Other > Closed suggestions
Item wipe + bank interests removed when TC bug is fixed
JovankaB:
Unless devs change economy code, it doesn't make sense to make the wipe IMHO. It would only help a little bit small/medium gangs who want to participate in TC. Soon the big gangs will swim in caps again (and even loners have to many caps in my opinion, it's not a problem to make over 100k in a week by a loner without any help of other players or alts).
kttdestroyer:
I still dont see a reasonable way to fix the economy, a wipe wont help without it. And, no full wipe please, if you want a full wipe then just delete all your chars, and there, you have it, but stay away from my chars, i dont have that problem :P
There are some ideas about economy, but there are a lot of things that have to be worked up from the core. Money is still only to buy things, life doesint cost caps in Fonline. Caps in Fonline doesint have its full circle still. Caps just drop from trees, without any reason behind.
jonny rust:
--- Quote from: Izual on November 18, 2010, 06:50:30 pm ---Keldorn: Ok, it's better when you use arguments than insults. So yeah, I understand what you say, it is mostly very true. Except that I'm not responsible for players telling you "WASTEMAND IS HARSH" (saying this is stupid).
I posted this suggestiong because I thought it was deeply unfair to have on one hand, small gangs that have to craft all day long etc; and on the other hand big gangs with unlimited caps. If you think it is not unfair, or it is no different than previous sessions, well, then I'm glad you posted your point of view, because this is interesting and it seems fair. However, we shouldn't forget that we are beta-testing this game and that it is more important to have a balanced economy than keeping our items for months. My two cents. ;)
--- End quote ---
I completely agree with this. If there is one thing this game has taught me its to not get too attached to items to items anyway and the fact that this is a beta test is very important to remember, of course we are all having fun doing it but every now and then it requires a little sacrifice. However considering this is a test I think its a perfect time to test a money reform as previously suggested. I know this wont completely solve the item problem but the item problem will likely not get solved in many ways until the 'supply and demand' issue also gets solved, but I suppose that's another thread.
Keldorn:
@Jjohnny Rust
The thing is Johnny this is a thinly veiled attempt to prety much screw over all the little folks for the benefit of a few (namely big gangs).
There has never been and it doesn't look like it will happen soon, a REAL economy. This game is about PVP for da lulz everyone knows. So to me that argument goes down the toilet. Like why is there a cooldown for crafting yet no cooldown for pk/robbing people? Because the devs do not want us to hoard loot by making it ourselves. They want us to go out robbing and killing other folks just like CS, Rogues, or the anti-pk folks like TTTLA and VSB to get loot. I mean 3 hour cooldown for BA (this is after 2 hour cooldown for mining the mats)? But you can get BA by just ambushing someone/cripple them/shoot for the eyes.
Izuals excuse of "too many caps", doesn't hold water when historically, the big gangs have ALWAYS had dang near endless caps.
Lastly its no coincidence that this "suggestion" pops up after a nasty flame war in the gang discussions about how Rogues/CS happened to own a few towns when a bug happend that didn't allow other big gangs to re-take them.
So ok, when us little folks lose things due to a server rollback its tough luck. If we die and lose all our stuff because of lag or a glitch in the system, its tough luck. But all of a sudden big gangs get shafted by a bug and its OMGZ we need to get this situation fixed right away.
If we go as you say Johnny, then the big gangs shouldn't be the one getting attached to their money and items. If Izual wants to bring back a balance between the big gangs ONLY, then wipe the big gangs of their money and items. But you see that won't happen unless everyone gets wped.
Banks are not the problem. Bank interest isn't the problem. Screwing over all the little joes just for the sake of (equalizsing the situation between the big gangs) is the problem. Eliminating the few peaceful ways to accumulate wealth in the game IS a problem. Eliminating bank interest and the ability for small folks to earn lots of caps too because some big gangs or gms don't like it IS a problem.
jonny rust:
@Keldorn
OK, I can accept all of that. I assumed this was a blanket leveler. obviously the economy needs work but I suppose to what end that work is put towards. Personally I don't see how the economy can make any sense until the supply/demand of the NPC vendors is established anyway, after all they are the base of the games economy (they certainly are for us little guys). Once each town has limited and logical economy however TC spoils can also make more sense assuming they are based on the controlled towns economy instead of that town simply generating fabricated money like a federal reserve. last time I checked there are no operational nukacola factories producing more caps.
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