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Author Topic: Binoculars  (Read 3309 times)

Gunduz

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Binoculars
« on: November 05, 2010, 12:38:45 am »

This is a pretty simple suggestion, New Vegas gave me the idea. Make binoculars available to craft (2 x scope and junk?). When held in the main hand, they double/give some boost to your vision range.
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Surf

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Re: Binoculars
« Reply #1 on: November 05, 2010, 12:54:24 am »

Simple, but good idea. Nothing much to add, I like it and don't see any negative things about it.

John Ryder

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Re: Binoculars
« Reply #2 on: November 05, 2010, 01:03:37 am »

Surf Solar agrees? :o Anyway, brilliant idea. :D Or make unmounted hunting rifle scope usable.
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Re: Binoculars
« Reply #3 on: November 05, 2010, 01:57:49 pm »

Great idea and big boost for biggunners and low PE chars. Dont know if it is not imba. Could make Sharpshooter chars obsolete. Anyway I think it is nice feature which could make game more interesting.
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Solar

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Re: Binoculars
« Reply #4 on: November 05, 2010, 02:00:45 pm »

Could be a nice solution to the limited viewing range of low Pe chars.

Wouldn't give a bonus when firing though.
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avv

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Re: Binoculars
« Reply #5 on: November 05, 2010, 02:14:35 pm »

Good idea, would offer some uses. Could be even craftable item.
So how to use one? Put it in hand and "use it". Wouldn't work while running or walking.
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Sarakin

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Re: Binoculars
« Reply #6 on: November 05, 2010, 02:56:03 pm »

Thats nice idea that might reduce scout alting a bit
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Surf

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Re: Binoculars
« Reply #7 on: November 05, 2010, 02:58:31 pm »

Easiest way would be to automatically higher the FoV while having it in active hand slot, nothing more.
If you run, the bonus doesnt work, only while standing. Ofcourse its not working if you switch to your gun either.

Inventoryart:

.frm: http://www.speedyshare.com/files/25034674/binoculars.FRM



:)

avv

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Re: Binoculars
« Reply #8 on: November 05, 2010, 03:25:33 pm »

Easiest way would be to automatically higher the FoV while having it in active hand slot, nothing more.
If you run, the bonus doesnt work, only while standing.

This would be better indeed.

Also shouldn't the binoculars only increase frontal FoV?
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Crazy

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Re: Binoculars
« Reply #9 on: November 05, 2010, 03:32:27 pm »

Why not make x2 frontal FoV, but /2 all others?
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Sarakin

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Re: Binoculars
« Reply #10 on: November 05, 2010, 03:35:12 pm »

Why not make x2 frontal FoV, but /2 all others?
Looks very reasonable, go for it
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Gatling

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Re: Binoculars
« Reply #11 on: November 05, 2010, 03:53:28 pm »

This is one of those nice, useful tools you'll find often on the sneaking sniper, who also happens to have a motion detector and stealthboy on his person when you finally find him.  ;)
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LagMaster

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Re: Binoculars
« Reply #12 on: November 05, 2010, 04:09:38 pm »

nice ideea on new vegas
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Snackish

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Re: Binoculars
« Reply #13 on: November 06, 2010, 07:29:21 pm »

Whens this gonna be put in then looking forward to it.
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Eternauta

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Re: Binoculars
« Reply #14 on: November 07, 2010, 02:29:14 am »

Why not make x2 frontal FoV, but /2 all others?

I agree.

I also think the same effect should happen when you are about to shoot with a Scoped Hunting Rifle or a Sniper Rifle (have I forgotten any other scoped weapon?)

So, when you are just wielding the rifle, your FoV is normal; but, when you press "A" (get ready to shoot) you get the same boost as with binoculars.

Surf Solar, that pic is awesome.
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