fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 03:03:29 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: We need more "lolz" encounters.  (Read 2039 times)

Michaelh139

  • Goin for 900,000...
  • Offline
We need more "lolz" encounters.
« on: November 29, 2010, 10:20:11 pm »

Fallout 1/2 had alot of funny random encounters, in perma maps and out in the wasteland.  So here's a small list of somewhat rare but funny encounters without makng them SUPER UBER RAREZ@!!!  Like finding 25mm EC in a cave or a Hidden Bunker etc.

So here's one I thought would give a big lolz for some, be sure to add some of yours, all is appreciated.

A Caravan is heading towards San Fran to sell some supplies for weapons and equipment as part of their trade route, after talking with the leader some you have three choices:  Walk away, Join the caravan, Attack the caravan, and Persude the caravaneer to give you a gun to help survive in the big bad wasteland. a 50% p90, worth 3k in gun shops. (125% speech and 5 charisma required)

Walking away has its obvious boring affect of nothing happening and you moving on.

Attacking the caravan makes all the npcs first do like some prescripted running around coordinatedly (Dancing sorta) and singing, some funny warchant, Idk but I'd lolz at that, then suddenly attack you.  Weapons/Difficulty is up to Devs, as well as loot.  But you do get to loot a p90 if you win.

a 0% p90, and 120 10mm jhp. Worth 3k in gun shops. (100% speech and 5 charisma required)

Joining the caravaneer makes the encounter fade out and fade back in and depending on your PE do you realize your going in circles, and eventually realizing this after so many "Hours" you can sneak away, convince the caravaneer about whats happening, (125% speech/5 charisma required) if you succeed he'll realize wats going on and reward you with 5k caps, if you fail he will start to get pissed off and start cursing you out in some hilarious way.

I know this will need more construction to be possible without problems in it but I hope you guys can help me out on ths one or make your own "lolz" events.
« Last Edit: November 29, 2010, 10:39:35 pm by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

  • Moderator
  • это моё.
  • Offline
Re: We need more "lolz" encounters.
« Reply #1 on: November 29, 2010, 10:22:36 pm »

No, we don't.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: We need more "lolz" encounters.
« Reply #2 on: November 29, 2010, 10:36:41 pm »

No, we don't.

Did you just read the title?

A random encounter quest like this seems fine. The speech skill needed is too high though.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Michaelh139

  • Goin for 900,000...
  • Offline
Re: We need more "lolz" encounters.
« Reply #3 on: November 29, 2010, 10:40:38 pm »

Fixed the speech stuff, not that anyone is gonna have this much speech still but its gotta have it's speech possibility as all humanoid quests should have.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

  • Moderator
  • это моё.
  • Offline
Re: We need more "lolz" encounters.
« Reply #4 on: November 29, 2010, 10:45:36 pm »

Yes, I was refferring to the misleading title, as the rest is obsolete and already in development in similar ways.

NastyKhan

  • One man army: Graphic, music and game designer.
  • Offline
Re: We need more "lolz" encounters.
« Reply #5 on: December 09, 2010, 08:05:44 pm »

"lulz" encounter was GREAT in fall1 and fall2. The only bad thing was, that they were mostly connected with Monthy Python.

I think, adding some 'ridicules' and 'stupid' encounters would be cool. If somebody not agree, then i'm proposing to add a perk/trait like New Vegas 'Wild Wasteland' that would add 'stupid thingies' only to the players, who like it.
Logged

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Gunduz

  • [MDK]skankin
  • Offline
Re: We need more "lolz" encounters.
« Reply #6 on: December 09, 2010, 08:15:25 pm »

I think, adding some 'ridicules' and 'stupid' encounters would be cool. If somebody not agree, then i'm proposing to add a perk/trait like New Vegas 'Wild Wasteland' that would add 'stupid thingies' only to the players, who like it.

The problem with a trait like that is that there isn't nearly enough content for the entire playerbase, so creating things for a very small, specific group would take too much time out of regular development. I'm not saying I don't like the idea of it, just that it's not feasible at the moment. But yes, as Surf says, some special encounters are in development.
Logged

Reiniat

  • Humanhunter
  • Offline
Re: We need more "lolz" encounters.
« Reply #7 on: December 09, 2010, 08:26:16 pm »

"you encounter: floaters, centaurs and floaters and centaurs"
i think thats enough lol for me

first of add new encounters you should fix the logical and sintaxis problems with the exisitings.

AND THIS IS NOT LOLZ ONLINE
IS WASTELAND all world go to the hell and the people die and die. make this game more crude, gore and ironically, no funny like :) or lolololoololo


« Last Edit: December 09, 2010, 08:28:15 pm by Reiniat »
Logged
Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: We need more "lolz" encounters.
« Reply #8 on: December 09, 2010, 09:06:48 pm »

Reiniat, Special encounters (which are mostly funny) always were "visit card" for Fallout games. That's not true that we don't need such kind of encounters in Fonline. But yes, for sure, we need to fix those logical inconsistencies. But, like I said before in a different topic, if you want something like this to be implemented soon - at least make some design for them. Also, you shouldn't forget, that it usually should have some scripts and shit.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: We need more "lolz" encounters.
« Reply #9 on: December 10, 2010, 06:18:24 pm »

It's been said oft times that the development team tries to avoid real life references and "lulz".

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: We need more "lolz" encounters.
« Reply #10 on: December 11, 2010, 02:36:49 am »

you have three choices:  Walk away, Join the caravan, Attack the caravan, and Persude the caravaneer to give you a gun to help survive in the big bad wasteland

You have twenty nine choices: correct your original post and put "four" instead of "three", or delete one of the options.

Quote
5 charisma

Most of us have 1, 3 or 9.


Quote
Attacking the caravan makes all the npcs first do like some prescripted running around coordinatedly (Dancing sorta) and singing, some funny warchant, Idk but I'd lolz at that, then suddenly attack you

Once we know what happens, it is not that funny.

No, we don't.

I agree.
Logged
Pages: [1]
 

Page created in 0.034 seconds with 17 queries.