Other > Suggestions

Player vs. Player System.

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Trokanis:

--- Quote from: avv on December 28, 2010, 12:06:41 PM ---
Pking isn't always abusing.
The very reason why this thread gets so much opposition is that we really do have players who aren't abusers or griefers but enjoy the free pvp. It's honestly something that doesn't exist in many games.

--- End quote ---

Very true Avv.  It is however often used against low level players who can't defend themselves or in areas where people can be abused like loading zones in guarded towns.  I know there are some legit pvp'rs out there.  Mic up above is a confirmed pk'r and it should be known I really don't want to remove pvp, and I'm still not a fan of the certain area idea though it has merit.

I agree with you on your other point also.  We ARE here to test things and to question things that may not be working as well as they could.

An option to my suggestion could be that only lower level players have the ability to un-mark for pvp.  Again accepting ANY of the actions that force being marked.

5me0:
Remove the constant hostility from the game and you remove "fallout" from it.

The only thing I think this game needs is an invulnerability timer for 3-5 seconds (or the first action/movement made) when u spawn into RT pvp encs, to give people a chance to react instead of loading map dead.

Trokanis:

--- Quote from: 5me0 on December 29, 2010, 08:44:55 AM ---Remove the constant hostility from the game and you remove "fallout" from it.

The only thing I think this game needs is an invulnerability timer for 3-5 seconds (or the first action/movement made) when u spawn into RT pvp encs, to give people a chance to react instead of loading map dead.

--- End quote ---

I know that hostility is part of the fallout game.  And this is not an option of removing it, at least for those who don't want it gone.  But part of fallout's allure and popularity with its first games, was the fact that the computer gave you a CHOICE if you wanted to avoid combat or not.  Unless it was a scripted event or something in the zone got off a lucky shot you could run away.  Here traps, RT combat, and overpowered builds remove ANY choice you have.  You enter any of the previously mentioned encounters your choices are, give up your stuff, or give up your stuff.  Oh maybe you get the brief glimpse of a choice because you actually get to see the shots blowing you away, but I assure you it's a fleeting moment.

Keldorn:
Yeah cause kill anyone a anytime you want is doing wonders for this games playerbase of what? Max players 400 ish.

Trokanis:
Sadly not even 400ish anymore.  Something has gotta give in this game and right now it's people, they're just leaving.  There has got to be some way to fix the broken system.  I'm not saying every part of my idea is perfect, and there is more than a few people who agree the way things are is killing the game.

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