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Author Topic: Bluesuit nuisance  (Read 5107 times)

Sarakin

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Bluesuit nuisance
« on: November 05, 2010, 06:09:13 pm »

As we can see, there are many bluesuits around even when staff is easily obtained due to "limited" economy this season. Most of the bluesuits can afford some armor, but they have no reason to do that when they are somewhat safe in a city. This even encourages stealing when you have really nothing to lose. I expect raging from thieves and newbies, but wasteland is ha.. no no , this suggestion is aimed to make fonline better game, not to frustrate you more.

So the basic idea is to divide merchants by armor required to trade with them. It is quite logical to assume this, if I am well-known merchant with quality stuff, I wouldn't bother dealing with someone poor, judging just by his appearance. Of course, most of the merchants are mostly interested in your caps, but time is money so they would surely prefer someone good-looking in a new combat armor. Thus, there should be 4 categories:

-No-class merchants from poor areas, requiring no armor, such as: Klamath, Modoc, every bar merchant
-C-class merchants requiring leather jacket+ in areas: Den, Gecko, NCR, Necropolis, Broken Hills, Redding, Boneyard
-B-class merchants requiring leather armor+ in areas: Hub, Vault City, Redding, New Reno, San Francisco
-A-class merchants representing rich merchants requiring metal armor+ in areas: Jacob(Hub), Gunrunners(Fortress)

Cities are divided into each category as an example, we can discuss which city should belong to which category. It's just stupid to see bluesuit at gunrunners with inventory full of miniguns, rockets etc.

Then we have thieves that have some place in fonline, but nowadays, they are rather bothering meanies than real skilled pickpockets. They have nothing to lose, just time, so I propose they should wear at least leather jacket in order to blend in with the crowd. With no armor, there should be penalty to steal, maybe -100% or less. I'm sure that it might help them as well, because now I'm considering every bluesuit in town as a possible threat due to the fact mentioned above, so I keep my eyes open. With an armor, they can be more successful and they should plan their victims, not just steal from every player they see.
« Last Edit: November 05, 2010, 06:11:50 pm by Sarakin »
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Bluesuit nuisance
« Reply #1 on: November 05, 2010, 06:14:48 pm »

So, you just want to make the game easier?
Basically, it will be quickly known who's a thief and who isn't, that shouldn't happen.
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Sarakin

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Re: Bluesuit nuisance
« Reply #2 on: November 05, 2010, 06:27:42 pm »

Not easier, where did you get that :}. I just want to encourage people to wear armor
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Bluesuit nuisance
« Reply #3 on: November 05, 2010, 06:43:51 pm »

Just increase CH requirement to trade with special NCPs, and wearing armors will give floating bonus to CH check when you're trying to talk to trader. So if you're charismatic, you can use less valuable armor. And make 1 CH characters in expensive armor be able to trade with them ;p
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Sarakin

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Re: Bluesuit nuisance
« Reply #4 on: November 05, 2010, 07:14:36 pm »

Well that would help players with low charisma (making charisma even more worthless), but it wouldnt solve BS problem
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Bluesuit nuisance
« Reply #5 on: November 05, 2010, 07:20:54 pm »

problem
There isn't one, remove that figment of your imagination and move on.
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John Ryder

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Re: Bluesuit nuisance
« Reply #6 on: November 05, 2010, 08:23:55 pm »

This reminds me of a three piece suit from Fo3 which when worn increased barter skill. ::) Because people on wasteland when humanity is almost destroyed would care about someone's looks when trading. 3ch requirement is kinda ridiculous already but this? Even more sick. If I trade with someone the thing that's most importnat is what he has to offer, not how he looks. If i need for example some rare computer chip and it was found by accident by some hobo in the wastes I refue to trade him just because he stinks or has no armor?
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Re: Bluesuit nuisance
« Reply #7 on: November 05, 2010, 08:42:44 pm »

So instead of losing crap to thieves (as long as people come to city with important stuff in hands), we lose armor to suicide bombers, shop shooters, people with idolized reps,  etc.   As someone else said already, having a base cha to speak to someone is already kind of stupid for the wasteland.  As a merchant (someone who is looking to make a profit), I don't care who I sell to (whether they are good looking or not).  The only factor that affects this should be if he is an asshole raider (thats saying if I am in a civilized part of town).
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Crazy

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Re: Bluesuit nuisance
« Reply #8 on: November 05, 2010, 08:59:02 pm »

This reminds me of a three piece suit from Fo3 which when worn increased barter skill. ::) Because people on wasteland when humanity is almost destroyed would care about someone's looks when trading. 3ch requirement is kinda ridiculous already but this? Even more sick. If I trade with someone the thing that's most importnat is what he has to offer, not how he looks. If i need for example some rare computer chip and it was found by accident by some hobo in the wastes I refue to trade him just because he stinks or has no armor?

