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Luck

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Snackish:
What exactly does Luck effect?
I know it effects combat as in doing critical hits and you need it for some perks but what else does it do?

skiylaroso:
Low luck means critical misses, losing ammo and weapons breaking instantly

I think it also effect deterioration but im not sure.

Ganado:
* Doesn't affect deter, afaik.

* Luck also makes critical hits have more consequences on you:
     - A sniper with 6 Luck shoots player with 1 Luck
     - Player getting shot is going to get a lot more Knock-outs/downs/damage multipliers, than if he had 6 Luck.
                @RavenousRat, I'm pretty sure both LK and EN affect it, for KnockDowns/Outs.

* Affects Dismantling (Using Science on) of Armors/Guns (more Luck = more materials you will probably get, but more-so affected by Science skill)

Yes, RavenousRat is right on First Aid though:

--- Quote ---With 6 luck, minimum for snipers/minigunners.
Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)
Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on average
Skill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on average
Skill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)

With 10 luck
Skill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on average
Skill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) =  75 HP healed on average
Skill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on average
Skill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
--- End quote ---

RavenousRat:

--- Quote from: Dishonest Abe on November 03, 2010, 10:36:09 pm ---* Luck also makes critical hits have more consequences on you:
     - A sniper with 6 Luck shoots player with 1 Luck
     - Player getting shot is going to get a lot more Knock-outs/downs/damage multipliers, than if he had 6 Luck.

--- End quote ---
What? Why Knock downs and knock outs? It's EN, not LK. Also critical roll isn't dependant on LK, it's just 1d100 roll +better critical perk as +20, if character has it.
If someone critically shoots you, you making counter roll against: blinding, armor bypass, instakill.
So with 1 LK you'll be easily blinded, instakilled and your armor will have no effect most of time.
It also affects FA/Doc skills, as I know. Max HPs healed is always your FA%, min is dependant on this % and roll, LK gives bonus to that roll, so your min HP healed will be more with 10 LK, than with 1 LK. Probably doc works the same way.

Snackish:
Does it effect stealing?
So would low Luck be open for just killing NPCS of the wasteland?

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