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Author Topic: How to populate cities?  (Read 3363 times)

Lordus

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How to populate cities?
« on: November 27, 2010, 05:26:06 pm »


 Cities are empty (especialy North and periferies). Fact. But there was a time, they were populated. Fact. What cause this problem and possible ways of solution.

A) Causes:

 1) Limited number of players on server. Watch statistic http://rookie.name/fonline/

 2) Traveling on worldmap is slower than previous ages.

  a) you can use car, but not everyone has car. Even if you have one, there is not any safe place to park in wasteland and your only solution is to create tent ad hoc (it is bad for players who does not use alts)

  b) you can use train, but trains are not visible from start to everyone, waiting for next train in wished direction is too long, trains are connecting only few cities (but i like traveling by this way, you can meet new people and it is cheap and fast (WHY THERE IS NOT TRAIN STATION NEAR HINK.. ehm, HUB? :) )).

 3) There is nothing to do in Northern cities, except few not repeteably quest related tasks (and PVP)
 
  And nobody needs to mine/craft today.
 
 4) There are PKillers.

 (oh, sorry, i forget, there are not any PKs.. Why? Because there are not players visiting north cities. Of course, you can find few of them, but the days you were afraid to go there because of PKs are gone).


 Solutions:

 A) populate cities by citizens that would live in unused city buildings, so instead of tent(base) - wasteland - city - wasteland - tent(base) circle, there will exist city -wasteland - city circle.
 
 In each unguarded city should exist possibility tu buy (permanently) house that will replace tent. Player who wants to life there should have a very high local reputation, so he will first work on reputation (contrary to PvP and PK players, who wants first level 21 char and enough weapons and stuff). I hope, there could exist communities and this could be a great background for future roleplay activity.  Sure, there have to exist some rules to avoid PK among theese citizens, but maybe zero regulation among them, with no karma loss will cause the same effect like in TLA server (people starts care then, if they have to).

 Q: But somebody who will start later will not have a chance to join this..
 A: Look at current situation, there are not dozens of new players who want to live in those citeis.. and there are a lot of cities and a lot of unused buildings there. Also, after one month of inactivity of that house will delete his cizizenship.

 Q: But this could be exploitable.
 A: Who cares. Nobody is visiting North cities (except powerfull PvP gangs), so who cares. And we are betatesting.

 B) Reward players by visiting Northern cities.

 a) enable caravans from guarded cities (NCR, HUB, SF) to unguarded. People should be able to join them, if they have at least any armor and weapon.

 b) caravans should meet raiders like in normal encounters and players should be able to loot stuff from those dead enemies

 c) after they reach unguared city, caravan should wait for cca 10-15 minutes after arrive, so players could go to city, sell looted stuff to local NPC traders, buy some, do some (un)repeatable quests, chat with other caravaniers and then join caravan traveling back to start city

 d) only after arrive to city, where caravan started (NCR -> Klamath -> NCR), players would be paid for their services (distance, number of killed raiders,...)

 e) exploiting: caravans should kick you over the unguarded city to protec you against waiting PKs, if you stay near caravan, they should guard you very well, no possible PK your caravan teamates, ....

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Mr Feltzer

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Re: How to populate cities?
« Reply #1 on: November 29, 2010, 07:13:13 am »

Yeah, To expand on populating the cities. You get a High Enough Reputation and Each town has a "Suburb" Which can be found, Say 1k-2k Reputation you can talk to the mayor and ask for the location of the Suburb. ( On World Map ) For example, Modoc suburb will have lots of tin houses That youre given a key too for 20k. the Local suburb has a shed with a toolboard, and Theres a few guards, maybe 4-5 NPC Guards that protect the place. In this case, In modoc they might have SMGS or Huntings.

The Suburb can be Raided, But then it will give local inhabitants the Opportunity to rise up in the defence of the town.

