i dont like all of the ideas i heard here. The truly great thing about fonline is that it is so harsh, so mean and so "exploitable". I played a endless horde of generic human paladins, gay elves and stuff. But i never had a game where i could rip people off everything they possess. But still i think death is most of the time avoidable. When ur totally new its really really hard i know.So here maybe a little idea how you could change this in guarded town murderer thing. Maybe it would be cool if really near standing guards could fire before you fire when u try to kill somebody. Like professional Guards that fire as soon as somebody draws a weapon.But i would really hate it if it was like in the guarded part of NCR where u just get shot for carrying a weapon.
IMO, the protection of towns should extend to the immediate area they surround. If you kill someone in an encounter with marauders and NCR patrol, you should still take an NCR rep hit. Likewise, in the boneyard, I can't tell you how many times i've killed people in plain sight of the regulators, only for them to basically congratulate me on the kill and then try to steal the loot themselves. am i wrong in thinking the regulators by FO lore should be shooting me and helping my victims, not waiting to steal my loot?
So here maybe a little idea how you could change this in guarded town murderer thing. Maybe it would be cool if really near standing guards could fire before you fire when u try to kill somebody. Like professional Guards that fire as soon as somebody draws a weapon.
@zato1Localized reputation would only work if the reputation itself couldn't be waved back and forth by first doing something bad and then repaying that by doing something "good".
yes, i fear such things would be deemed too harsh though... near permanent reputation damage? not in my fallouts!