Other > Closed suggestions
New use for Outdoorsmen skill. Hunting.
Giemz:
This may be bluntly wrong as I don't quite know the code for generation of random encounters but:
Imagine a tribal hunter who spent half of his life tracking and hunting things. There is literaly no focking chance he suddenly gets his ass whooped because a gang [not a particulary quiet and subtle adversary] surprised him on the open space.
In my opinion ability to influent your encounters on the map somehow would add quite a lot to the game play. Dedicated hunters and trackers would help groups a lot. They would be almost as valuable to traders as escorts with miniguns.
So. Before leaving a map I click the button and open Track-boy 2200. Then I can choose from a list of options depending on my outdoorsman skill and perception, intelligence, luck statistics. Using this option should lower the speed of traveling. And no tracking from a vehicle.
I was thinking about a list along those lines:
Outdoorsmen of at least / option
0% / Travel normally
40% / More encounters
60% / Stronger encounters
90% / Weaker encounters
90% / Less encounters
100% / Look for big groups
100% / Look for small groups
120% / Hunt for ...
140% / Hunt for packs of ...
This of isn't absolute. You still can get between BoS and rats if you are unlucky. You just kick the odds a little in your favor.
As for the hunting for specific opponent. Either put it in some groups like vermin, people, mutants, scorpions, animals, etc. or full list of any creature you have met and/or killed at least 5 times.
Crazy:
Thats an EXCELLENT idea! I want it!
mentant:
/signed
Good idea.
Wallace:
Though about that...
Just didn't believe devs would implement it so i didn't bother posting (as we have a staggering amount of closed suggestions which are not rejected)
Nyan:
Where do I sign?
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