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Author Topic: Binoculars  (Read 3317 times)

Andr3aZ

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Re: Binoculars
« Reply #15 on: November 07, 2010, 01:05:41 pm »

Whens this gonna be put in then looking forward to it.

doin an overhaul on the inventory art atm will be done this evening i think.
as for implemention, thats in someone elses hands.
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Re: Binoculars
« Reply #16 on: November 07, 2010, 05:43:30 pm »

Why not make x2 frontal FoV, but /2 all others?

How much is that, 100 hexes? 80? Sounds too much. Personally i would prefere if it was around 20 hexes, also if all scoped weapons got simillar bonus but a bit less, like 10 hexes and -8 on the back.
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Gatling

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Re: Binoculars
« Reply #17 on: November 07, 2010, 06:09:00 pm »

How much is that, 100 hexes? 80? Sounds too much. Personally i would prefere if it was around 20 hexes, also if all scoped weapons got simillar bonus but a bit less, like 10 hexes and -8 on the back.

If you want scoped weapons to have such bonuses, then they are going to have to be nerfed for in-close shots even more, that no amount of uber-skill is going to negate.  You focus intently on scope, aiming 50+ hexes away, you aren't going to hit shit, or even notice it, if it gets in close and outside of your tunnel-vision.
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Andr3aZ

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Re: Binoculars
« Reply #18 on: November 07, 2010, 09:20:23 pm »

i was given a few things i should add like glasses in front and some more home-made looking + straps

dunno if this looks good. you tell me.

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Re: Binoculars
« Reply #19 on: November 07, 2010, 09:30:33 pm »

i was given a few things i should add like glasses in front and some more home-made looking + straps

dunno if this looks good. you tell me.



I like it looking used but it seems a bit...square to be binoculars although that may just be my opinion (front near the lens) maybe its just an optical illusion
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