Other > Suggestions
Allowing more factions to take part in Town Control
kttdestroyer:
Well, i think it would be good idea to allow more factions to be able to compete for northen towns. If factions more concentrate on one city, then maybe they will care more for it. Right now, all northen towns is a lot like one big battle, the one that wins owns all towns. Some ideas how to promote this situation:
A) What if factions would require more people to take towns for each town they own? For exemple if a faction owns one town, to take next town they need 8 people (+3), if they want a third town they will need 11 people and so on. That would make it harder to attack at nights with fewer people. In the end i think its logical that the more towns one faction controls the more people it needs.
B) Other could be to dissalow to hold some towns when you hold another, like, you cant hold Modoc and Klamath at the same time, or BH and Redding, or the Den and Gecko. (but this one i like less, its too extreme and leaves little to imagination).
C) What if towns instead of giving caps, cost caps? Crazy huh? Simple and true.
Some Experimental ideas:
C-2) Maybe if towns cost caps, the factions would need to do something in town, work on it somehow, to avoid the money loss, invest. Open a shop? Auction? Boxing Matches with betting? Take taxes for mining?
C-3) If a faction would like to roleplay raider factions they maybe should be able to do that, meaning, if vendor is killed, he can be looted for X amount of caps? Those caps are then subtracted from the loss of the owners, so if vendor is killed, the controlling faction has to pay it. If they dont manage to pay it, they loose control. And Vendor can be killed only between a specific time frame, like from 18 PM to 23:59 PM, otherwise he neither generates money or anything, he just dies like now without any loot, to give the fatction in control some chance to defend.
C-4) Once the controlling faction looses the control, they will have a dept to pay to the town if they want to regain control. Acually all factions have to do it, the deps is on the town, not in the faction, the town is bankrupt. However, Those that raided the town maybe should have a stash someplace, their raider base, which would be visible for one day(from 18 PM to 23:59 PM) after the raid. So, the owners of the town will have one day to hit back at raiders and get back the money, if raiders loose, they will loose their base, maybe to extreme but something like that.
Well, some ideas ;)
Michaelh139:
Hell to the no for c and c-2.
Others seem fine alternatves.
John Ryder:
I think that first thing to do is to replace TC guy with a terminal to avoid killing him. Also about A) I'd rather though that you will need alliances to take some town for example BH. Few gang members from different factions to speak with a leader or something.
Izual:
--- Quote ---B) Other could be to dissalow to hold some towns when you hold another
--- End quote ---
Best idea.
Lordus:
Point B does not solve anything.
BHH/Rogues could hold Broken Hills and Redding and they are de facto same team (almost same personal substrate).
TTLA/VSB/Hawks = alliance,, could hold even 3 non compatible cities at one time.
And we are not doing this to violate the rules, it is current state.
But i like idea that small teams could take part on TC. But it is impossible, because every time 10+ hostile player will arive (does not matter what alliance is it). Maybe like on TLA, there are some places that you can hold without any major screen display, that gives some gear and will be at distant places (Necropolis,...) so even small groups could try competitive action. If the output of this kind of capture would be 2 metal armors mk1 and asault rifles, major gangs could ignorate this and only small groups and PKs would be attracted by this.
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