A Burster-Small guns crafter:
S 03
P 06
E 08
C 03
I 06
A 08
L 06
One Hander & Good Natured - One Hander to solve the low St penalty when shooting. Good Natured for a little boost in FA and for a quest in the Boneyard.
Small Guns, First Aid and Outdoorsman.
3: Awareness/Toughness
6: Awareness/ Toughness
9: Awareness/Toughness
12: Lifegiver
15: Lifegiver
18: Bonus Rate of Fire
21: Action Boy
Spend Skill points in Small Guns (~150), First Aid (100) and Outdoorsman (100). Spend also in Repair (take it to 120) and Science (100).
By Level 21 you will have 222 hp, 10 ap and get professions:
-Gunsmith (Small Guns) 2 & Armorer 2, or
-Gunsmith 3 & Armorer 1
Probably the first thing you should do is go down to L.A. and do this quest (
http://www.fo2238.fodev.net/wiki/Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill) BEFORE you even get to level 2.
You could become a slaver to make some caps or mine, even though you will have low charisma (wich you can raise with beer to be able to take 2 slaves).
At low levels I would craft a 10mm Pistol and a Shotgun (use it only when an enemy gets really close to you).
At mid levels I would use a Magnum Revolver/ Desert Eagle and a Grease Gun SMG until I get Gunsmith 2, then I would switch to 14mm Pistol and 10mm SMG.
At level 21 I would use HK P90c and probably the .223 Pistol.
The tent could be placed near Shady Sands or The Hub. It might be a good idea to make a new one in the north later, maybe near Broken Hill, or Modoc, and use the train if you want to go south quickly.
Obviously this character can defend himself in a fight and get his own equipment. The bad part is that he still needs to buy tier 3 gear (at least armor) from other people, and won't be able to carry many slaves or mercs.