PA/APA add Strenght for a good reason. Leather Jacket could add charisma too (its already there on TLA). We are not talking about lab coat which increase science, because THIS is dumb...
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Re: Bluesuit nuisance
« Reply #9 on: November 05, 2010, 09:12:07 pm »

 Because people on wasteland when humanity is almost destroyed would care about someone's looks when trading. 3ch requirement is kinda ridiculous already but this? Even more sick. If I trade with someone the thing that's most importnat is what he has to offer, not how he looks. If i need for example some rare computer chip and it was found by accident by some hobo in the wastes I refue to trade him just because he stinks or has no armor?
[/quote]
True that.

Maybe merchants don't want to trade with 1CH chars, coz they look worse than ghouls? ;P




But anyway, merchants want to earn money, so it doesn't matter for them if you wear robes or tuxedo. Merchant doesn't loose anything by trading with some junky. He can even earn more, coz junkies are desperate... So this idea is not so good, like others said
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Crazy

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Re: Bluesuit nuisance
« Reply #10 on: November 05, 2010, 09:39:35 pm »

Huys there were a nuclear apocalypse right... But people have assault rifles, have towns, have money, are rebuilding governement and society. Bombing was not yesterday. So yeah, appearance matter. Look at NCR. It's big, civilized. A dirty man in bluesuit certainly won't be able to talk with majors traders of the town.
Also, yeah, seeing everyone in bluesuit, with nothing to loose but time, is annoying.
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Sarakin

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Re: Bluesuit nuisance
« Reply #11 on: November 05, 2010, 09:40:41 pm »

There isn't one, remove that figment of your imagination and move on.
Very thoughtful post, thanks
This reminds me of a three piece suit from Fo3 which when worn increased barter skill. ::) Because people on wasteland when humanity is almost destroyed would care about someone's looks when trading. 3ch requirement is kinda ridiculous already but this? Even more sick. If I trade with someone the thing that's most importnat is what he has to offer, not how he looks. If i need for example some rare computer chip and it was found by accident by some hobo in the wastes I refue to trade him just because he stinks or has no armor?
I agree that charisma requirements are stupid, but you can at least affect this by wearing 250-2k caps worth armor, is that so hard ?
Anyway I dont agree that (first) impression isnt important. I would really like to see in RL that you come to highly organized gunrunners with no reputation whatsoever, demanding trading with them.
So instead of losing crap to thieves (as long as people come to city with important stuff in hands), we lose armor to suicide bombers, shop shooters, people with idolized reps,  etc.   As someone else said already, having a base cha to speak to someone is already kind of stupid for the wasteland.  As a merchant (someone who is looking to make a profit), I don't care who I sell to (whether they are good looking or not).  The only factor that affects this should be if he is an asshole raider (thats saying if I am in a civilized part of town).
Ive set rules also for thieves. If you evade NCR, the mother of all sewers, you wouldnt have any problems with suicide bombers or people with idolized reps. And believe me, armor should be the least of your worries if youre intending to trade with respected merchant.

Every post seems to carry the same idea, that I reasonable explained (at least I tried to). So try to stick to new ones  ;)
« Last Edit: November 05, 2010, 09:42:26 pm by Sarakin »
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

John Ryder

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Re: Bluesuit nuisance
« Reply #12 on: November 05, 2010, 09:41:29 pm »

Huys there were a nuclear apocalypse right... But people have assault rifles, have towns, have money, are rebuilding governement and society. Bombing was not yesterday. So yeah, appearance matter. Look at NCR. It's big, civilized. A dirty man in bluesuit certainly won't be able to talk with majors traders of the town.
Also, yeah, seeing everyone in bluesuit, with nothing to loose but time, is annoying.
Really? How about today? I don't see homeless people doing shopping as long as they have money.
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Sarakin

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Re: Bluesuit nuisance
« Reply #13 on: November 05, 2010, 09:44:44 pm »

Really? How about today? I don't see homeless people doing shopping as long as they have money.
If he looks neglected, he surely wont be allowed to enter some expensive boutique. If he got money, he would surely spend it on something else, like getting proper clothers (armor), perhaps ? So he would be allowed to shop...
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

John Ryder

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Re: Bluesuit nuisance
« Reply #14 on: November 05, 2010, 09:49:15 pm »

Lol :D. Ridiculous arguments. Don't force your funny suggestion just for the sake of it. Instead suggest something that's useful in some way.
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