fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:01:59 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Shotguns  (Read 3521 times)

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Shotguns
« Reply #15 on: November 30, 2010, 09:54:14 pm »

Except that knockback would be horrible to fight against. Imagine encounters with shotguns, you'd be basically constantly knocked down.
Well, maybe, but you'd get what you deserve, right? Shotguns have really small range and if three or four of them get in range, well, you have to suffer indeed.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Shotguns
« Reply #16 on: December 01, 2010, 08:11:26 pm »


 Knockback should be small range defense weapon, not killing machine (except bluesuit). I can imagine situation where as a sniper i will choose to SG because of protection of myself against close range attacker (bursters,..).

 problem:
1) weapon switch is too slow
2) if you can knock back enemy, HtH and unarmed will suffer
3) stonewall perk - every BG have this one, so if knockback ability would be affected by this, no new real addition to pvp will be implemented


 I suggested time before that there could exist TANDEM weapons (i.e.: one player will cause the drop of enemy weapon from his hand and second player will knock him back by SG burst). But realy, i dont think that this tactic could survive supermutants swarm :P
Logged
So long and THANKS for all the fish!

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Shotguns
« Reply #17 on: December 02, 2010, 05:36:03 am »

For shotguns to be of any use, they need to add in Fallout Tactics ammo types: Slugs, EMP, Flechette and Rubber, as well as the normal 12 gauge.

Yep Definately, They Should get a few different types, Even Explosive Shells!
Logged
Founder of Fallout Online Australia

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Shotguns
« Reply #18 on: December 02, 2010, 07:05:28 pm »

shotguns AND plasma weapons(and probably HtH kick too) shoud both have the knockback perk, this will balance BOTH weapon classes(energy and small guns)
now only the Rocket Launchers and the sledgehammers got this perk, if you add the plasma weapons and the shotguns(and why not HtH kicks) the weapons sistem will be more balanced
Logged

ghostiez

  • Guest
Re: Shotguns
« Reply #19 on: December 02, 2010, 07:36:14 pm »

shotguns should be fatel up close, and pending on youre skill deadly from 20/30 feet.... to me that looks about......

15 move spaces. it would be difrent, if their was a crouche and prone feature and cover to save youreself from ambush and mabey defend for a bit.

shotguns AND plasma weapons(and probably HtH kick too) shoud both have the knockback perk, this will balance BOTH weapon classes(energy and small guns)
now only the Rocket Launchers and the sledgehammers got this perk, if you add the plasma weapons and the shotguns(and why not HtH kicks) the weapons sistem will be more balanced

That is cool idea, I think the plasma granade death animation is.....well, its awsome.
sledgehammers should have more devestating impact damage...
cus, its.... a heavy mf, of iron... cracking the dom of are head.

ouch.

on criticle mabey crazyer resolts.
knockback- knock down - ko... bleed out.
macheties should be more devistating on criticles too
and combat knives.
or anything nasty...

gheto weapons would be cool, like Q ball in sock.
or led pipe, in bos, alot of muties had pipes, and when they hit the charicter they would lose gutz and shit.
but all crits where like that alot of the time some times, with extra blood on... thats such a great game...
this is agreat game too.
trailng blood would be cool.
and abilitie to fall of briges or road sides in to pits or pools of acid or something cool. +more cheap crazy briges

gient crabs by the coast would be cool. or rotting beached wails just as scenery.
more dead corpses as scenery.
« Last Edit: December 16, 2011, 05:19:33 pm by ghostiez »
Logged
Re: Shotguns
« Reply #20 on: June 15, 2011, 11:59:58 am »

Was going to start a topic, but found this one! I completely agree with this post, shotguns suck! I hope there is something planned post-wipe to make them a little better!

Well, maybe, but you'd get what you deserve, right? Shotguns have really small range and if three or four of them get in range, well, you have to suffer indeed.
Agree!
Re: Shotguns
« Reply #21 on: June 15, 2011, 02:02:29 pm »

http://fodev.net/forum/index.php?topic=3593.0Twenty pages of discussion on this topic including soem lengthy posts of solars test logs.
 Tldr: Use the pancor alongside a sniper rifle, it puts out damage slightly lower than that of an avenger but as a sidearm.
Logged
The only exploit involved abusing your intelligence  ;D
Pages: 1 [2]
 

Page created in 0.101 seconds with 25 queries.