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Author Topic: the worse rep the bigger encounters  (Read 3847 times)

Andr3aZ

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Re: the worse rep the bigger encounters
« Reply #30 on: November 02, 2010, 02:09:58 pm »

Lets have -x reputation give you a %chance of bringing up elite-npcs with radio-jammers (it's too late to call for help). would be a kill-box for every extreme encounter farmer and a good challenge for those who are tuff badasses.

just a little idea from my crazy mind.
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Doctor Eex

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Re: the worse rep the bigger encounters
« Reply #31 on: November 02, 2010, 03:46:13 pm »

Another good point - radio jammers
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Gatling

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Re: the worse rep the bigger encounters
« Reply #32 on: November 02, 2010, 04:13:45 pm »

A good idea, actually.  In fact... why should some of the high tier encounters not have these anyway?  They could conceivably block all frequencies but a certain bracket, which happens to include their own particular channel for that patrol and letting them radio for their own assistance. 
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"Never compromise. Not even in the face of Armageddon."- Rorschach
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kraskish

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Re: the worse rep the bigger encounters
« Reply #33 on: November 02, 2010, 08:36:57 pm »

Lets have -x reputation give you a %chance of bringing up elite-npcs

But up to a level. It needs to stay withing 5-10% chance of all encounters or 10% encounters of that specific NPC faction. So it wont be like someone has 90% and goes around naked. But... even if it was 90% or some ridiculously high percent maximum it would make some bad boys to chill down :D


with radio-jammers (it's too late to call for help).

Wow, this is a really nice idea. They do not need to be some kind of elite like elite stuff, but in a larger group and just burst more often. I guess?

Even if this assasin force would always defeat a hated player, what purpose would it serve? It would only mean that a player trespassing in an area patrolled by his enemy faction would randomly die due to dangerous encounters. What good does it provide to the game world? If someone randomly dies in the wasteland and loses some stuff, it's basically all the same to the rest of the players whether this happened or not.

Not always, but it would be hard to survive such threat. Powerbuilds who are farming stuff would more likely get the hard time. Lose superstimpacks or armors. It brings the penalty to merciless killing of NPCs. It would reduce junk (also radios) stuff from the shops. Would bring some fallouty sense of responsibility for your own actions. It could make NPC farming less often pastime
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