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Author Topic: Changelog 22/01/10  (Read 9131 times)

Lexx

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Changelog 22/01/10
« on: January 22, 2010, 02:22:22 pm »

FIXES:
- Disallowed to send distress signals from 'car' locations.

CHANGES (WIP):
- Changed 'car locations' color (this affects only newly created locations)
- Added "Feeding reputations"
When you kill critter, it iterates over all npc groups, check the status and modifier between those groups and group of killed critter, and if the status is "enemy", it adds you small bonus for reputation within that group (1 point per 100 points of the modifier between those groups. Max 20, Min 1). It doesn't raise your reputation above 0.

The enemy of my enemy is my friend.
« Last Edit: February 05, 2010, 09:13:00 pm by Ghosthack »
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Bartosz

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Re: Changelog 22/01/10
« Reply #1 on: January 22, 2010, 02:28:58 pm »

One note - as for now "Raiders" encounters are just "mob" encounters. So they are not assigned to any faction, they're attacking everyone regardless the faction/reputation (just like animals). So killing raiders won't feed your reputations. It's not definitive, I'm just pointing it's how those raiders are assigned now.
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Re: Changelog 22/01/10
« Reply #2 on: January 22, 2010, 03:26:14 pm »

How can I raise my reputation in Mordino family from -1850 to ... to take Lil Jesus quest?
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Re: Changelog 22/01/10
« Reply #3 on: January 22, 2010, 03:36:32 pm »

So in practice for example if I wanna have better karma with mutants (Unity or BH Mutants), what I'm supposed to kill? Animals doesn't count, right?
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Re: Changelog 22/01/10
« Reply #4 on: January 22, 2010, 03:42:42 pm »

How can I rise my rep in Junktown? Kill Enclave patrols? : P
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Gruik

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Re: Changelog 22/01/10
« Reply #5 on: January 22, 2010, 03:56:38 pm »

Simplier, is there a place where we can have all the relationships between the different factions ? It will be very helpfull.
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Mrockatansky

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Re: Changelog 22/01/10
« Reply #6 on: January 22, 2010, 05:19:04 pm »

Simplier, is there a place where we can have all the relationships between the different factions ? It will be very helpfull.

I second the request.
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Izual

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Re: Changelog 22/01/10
« Reply #7 on: January 22, 2010, 05:52:19 pm »

Simplier, is there a place where we can have all the relationships between the different factions ? It will be very helpfull.

It will be on the wiki as soon as possible.
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Ganado

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Re: Changelog 22/01/10
« Reply #8 on: January 23, 2010, 01:28:46 am »

It will be on the wiki as soon as possible.

I checked the wiki, and you said that killing Raiders will make you hated at NCR. Why is this? And will you add something to kill that will increase your reputation with NCR?
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Reconite

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Re: Changelog 22/01/10
« Reply #9 on: January 23, 2010, 01:41:37 am »

FIXES:
- Disallowed to send distress signals from 'car' locations.
This doesn't work.

I had no radio with me:




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Lexx

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Re: Changelog 22/01/10
« Reply #10 on: January 23, 2010, 02:13:50 am »

Keep in mind, old car places are still red until the cars are moved again.
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Izual

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Re: Changelog 22/01/10
« Reply #11 on: January 23, 2010, 08:24:07 am »

I checked the wiki, and you said that killing Raiders will make you hated at NCR. Why is this? And will you add something to kill that will increase your reputation with NCR?

I think it's Rangers, not Raiders - so you made a mistake or the mistake is on the wiki. =p
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Changelog 22/01/10
« Reply #12 on: January 23, 2010, 11:15:53 pm »

Could we get a notification when we kill a certain group and our reputation rises? It'd be a nice thing to keep track of.
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Bartosz

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Re: Changelog 22/01/10
« Reply #13 on: January 24, 2010, 12:01:16 am »

Not sure if it wouldn't be too much spam in the window...
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skejwen

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Re: Changelog 22/01/10
« Reply #14 on: January 24, 2010, 12:58:04 am »

Could we get a notification when we kill a certain group and our reputation rises? It'd be a nice thing to keep track of.

and drops ;)
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