Other > Suggestions
Bring back old colourizing
HertogJan:
--- Quote from: runboy93 on November 17, 2010, 09:59:33 AM ---I know that you are played Fallout games much Izual.. and you should know that Fallout is nothing more than killing persons!
You maybe do it for good, but still.. you kill people and become great vault dweller.
And i remember i said sometime something about caps and power.
If you got caps you got everything
--- End quote ---
We're talking FOnline here, not Fallout single player.
Fallout 1 and 2 can be played without killing anyone.
As member of a small faction I have to agree to what Izual says as it makes sense.
However there should be a way to identify fellow faction members as such.
Perhaps a required peak in the faction terminal would do.
Anuri:
Namecolorising should be done by a game engine, not by hands. Here is what i mean:
All members of your faction should be green. All pk\blockers in town should be made red by a system.
You could introduce gang relations like Allience\war - people in same ally are green\blue, people at war are red.
Maybe even allow gangs at mutual war shoot each other no matter where.
Neutrals are always gray and lone PK's are always gray.
This is realistic as normally different factions do smth to look different (although game engine does not allow it yet) so you can clearly distinquish ally from an enemy.
Ned Logan:
--- Quote from: Kilgore on November 17, 2010, 08:50:23 AM ---Old NC:
- "I have never seen that dude but somehow magically, I know from which team he is! C'mon, I've just downloaded our latest NC!" <- it's stupid imo
--- End quote ---
(Izual saying something similar)
Let me quite myself as argument against that:
--- Quote from: Ned Logan on November 17, 2010, 01:16:50 AM ---Namecolorizing should be percieved as nothing more then convenient abstraction of memorizing mugshot posters.
If you want more realism, remove server side colorizing, bring back client file-based colorizing and show only as much names colorized from the list as characters intelligence or something...
--- End quote ---
Mugshot posters fit Fallout reality 200% IMHO, there currently is nothing like it in game. Maybe you don't need it for your gameplay style, but lot of other people want it.
Anuri: Colorizing by game system is just as "great" as karma systems...
Anuri:
"Great" or not but you can always distinquish a raider from an NCR ranger - same here really.
Lordus:
--- Quote from: Kinkin on November 17, 2010, 08:30:02 AM ---
Actually : you are good or evil or neutral.
--- End quote ---
You are in alliance (green), or hostile (no colour) or turbo hostile (red), because there is not any way how to tag every hostile player red, because in the middle of the battle, players have to shoot, not tag enemy.
--- Quote from: Kilgore on November 17, 2010, 08:50:23 AM ---Old NC:
- "I have never seen that dude but somehow magically, I know from which team he is! C'mon, I've just downloaded our latest NC!" <- it's stupid imo
--- End quote ---
For christ, imagine in real world, that you attacked police. Every police member in the country will get information about attacker. It is nonsense what are you telling. I have to repeat, for ANTI PK gangs it reduces the possibility of creating relations among gangs and players, because we could not asign them adequade colour and nocolour is reserved for both, hostile and neutrals.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM ---To me, the fight against Namecolorizing is above all a fight for realism and equality in this game.
--- End quote ---
And what is real at fact that you can survive 2 bursts from minigun? Game is always the mix of realism, abstraction, gameplay to make balance game.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM ---With Namecolorizing, bigger factions are given an advantage towards the smaller ones. Each member of a faction adds his own encountered players to the list. This means if everyone adds two characters to Namecolorizing per day, a faction with 50 members will have +100 names in his Namecolorizing per day and a faction with 10 players, +20 names. This is how some big factions looked like the CIA last wipe, and some others like nothing. It is as unfair and unfalloutish as having a daily income because you controlled a city once and put all the caps in your bank.
--- End quote ---
1) Nonsense, there is not faction with 50 members.
2) Adding new names is not so often as you write here.
3) PK gangs does not have intention to add neutral players into list, they have red (TTLA, VSB, Hawks, CS/Rogues) and green.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM --- In this topic I heard both "It prevents us from sparing lives in TC because now we have to shoot everybody" and "The lack of Namecolorizing is not at all a problem for bigger factions". Well, you know what. I think it's better like that.
