Other > Closed suggestions
New use for Outdoorsmen skill. Hunting.
Giemz:
Hmm... Ranger perk instead? It's not like we will be seeing special encounters anytime soon, if ever.
naskiel32:
Well maybe make hunter profession then? with system Giemz maked? add some items like traps or something other hunter oriented or just some items from unarmed/small/melee weapons skill lists (i mean couple that will keep lore and not make that proff naked) and u can have quite usefull hybrid profession Imaho =)
Nyan:
--- Quote from: naskiel32 on January 24, 2010, 01:21:07 pm ---Well maybe make hunter profession then? with system Giemz maked? add some items like traps or something other hunter oriented or just some items from unarmed/small/melee weapons skill lists (i mean couple that will keep lore and not make that proff naked) and u can have quite usefull hybrid profession Imaho =)
--- End quote ---
First of all I thought of a bear trap, but then I was like 'hey it's future, let's use some mines!'. There was this guy in fallout 3 in the location called minefield who shot mines with a sniping rifle to kill you. Also please don't whine about me talking about fallout 3. Hunter could also use some tribal weapons like bows/crossbows, could craft arrows from wood, would be great at knife fighting, could find water and food on desert, also some wood and ores, would use outdoorsman for most of the time for many things. That would be the new taxi, not just for going from one location to the other one.
naskiel32:
well shoting mines is too huge imo ;D but rest is quite hunter ;) but i doubt devs will go with brand new items in game :-X u know real problem here is how much devs can make possible. With lets face it limited resources they now have. :'( that my idea about hybrid unarmed/small/melee weapons ok maybe armor from leather (leather armor, leather armor mk2) too its not that much hard to make as give new items.
Giemz:
Imagine the amount of jackasses setting up mines in ncr or other popular locations. Or even mining 6 hexes around one poor guy. And even if you have high PE to avoid them, your running will be stopped every step with "You see a mine" prompt. Unless setting up a mine in a city is considered hostility towards said city I don't like idea of mines much. But it makes my eyes shine if I could mine the hell in front of my tent and then play dumb and get a follower with me.
I guess outdoorsmen doesn't need really more uses. People will highen it to move faster [groups move acording to the lowest skill right?] and gather stuff anyway. But as you see the real profits come from the level of at least 90. It means you would practically need to tag it.
Those numbers can be taken up a notch or two, but I think there's so many perks with almost no use now. Make them more fun, more functional and people will start taking them over the usual stuff. The list of useless perks from fallout games is even more wider in 2238 because of the mmorpg enviroment [it's not a shame, just a place to work on]. My current stand: If there is a code-wise tool to make a perk required to this, take "Ranger" and it will make one more perk a choice to consider. More useful perks and skills mean one person can't do everything. That encourages group activities which is always good.
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