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Author Topic: Old Changelog  (Read 19978 times)

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Old Changelog
« on: December 18, 2009, 10:11:32 pm »

Posted by lisac2k: Wed Aug 19, 2009 10:43

  • Added Sledgehammer, Hatchet and Radio to FixBoy list
  • Added tools quest NPCs to almost every town; they'll give you a small quest, reward are crafting tools
  • Traders can store more raw materials now
  • Added Multi-Tool to some traders
« Last Edit: December 21, 2009, 11:33:41 am by Lexx »
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Changelog
« Reply #1 on: December 18, 2009, 10:13:44 pm »

Posted by Lexx: Thu Aug 20, 2009 13:03

FIXES:
  • LAG.

(SMALL) FEATURES:
  • Radio price adjusted, and additionally it requires electronic parts now in order to be crafted
  • Fixed bug with Skeeve in Vault City where you could receive Day Pass for nothing, choosing the line with 2000$
  • Added dialog option for mercs to push them
  • Free running while in combat (not final version)
« Last Edit: December 19, 2009, 12:14:58 am by Wipe »
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« Reply #2 on: December 18, 2009, 10:15:25 pm »

Posted by lisac2k: Thu Aug 20, 2009 22:25

FIXES:
  • Removed transparency for some hotel doors, now they can be seen and closed
  • Reduced SMG damage by 1
  • Cars won't reveal position of your base now
  • Fixed following Brahmin description
  • Encounters fixes
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« Reply #3 on: December 18, 2009, 10:16:41 pm »

Posted by Lexx: Tue Aug 25, 2009 8:51

(SMALL) FEATURES:
  • Some towns have more than one entry point now (click on town/world on world map). More come in future updates.
  • New trader in NCR / Bazaar.
  • For now, crippled limbs after respawn disabled.
  • Like always, many script fixes.
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« Reply #4 on: December 18, 2009, 10:19:52 pm »

Posted by Lexx: Tue Aug 25, 2009 23:43

FIXES:
  • weakening timeout divided by two
  • "vs" encounters now attack players too (after they deal with previous group, or even before)
  • verbose vs brief combat display fix
  • extra crippling chance reduced by half
  • fair checks of traps/steal against guards perception (success means that the activity was not noticed)

(SMALL) FEATURES:
  • A little simple quest to deliver meat jerkys to kebab vendor in NCR from Grishem in Modoc.
  • doctor skill will now have the ability of removing weakening timeout

CHANGES (WIP):
  • ncr map updates
  • areas outside the gates of junktown and ncr, as well as vc courtyard are now more pvp-friendly (guards are more forgiving to stealing etc., depending on location)
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« Reply #5 on: December 18, 2009, 10:21:17 pm »

Posted by Lexx: Thu Aug 27, 2009 21:17

FIXES:
  • some typos
  • a lot map updates
  • guard script updates
  • small fixes in some other scripts (radiation/ replication stat bug, etc.)
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« Reply #6 on: December 18, 2009, 10:26:07 pm »

Posted by Lexx: Sun Aug 30, 2009 2:49

Server has been full-wiped.
You need to create a new character before you can start playing again.

FIXES:
  • radiation/replication stat bug
  • wandering critters shouldn't go too far away from their home positions
  • Bags for mercs re-enabled
  • Added fixed status to repair table quest.
  • unlimited brahmin followers bug fix

CHANGES (WIP):
  • player can now obtain many professions, but total level (sum of all acquired professions) can't be greater than 3.
  • new encounter maps
  • Traders get more money now
  • Boosting Ammo produced by 3
  • Players can see when someone is searching their pockets with steal (same check as guards)
  • Dynamite and plastic explosives lowered on traders.
  • various map updates

IMPORTANT:
  • download additional dat file!!! (HERE)

This file is very important and needs to be in your FOnline client folder or you will have missing graphics while playing!

