Other > General Game Discussion

To RP or not to RP in Controlled Towns?

<< < (4/8) > >>

Andr3aZ:
pessimism seems to be a big problem too.

I know that there are assholes who shoot you if you stand peacefully at town entrance and hang out, but i met more nice people than the "burst to the face as greeting"-ones.

Find those nice people, get to know them. Tell them they're safe here. Give them equipment when needed. Tell them the rules of the towns. Tell them who are troublemakers and raiders. Only like this you can become more and more good people and the bad guys coming to your town wont have a chance anymore (except they are some minigun-metalarmor-gang-lololo-we-pwn-bluesuits-killsquad)

This game, as every other fullLoot openPvP game, gives out a teaching to people who explore it theirselves. It turns you into a primitive person guided by egoistic thought of survival. If you would care less about virtual wealth and more about player friendly relationships we could have bigger ingame communities. The way it is like now every guy who doesnt check the forums or irc will enter such towns like a scared rat and not like someone seeking for companions.

You need to build up a reputation for a town and for a community. Not so much pessimism and more help into building it up. I tried building things up myself but its pretty much impossible for only 1 person. If everyone would appreciate and support such player driven towns they would grow into something big in no-time. but nobody believes in such things, they all go "OMG i will get killed" "OH NOES *insert-gangname-here* will sure destroy this" "WAAAARG i will loose all my stuff" "SIGH This will never go good".

Bantz:

--- Quote from: OskaRus on November 15, 2010, 01:11:17 PM ---Main thing preventing roleplay aint gang wars and tc. It is that random guy with cyrilic name killing everyone in town.

--- End quote ---
To remove fear from the towns, they have to be secured from both pk loners and from Big Three. The only way to do that is some kind of arrangment. If the big gang is present in the city, the ammount of attacks from little groups is minimalized to some occasional raids, which can never do any serious harm.


--- Quote from: avv on November 15, 2010, 11:25:36 AM ---The game itself has to encourage roleplay.
--- End quote ---

This isnt about roleplaying in this kind of way. Nobody in the Broken Hills actualy roleplay some farmer(as far as I know). Its a way how to get some normal players out of NCR and from caves to do trades, crafting and hunting and talking in those cities. Eventualy, there will be bigger playerbase, which potentialy means more betatesters which means better game, filled with more content.


EDIT: Bring back NC! It didnt stopped big alliances, it made consequences for actions almost non existent and it makes such project harder.

avv:
One problem with random pks in unsafe towns is that they are unrecognizable sometimes. When it comes to random people, it's impossible to know whether someone has targetted me and is on the way to shoot me in the eyes or if he's about to say hi.

In reality I should be able to see when someone is rising his gun and starting to point it at my direction. And even when he starts to shoot, it's no way guaranteed that the first goddamn shot is going to actually hit.


--- Quote from: Bantz on November 15, 2010, 02:30:48 PM ---This isnt about roleplaying in this kind of way. Nobody in the Broken Hills actualy roleplay some farmer(as far as I know). Its a way how to get some normal players out of NCR and from caves to do trades, crafting and hunting and talking in those cities. Eventualy, there will be bigger playerbase, which potentialy means more betatesters which means better game, filled with more content.
--- End quote ---

So be it. But who are we players supposed to roleplay as?


--- Quote from: Andr3aZ on November 15, 2010, 01:25:53 PM ---Find those nice people, get to know them. Tell them they're safe here. Give them equipment when needed. Tell them the rules of the towns. Tell them who are troublemakers and raiders. Only like this you can become more and more good people and the bad guys coming to your town wont have a chance anymore (except they are some minigun-metalarmor-gang-lololo-we-pwn-bluesuits-killsquad)
--- End quote ---

While I'm helping these friendly people, my enemies are gathering strength by farming shops and encounters, buying mercs, cars and bases, deploying tents and eventually launching unstoppable raid against my peaceful charity community. Even if we might stand a chance against some random solo pks, the rumours of resistance will spread and eventually the minigun-lololol-metalarmor dudes will appear just for the lulz of it.

Bantz:

--- Quote from: avv on November 15, 2010, 02:43:13 PM ---So be it. But who are we players supposed to roleplay as?

--- End quote ---

You dont have to roleplay. You just have to play. Look at the players coming to BH. Before I was banished from there, I saw people coming to shops, to mine to craft. Would you call that a roleplay? Other day, I saw same guy talking with the guards, enjoying the game, he was armed and happy, he knew some people, he had a place to stay safely. The game was more fun both for that guy and for the guard, which would instead run through some wasted city, desperate to find some bluesuit.

As for the recognition of PKs...Bring back the NC!

avv:

--- Quote from: Bantz on November 15, 2010, 02:54:16 PM ---Look at the players coming to BH. Before I was banished from there, I saw people coming to shops, to mine to craft. Would you call that a roleplay?
--- End quote ---


No. I'd call it metagaming. People do it because the game encourages them to. Roleplay is about stepping in the shoes of wasteland-dweller. The very first reason why this can't work is that nobody's afraid to die.


--- Quote ---Other day, I saw same guy talking with the guards, enjoying the game, he was armed and happy, he knew some people, he had a place to stay safely. The game was more fun both for that guy and for the guard, which would instead run through some wasted city, desperate to find some bluesuit.
--- End quote ---

Maybe the guard was just bored and decided to try something else. Surely his history was full of hoarding and killing but since he had everything, it was no use to blast the other player at the moment. If he didn't control the town or have his tent packed with BAs I bet he'd be out somewhere farming encounters or robbing other players.


--- Quote ---As for the recognition of PKs...Bring back the NC!
--- End quote ---

And implement npc factions. Then we can have some real enemies who we can rightfully shoot on sight.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version