Thoughs?
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Solar

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Re: How to populate cities?
« Reply #2 on: November 29, 2010, 01:45:39 pm »

There's an Average of 200 players online, if there were reasons to come together there then that is enough to get things going.

The reason they are deserted is there's nothing to do and its a risk being there.

Caravans will come, starting in safe towns and going to unsafe is a decent idea, but it doesn't keep people there. Being able to become a resident isn't a bad idea either, but it needs a reason to stick around too.

It needs something like the old Modoc brahmin trader (when you could kill the cows and make him buy yours all the time). With a juicy reward its worth being there, without it, its not.
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wezu

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Re: How to populate cities?
« Reply #3 on: November 29, 2010, 02:10:15 pm »

Caps is something that people want, trapers at Klamath could buy (golden/fire) gecko pelts for caps.
One could work as a miner in Redding (again a NPC buying any amount of ore and minerals).
Modoc should be a brahmin centre of the wasteland, selling brahmin cheap and buying them for more then farmers in different towns, a repeatable guard-the-cows quest is also a good idea.
New Reno? Pimping, prostitution and the Golden Globes.


Still, with all these goodies I wouldn't go there if you get shot on sight. Gangs controlling a city should have a profit from players visiting the town and therefore gangs should care about making these towns safer. Somewhere else I've suggested  making a day pass system for TC town.  An NPC would stand near the entrance and sell passes (the gang will decide how much it would cost), a player that dosen't have a pass will get shot by militia and mercs, a player that has one will not be shot and marked with a colour for gang members(it won't override personal colours, a player marked red will be red even if he has a pass). The gang gets the caps from the day pass only when the player leaves the town alive.     
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maszrum

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Re: How to populate cities?
« Reply #4 on: November 29, 2010, 02:36:44 pm »

how populate cities ? its quite easy but that requires small developers support. unfortunately looks like developers are ok with current situation and they wont change anything.
for example, we (rogues and some other gangs and players) had really big plans for brokenhills,  spent a lot of time for that project but we stuck in one place - we need new name for "faction" wich is probably like 30 secounds of works for developers. dozens of pm's has been sended - no respond

so fuck that, looks like pointless killing and "pk vs anitpk" shit its all what fonline2238 can offer
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Mars Sultan

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Re: How to populate cities?
« Reply #5 on: November 29, 2010, 04:19:28 pm »

I love how every post made by every poster on this forum is some sort of fucking ultimatum
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Solar

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Re: How to populate cities?
« Reply #6 on: November 29, 2010, 06:20:25 pm »

how populate cities ? its quite easy but that requires small developers support. unfortunately looks like developers are ok with current situation and they wont change anything.
for example, we (rogues and some other gangs and players) had really big plans for brokenhills,  spent a lot of time for that project but we stuck in one place - we need new name for "faction" wich is probably like 30 secounds of works for developers. dozens of pm's has been sended - no respond

so fuck that, looks like pointless killing and "pk vs anitpk" shit its all what fonline2238 can offer

Technically, the lack of a name being added stops nothing, so long as there are free names. As far as I'm concearned the limiting of names is pointless because it appears in so few places and gangs are known by what they call themselves and not the official name anyway, but this also works in reverse - who cares what name appears in the pipboy?
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

runboy93

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Re: How to populate cities?
« Reply #7 on: November 29, 2010, 07:56:25 pm »

Very easy to populate other cities too.
Just do something special to do for players to empty cities.
Like new jobs (with better reward or items)

maszrum

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Re: How to populate cities?
« Reply #8 on: November 30, 2010, 02:46:50 pm »

Technically, the lack of a name being added stops nothing, so long as there are free names. As far as I'm concearned the limiting of names is pointless because it appears in so few places and gangs are known by what they call themselves and not the official name anyway, but this also works in reverse - who cares what name appears in the pipboy?


maybe thats sound funny but name its very important after all, that project was developed for 70-100 platers
lastest izuals event shown us something - server cant handle 70+ players on one map. even yesterday when 40+ players was part of 3hour tc fight in redding - lags was massive
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Wichura

