Other > Suggestions

Allowing more factions to take part in Town Control

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kttdestroyer:

--- Quote from: LeMark on November 15, 2010, 05:36:23 PM ---Controling wasteland is a hard work, only the biggest gang / alliance can hope to achieve that. It is normal a gang of 5-6 players can't take the control of a town, no?

--- End quote ---

In reality, not really. In current game system, it is true, like a lot other strange things/bugs.

Lets say gang A is biggest with 30 members. Second biggest gang B got 20 members. Now, would gang A control 6 cities becouse they have 10 more members and gang B none? No. Becouse controlling towns consumes numbers. Like in any real life war, take WW2 or which ever, controlling territory consumes troops. 30 vs 20, might win one battle, but defending 6 cities? Well, currently, thats no big problem, which makes no sense whatsoever.  ;)

Crazy:
Maybe allowing to take two town only if th 2 counter are launched at the same time? Like that, a gang will have to be pretty big and counldn't fight with full number if they want many towns.

kttdestroyer:
Continuing from my previous post...

In reality to control a town like that, i bet 4-5 peoples would need to be present to mantain control (counting amount of NPCs present). Which means, that 10 person faction should hardly manage to control two towns. And about money, i hardly believe that any of those cities acually create anything of value, exept some personal shops where more likely the owner produces money for himself.

Make he is the one to control for money, not the city?
Maybe the cities shouldint produce money but the shopkeepers?
Maybe to get money of the city not control, but threating the town/rich shopkeepers would be the action to get it?

Maybe there should be diffrent ways of controlling a town, diffrent kind of factions, raider faction, community faction or ranger kind of faction? Where the names are not of bigger importance, only some features that come with them, and they are not choosen maybe, only faction actions leads those factions to be called for either raiders/rangers/community and threated as one from the NPC side.

Eitherway, i got a bit away from the main idea, so back on it, maybe there could be two ways to control a town, one way would be to keep the town and try to make something out of it and try to make money that way, other way would be to control/treaten it for money/raid it for money but not controlling the inhabbitants other then keep them scared. A kind of a fight inside the town between the raiders/corruption and law/prosperity.

well, some ideas  ::)

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