--- End quote ---
It is not problem for PK gangs. They have red players and green.
One story about how Hawks became alliance of VSB:
Their original name was egoslayers. They were not on our mumble, even they were czech/slovak too. First regular contant with them was when they were looting stuff from our dead bodies after TC PvP. We tagged them red and told him on their forum that they are hostile to us. After some discussion and argumenting, we give them "orange colour", that means, Not kill them on sight, but if they will loot, PKilling, attacking us, spying us, there is not any restriction to kill them. After some time, they organized and equiped, so they were capturing cities. They tried to capture our city, so we went there prepared to fight, but because they were not pure hostile to us, we settle a deal, that we will help them to capture their own city. After this cooperation and few other fights, we gave them friend status and after we moved to our mumble, we allied with them. Nice story, isnt it? But true.
Current NC does not allow us to do it same. They will still be neutral and they will still be shooted and possibility of make a relationn with them is ZERO. PK gangs, like Rogues and CS do not need this feauture, because they will kill them at first possibility. We need this. Thank you Izual, that you understand this, even you did not play in gang for whole existence of 2238.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM ---Lordus, you said that it's annoying to have to repeat to your team-mates "Don't shoot X, don't shoot Y, don't shoot Z". Well, this is what happens in real fights, you know.
--- End quote ---
In real fights (expect urban terrism), soldiers have UNIFORMS.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM ---Even if you use a lot of colors (one for each team, for example), orange, blue, grey, white, purple, all these colors can be put in two categories: "To shoot" and "Not to shoot".
--- End quote ---
Enemy = Red and possibility to recognize them because of different shades. It gave us to settle a temporary alliances with even hostile teams. No we could not do that.
Caution = looters, spies, suicide bombers, Vedaras, ... We dont have a duty to kill them on sight, but only if they want to repat their hostile behaviour. No we shoot them on sight.
Neutral = new small faction that we met in wasteland. We dont know them, if they are PK or not PK, but we talked with them and there is possibility that we can make another agreement with them. Every our player is safe to talk with them and he is not to be aware of attack from their side
Friendly team/player = team/player that is not in our alliance, but helps us, loot our stuff and then bring back to us, we often trade with them.
Alliance = no need to explain this.
Current system reduce all possible relations into: Alliance (green), and hostile (no coulour). Red is not used, because we have no possibility to tag red enemy (even Rogues or CS only) player with this colour.
Proof? what gangs were trying to TC this era? CS, Rogues (BH hunters = alts of Rogues), TTTLA, VSB, Hawks.. There were 2 other teams, but they were killed, because we just simply dont know, who are they.
--- Quote from: Izual on November 17, 2010, 09:31:57 AM ---Another of the used arguments is something like this: "Namecolorizing allows us to recognize teams". Yes, sure it does, I can't deny it. There's only one problem: this list of faction members is available to you even if you never heard of the faction. Also, it is a subjective list, made by your friends.
--- End quote ---
Warsavian pakt forces invade Czechoslovakia in 1968. There were Soviet soldires from ural, and officers told them, that they have to strike because of war here. No war was in Czechoslovakia, only kind of relasing pressure from state, more liberty in medias... But those Soldires striked, they had order. Nothing unusual in real world.
In opposite, we have our forum, we are often in guarded cities and everyone, who thinks that is on our black list by mistake, has chance to notice us.
Also, gangs are not changing information about neutral players among them, mostly about temates and pure enemies. So even neutral player could create relationship. And non green players means that we dont have any reason why to attack him and we can talk with him...
--- Quote from: maszrum on November 17, 2010, 02:47:38 PM ---yesterday i have been thinking about namecolorising and other issues with running big organisation
and i vote no for NC, ofcourse when developers remove one feature - lossing control by killing tc controler
--- End quote ---
Yes, because you are PK gang and you need to recognize only your mates and thats all. current NC is satisfiyng for you. But not for ANTI PK gangs. We need more possibilities than shoot on sight/teamate
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