So youre saying there shouldnt be any consequence for extreme low rep?
and combating the problems of farming.
I personnally don't see problems with farming, it's fine as it is.
The problem is that nobody needs anything from other players because everything can be bought from shops with the stuff you farmed alone.
except BAs, sniper rifles, extended laser rifles, plasmas, avangers, AP rockets.....
Thats not what I am saying, every suggestion which raises the consequences of bad rep is welcomed with open arms by me and your suggestion is not really horrible - but it can be easily abused as I said. It's just too easy to farm caravans and stuff, you just need one friend and the right equipment and you will kill all of the known encounters right now. This is also one of the biggest incomes of gear and stuff, too easy it is. Thats why I think raising the NPC number (and thus the potential loot) isnt the way to go.
What if, the NPCs' AI would be so that the lowest rep players would be bursted more often. I dont know whats the requirement for a burst, but (playing on TB) you can place yourself so that the NPCs run towards or just in opposite direction of you and even if the angle is acute they fire single shot
NPCs fire generally in a specific order.Single, single, aimshot, burst, single single aimshot burst etc. As far as i know anywys, its what it looks like to me. and that is just example it may or may not be the exact order.
As Surf Said, it is abusable suggestion.If 1 low rep request friends , so everything is lost for poor NPC.But... All the patrols have radios !And if they encounter a REAL BADASS. - Why they dont call for fire support? Some Hub SWAT or Remnats squadron of Death or Elite Unity Forces, high HP, CA, BA, high skills ?Pain will be more than gain. And somehow farming will be not that safe )And if more reinforcements from players - more NPC come to outgun them. Hard to balance, but reputation will worth something.I just remembered 1 wagon situation before wipe. My mates drove a wagon with stuff from ncr tent and entered encounter. Then all boring NCR PK started to punch them and began one of that never-meant -to-end- TB - fight . And some of GM started to inject muties each turn. And soon enough all players were PWNED by tons of muties. And my mates lost all wagon stuff and tones of gear while defending it.So maybe it could be scripted? I mean reinforcements from npc factions? will add so much spice in farming )
I still don't get it what's the actual purpose of hostile patrols. They can be avoided easily, killing them means nothing if you don't plan to ever enter their hometown. The patrols never run out of menpower or equipment. The patrol killing a player doesn't mean anything, the player simply spawns and rearms. So honestly, if someone wants to make suggestions about encounters he should know what's point of the whole feature in first place. If you think about it, a patrol is supposed to secure areas by preventing unwanted creatures from entering the guarded perimeter. Current patrols fail at this task, everyone can simply run away from them and linger within the guarded area as long as he pleases. Because the threat the patrols pose is "gtfo or get shot" it's not actually a threath at all in fonline world since players don't care about dying.
In my first post I suggested the NPC forces to grow and become less avoidable (higher outdoorsman check), being, like vilaz said, some kind of assassins or forces trying to eliminate you