Put the faction001.dat file into your FOnline client folder and that's it. The file is only a few kb small, so it is really not a big deal.
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« Reply #7 on: December 18, 2009, 10:28:49 pm »

Posted by Eve`: Tue Sep 01, 2009 0:08

FIXES:
  • "Unlimited Steal" exploit should be fixed in towns.

(SMALL) FEATURES:
  • Added craftable lock item, that one can use to lock container. The complexity depends on crafter' lockpick skill.
  • Armor is lost on certain death types(explosion, plasma melt, pulse incineration), on other critical deaths it's heavily damaged
  • Items in encounters are deteriorated too (very high deterioration, and high number of breakages)
  • town npcs don't drop items on death

CHANGES (WIP):
  • increased centaurs and floaters speed
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« Reply #8 on: December 18, 2009, 10:30:57 pm »

Posted by scypior: Sat Sep 05, 2009 11:18

FIXES:
  • Items from encounters have now properly displayed their breakage level (not only deterioration). The level itself is little more variable, but it's pretty high.
  • Fixed Rose dialog, so now you can pay next rent for your room.
  • Drug addictions no longer fade on death. Addiction length reduced.
  • Encounter guard/town guard fixes

(SMALL) FEATURES:
  • Description for slavers
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« Reply #9 on: December 18, 2009, 10:33:08 pm »

Posted by Lexx: Sat Sep 05, 2009 19:54

IMPORTANT:
  • The client has been updated. It is needed to download the latest patch.

You can grab the archive here. The archive includes also the latest patch. So if you are new to FOnline: 2238, you don't need to download the last patch.

A changelog will follow soon.
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« Reply #10 on: December 18, 2009, 10:34:33 pm »

Posted by scypior: Sat Sep 05, 2009 21:21

FIXES:
  • Critters should now use running animations in turn based combat, if this is possible for them.

(SMALL) FEATURES:
  • Flagging is now visibile via name color. Red players are ones that have been flagged for either stealing/killing someone that was not flagged. For now, flags will be dropped upon death.
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« Reply #11 on: December 18, 2009, 10:39:04 pm »

Posted by Lexx: Sun Sep 06, 2009 23:39

FIXES:
  • Fixed breakage count of items in encounters
  • A lot map fixes, just like always
  • A lot script fixes, just like always²

(SMALL) FEATURES:
  • Added a new quest in the north of the wasteland, by RoadWarrior!
  • Tracking feature activated (a bit buggy right now. In 4 of 5 tries it doesn't work.)

IMPORTANT:
  • Using the new update tool is now needed. You can grab it here.
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« Reply #12 on: December 18, 2009, 10:41:21 pm »

Posted by Lexx: Thu Sep 10, 2009 20:12

FIXES:
  • A lot map fixes
  • Guard script fixes
  • Encounters items deterioration revisited
  • Fixed geiger counter text messages
  • Tracking roll fix:
    • trackerRoll < trackedRoll + 25: tracked gots message that he's followed
    • trackerRoll + 25 < trackedRoll: tracker looses track
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« Reply #13 on: December 18, 2009, 10:43:52 pm »

Posted by Lexx: Sat Sep 12, 2009 1:07

FIXES:
  • Map fixes
  • Ghostfarm production facilities fixed

(SMALL) FEATURES:
  • Added new graphics (with upcoming client update)
  • Changed Broken Hills a bit
  • Remove flagging in the specific location where the crime was commited based on time, 60 min+5 min*level currently.
  • You can only sneak when not seen by other players.

CHANGES (WIP):
  • Travelspeed increased on the worldmap.
  • Only "good" drugs (stimpaks, radaways) are allowed to be used on others
  • Timeouts aren't dropped when player is revived
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« Reply #14 on: December 18, 2009, 10:45:44 pm »

Posted by scypior: Sat Sep 12, 2009 12:18

FIXES:
  • When you logout on the worldmap with your followers, they shouldn't disappear anymore.
  • Production facilities buffer again (it was entirely different issue, should be fixed now)
  • Follower corpses are removed now properly after 10 minutes

CHANGES (WIP):
  • Default respawn time for NPCs which don't have it assigned is 10 minutes.
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