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Author Topic: Useless Perks Update  (Read 2681 times)

DocAN.

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Useless Perks Update
« on: November 20, 2010, 09:10:05 am »

Some of Perks are usless now, this are my ideas how to change them:

Pyromaniac could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg

Explorer could increase a chance to find some items in caves, desert, special encounter.

Quick Recovery similar to Stonewall perk*. (Crazy sugestion)

Stonewall actualy i get some info about this perk and looks like it works fine.


*Could be like:
Knockdown: You dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout: You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)
Or you have only the animation when KD and you loose 3 times less AP when KO.
« Last Edit: November 25, 2010, 07:26:25 pm by DocAN. »
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Re: Useless Perks Update
« Reply #1 on: November 20, 2010, 11:04:09 am »

agreed on pyromaniac. afaik it gives +5 dmg
stonewall is fine if you use the forum search
lol with quick recovery you get up using 1 action point as you stated
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and one day, being level21, i found a guy, an i say "hi" and he say "hi im new in the game, and i try to find some brhmin hides" and i know how he is suffering,
AND I KILL HIM
this is fallout
Re: Useless Perks Update
« Reply #2 on: November 20, 2010, 07:02:50 pm »

Some of Perks are usless now, this are my ideas how to change them:

Pyromaniac could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
And maybe explosions (dynamites, bazookas etc)
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Cocain

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Re: Useless Perks Update
« Reply #3 on: November 21, 2010, 04:30:10 am »

yes on the pyro perk

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Aku Soku Zan
Re: Useless Perks Update
« Reply #4 on: November 25, 2010, 03:09:39 pm »

Quick Recovery could give some defined AP to get recovering from knocked down, for example 2AP less then normal recovery time

Maybe when you are knocked out/down, you are lying on ground half of the normal time?
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runboy93

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Re: Useless Perks Update
« Reply #5 on: November 25, 2010, 03:44:26 pm »

Quote
Pyromaniac could give some defined dmg to fire based weapons [Flamers, Molotovs], for example +15dmg
Agree, because now on Pyromaniac give just +5dmg (or that what i heard)

DocAN.

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Re: Useless Perks Update
« Reply #6 on: November 25, 2010, 04:16:25 pm »

Maybe when you are knocked out/down, you are lying on ground half of the normal time?

i like this idea
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Re: Useless Perks Update
« Reply #7 on: November 25, 2010, 04:45:18 pm »

Maybe when you are knocked out/down, you are lying on ground half of the normal time?
i like this idea
You mean you want to nerf Quick Recovery even further?...
Right now knock down consumes your 3 APs.
With this perk only 1 AP.
So with Quick Recovery you're "lying" on ground 1/3 of time. And you want to make 1/2?...
Also it still useless to consume 1 perk slot, when there're much better perks.
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Re: Useless Perks Update
« Reply #8 on: November 25, 2010, 05:08:08 pm »

Read this thread http://fodev.net/forum/index.php?topic=10074.0. Solar said that he is working on balancing perks and traits.
(And to boost Pyromaniac ;))
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"Is it possible for man to conquer his own Karma!? Unless we can find a way to defeat the cycles of time, there is no future for mankind!"
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Crazy

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Re: Useless Perks Update
« Reply #9 on: November 25, 2010, 05:10:46 pm »

Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)

Or you have only the animation when KD and you loose 3 times less AP when KO.
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Re: Useless Perks Update
« Reply #10 on: November 25, 2010, 06:28:40 pm »

''Explorer could increase a chance to find some items in caves, desert.''


+1

Good One.
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DocAN.

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Re: Useless Perks Update
« Reply #11 on: November 25, 2010, 07:18:51 pm »

Quick recovery idea (to give a boost in stonewall way):
Knockdown:
you dont loose AG/3 AP (so with 9 or 10 AG, you don't loose any)
Knockout:
You don't loose AG*1.5 AP (a KO is between 1x and 3x your max AP)

Or you have only the animation when KD and you loose 3 times less AP when KO.


It is good idea!
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LagMaster

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Re: Useless Perks Update
« Reply #12 on: November 26, 2010, 10:40:15 am »

what about bonus move is useless in RT
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Snackish

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Re: Useless Perks Update
« Reply #13 on: November 26, 2010, 11:39:35 am »

what about bonus move is useless in RT
Bonus move is very useful in TB it's fine.
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Andr3aZ

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Re: Useless Perks Update
« Reply #14 on: November 26, 2010, 12:25:55 pm »

Bonus move is very useful in TB it's fine.

it needs adjustment for RT. There were much threads about it and many good idea.
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