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Author Topic: Minimal Interface 1.4 (Update - 30.01.10)  (Read 20204 times)

skejwen

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Re: Minimal Interface 1.2 (Update - 23.01.10)
« Reply #30 on: January 30, 2010, 10:05:11 am »

Probably updated to final version :)

btw. If someone would provide several screenshots I would be thankful.
« Last Edit: January 30, 2010, 10:07:06 am by skejwen »
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Reconite

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #31 on: January 30, 2010, 12:39:56 pm »

     

     
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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #32 on: January 30, 2010, 01:28:31 pm »

Maybe i sounds like someone who are unstasfied  :D But AP bar is still small. AP is i think most important window in interface with HP bar. HP bar is OK, but in fight i dont see my AP well. In fight is everything fast and etc, so good orientation in your AP will be very good. Thanks and sorry for my whine about this. But this Mod is very very good and i want help with his improve this Mod.
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skejwen

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #33 on: January 30, 2010, 02:00:19 pm »

In current version there are 20 ap points diodes. So here goes question: how many would be best?
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #34 on: January 30, 2010, 02:07:28 pm »

In current version there are 20 ap points diodes. So here goes question: how many would be best?

No no no. I dont mean AP diodes. I mean AP window. This window is small. I know that this is "minimal interface" but AP bar is very very important and right now he is small.
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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #35 on: January 30, 2010, 02:12:21 pm »

super plugin THX :)
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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #36 on: January 30, 2010, 08:24:32 pm »

I agree withHololasima.
The APs is too small.
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Sarakin

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #37 on: January 31, 2010, 12:05:49 am »

As Ive proposed earlier, what about rotating it by 90 degrees and placing it along with text/menu bar ?. Or perhaps making it just numerical, no diodes at all. Also for most of us, showing just 10 APs is enough imo.
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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #38 on: February 01, 2010, 10:27:06 pm »

As Ive proposed earlier, what about rotating it by 90 degrees and placing it along with text/menu bar ?. Or perhaps making it just numerical, no diodes at all. Also for most of us, showing just 10 APs is enough imo.

10 ap is not enough. 20 is ok. My suggesstion is to replace AC bar with AP bar (which would look like AC/HP bar, simple numbers). I dunno if this is possible to make tho, because AP number is changing very constantly thrugh the fight
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skejwen

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #39 on: February 02, 2010, 04:17:20 am »

10 ap is not enough. 20 is ok. My suggesstion is to replace AC bar with AP bar (which would look like AC/HP bar, simple numbers). I dunno if this is possible to make tho, because AP number is changing very constantly thrugh the fight

well - for information of those people who dont have idea how inia and engine works - in current state of it its not possible to show ap number in other way than diodes (or some similar way - i.e. "percentage" bar like one for ammo and deterioration)...

and yes - it would be possible with little changes to source code of client... but I wont bug vet for such shit, he has more important ones to do ;)
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #40 on: February 06, 2010, 03:18:36 pm »

well - for information of those people who dont have idea how inia and engine works - in current state of it its not possible to show ap number in other way than diodes (or some similar way - i.e. "percentage" bar like one for ammo and deterioration)...

and yes - it would be possible with little changes to source code of client... but I wont bug vet for such shit, he has more important ones to do ;)

np, it was just suggestion of man who doesnt understand to it at all :P would be just good, thats all...
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Rockwell weapons user
Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #41 on: February 06, 2010, 04:11:19 pm »

By the way - there should be 16 AP if you ask me :) Max AP (counting the bonus move ones) you can get without taking drugs is 16 (as long as I'm not wrong about possibility of choosing Bonus Moves twice).
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skejwen

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #42 on: February 06, 2010, 05:34:05 pm »

By the way - there should be 16 AP if you ask me :) Max AP (counting the bonus move ones) you can get without taking drugs is 16 (as long as I'm not wrong about possibility of choosing Bonus Moves twice).

Yup ur right - in some days I'll release new version in few days...
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #43 on: February 15, 2010, 02:43:37 pm »

*points at spawnnpc.cfg comment in screenshot and shouts: GM ABUSE!!!*

(just kidding ;) )
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Iron Tagar

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Re: Minimal Interface 1.4 (Update - 30.01.10)
« Reply #44 on: February 15, 2010, 07:21:07 pm »

I love it, and I love being able to click the bottom exit grid without continuous F4ing.
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