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Re: How to populate cities?
« Reply #9 on: December 01, 2010, 05:48:30 am »

how populate cities ? its quite easy but that requires small developers support. unfortunately looks like developers are ok with current situation and they wont change anything.
for example, we (rogues and some other gangs and players) had really big plans for brokenhills,  spent a lot of time for that project but we stuck in one place - we need new name for "faction" wich is probably like 30 secounds of works for developers. dozens of pm's has been sended - no respond

so fuck that, looks like pointless killing and "pk vs anitpk" shit its all what fonline2238 can offer
That's the dumbest excuse I've ever seen. What do you need new name for, if this is what PipBoy shows?



Error is guarding by error or whatever. Yeah, "Rogues cannot into roleplay" because of that :>
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dskpnk

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Re: How to populate cities?
« Reply #10 on: December 01, 2010, 12:07:49 pm »

Sorry i used translator to make my post in english because i don't have the time to rewrite it now :

"The means to make the players in stay city would be, I think of setting up a number varied by interesting collections(quests) or not, but the principle is to make so that the players are obliged to stay in town or in a region. This strengthened by the future system of craft could be interesting. With more hotel room, all the useless buildings for example, becomes livable rooms with a choice of rents more varied 1 day, 1 week, 1 me)."
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maszrum

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Re: How to populate cities?
« Reply #11 on: December 01, 2010, 12:51:32 pm »

Quote
Error is guarding by error or whatever. Yeah, "Rogues cannot into roleplay" because of that :>

perhaps i didnt make myslef clear becouse lack of english, doesnt matter.
you think that project was only about pure roleplay ? ;) its really easy to make something for 10-15 players, one time event like your "fight club"
try make something successfully for 100+ !! its really possible when you have plan, resources, other people to help and small developers support

that last one it is not necessary, but helpful like hell.. for over a year some players trying to do something, why all of them fails? coincidence?




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LagMaster

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Re: How to populate cities?
« Reply #12 on: December 01, 2010, 03:12:50 pm »

i know how to populate citys:

BRING MORE PLAYERS!!!

how about if we make some comercials whit FOnline2238? on diverse places on the net

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Bantz

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Re: How to populate cities?
« Reply #13 on: December 01, 2010, 03:46:03 pm »

its really possible when you have plan, resources, other people to help and small developers support
that last one it is not necessary, but helpful like hell.. for over a year some players trying to do something, why all of them fails? coincidence?

The developers support can be skipped if you make an arrangement between players. The problem is that are too proud to deal with it. Maybe instead dozens of PMs to devs try to deal with players themselves.

maszrum

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Re: How to populate cities?
« Reply #14 on: December 01, 2010, 04:32:53 pm »

The developers support can be skipped if you make an arrangement between players. The problem is that are too proud to deal with it. Maybe instead dozens of PMs to devs try to deal with players themselves.

yes that can help a lot but  it is also not necessary, we (as Nevada) can be the strongest organisation in fonline history and we'll be able to defend our cities for ages
ok even when we dont need devs support, that sill will be nice to add this nevada name to faction list and maybe move that base to brokenhills zone - yea its impossible becose other gangs will cry - oh! its unfair, developer/gm abuse! and many more.

even when we start this project, dont worry i really want to make arramgement with tttla and their , symilar project in redding.. WHEN WE BOTH SUCCES, FONLINE 2238 WORLD WILL CHANGE.. for better i hope becouse players will can be part of something bigger, especialy newcomers! , roleplayers and bored PvP players.

LagMaster :then we can thing about do something for encourage more people for playing fonline2238

btw.here is my question, (maybe some developer will answer..) why you dont want to support such project ? our and tttla in redding? slow servers ? to much work when more players will play this game ?
« Last Edit: December 01, 2010, 04:40:36 pm by maszrum »
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