment means alot.
--- Quote from: ElSlayer on December 04, 2010, 05:29:16 PM ---Anyone, who don't rely on aimed shots (Bursters, grenaders, rocketlaunchers, flamers or even just FastShooters) can calculate their approximate damage with any weapons against any armors because formulas of damage done is in free access
--- End quote ---
Crit damage is based on luck and side-effects like knockdown so one does not simply calculate the average damage output.
ElSlayer:
--- Quote from: avv on December 05, 2010, 12:20:59 PM ---Even if you knew exactly what chances you had to cause something like weapon drop, how would it affect your gameplay? You can already calculate your crit chance against specific spots and with better crits headshot most likely means knockdown and hand shot is likely to result in weapon drop.
--- End quote ---
"Most likely" isn't enough for me. I need to make right choice. To shoot head or groin. Or leg. Or maybe arm. That is how it affects my gameplay. And I need the full information about chances, effects and rolls to make a right choice.
--- Quote from: avv on December 05, 2010, 12:20:59 PM ---The way I see it, crits are poor man's measure of self defense. Something to block the overpower of equipment. Crits with random damage outcome aren't totally not good for pvp combat in general but they are good for current fonline pvp where equipment means alot.
--- End quote ---
Agreed. There was a situation when I wearing bluesuit, plain laser pistol and having 11 hp (The Poor Man :D ) killed a guy with 190 hp wearing tesla and assault. With 2 shots.
That was my lucky day, but if I had BoS CA, plasma rifle and full hp my chances raises greatly. So that's not just "poor man's measure of self defense". That is a real Great Weapon of Punishment.
--- Quote from: avv on December 05, 2010, 12:20:59 PM ---Crit damage is based on luck and side-effects like knockdown so one does not simply calculate the average damage output.
--- End quote ---
Again... Most of those guys with LSW don't count on crits. They just shoot you. Hard. Painfully. SURELY painfully. They just know that one burst will do about 70-80 dmg to Metal Armor MK II in a medium range.
For me... I can win if I place right crit effect in right situation. I will try to do most sutable for situation and with highest chance. Chance of crit effect depends on crit roll BUT (!!!) sometimes it also depends on a STAT roll (EN? or EN - 3? or LK?).
I can suggest that guy with high max hp (>200) has high EN stat, and guy with low max hp (<180) has low EN. So I'll plan what to do using that knowledge.
But again there is lack of information about critical hit table.
"That's a 50 DKP minus cuz u didn't know WTF to do!"
And some of crit effects has higher chance of happening because crit rolls are bracketed between certain numbers:
0-20 (21% chance without Better Criticals and 0% chance with perk)
21-45 (25% chance)
46-70 (25% chance)
71-90 (20% chance)
91-100 (10% chance)
101+ (0% chance without Better Criticals and 20% chance because it is 101-120 with +20 bonus of Better Criticals perk)
Wipe:
Playing with calculator in second hand isn't funny :/
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