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A slavery guide for newbies by newbie.

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aForcefulThrust:
They even use slaves at the NCR mine... I hear the NPC's shouting at the slaves to work harder there.

Newton:
Alright so Ive been hunting with slaves, trappers, homesteaders, scavengers, crazies and some of them have been armed with SMGs and they never burst, which is good, happened once that a trapper bursted when he had a FN FAL but no harm done. I think that there should be a certain setting so that they dont burst, that gives you alot more range for arming your slaves and not worrying about them killing your other slaves.

Also, slave mining, should also be more settings. My slaves never dig ore, only minerals. Does anyway btw know if you can wait at world map when your slaves are mining and theyll keep going? And how much does it take to lvl up a trapper?? Killed alot of molerats in realtime with them (until the buttbuddies in the NCR army came along).

Cant slave mine in junktown, worked in gecko earlier today. Going to try NCR.

Can you bring slaves on the train?

The questions are endless, when you assign a slave does it keep the old attack settings? Is there a gm on this forum i can pm with all these questions? Really need answers.

Dr. Parchir:

--- Quote from: Newton on August 07, 2011, 01:13:00 pm ---Alright so Ive been hunting with slaves, trappers, homesteaders, scavengers, crazies and some of them have been armed with SMGs and they never burst, which is good, happened once that a trapper bursted when he had a FN FAL but no harm done. I think that there should be a certain setting so that they dont burst, that gives you alot more range for arming your slaves and not worrying about them killing your other slaves.
--- End quote ---

most of followers burst when they got big chance to hit (like when someone is lying on floor and slave is one hex from him).


--- Quote from: Newton on August 07, 2011, 01:13:00 pm ---Also, slave mining, should also be more settings. My slaves never dig ore, only minerals. Does anyway btw know if you can wait at world map when your slaves are mining and theyll keep going? And how much does it take to lvl up a trapper?? Killed alot of molerats in realtime with them (until the buttbuddies in the NCR army came along).

--- End quote ---
most of slaves are bugged and cant lvl up.


--- Quote from: Newton on August 07, 2011, 01:13:00 pm ---Cant slave mine in junktown, worked in gecko earlier today. Going to try NCR.

--- End quote ---

i saw somewhere that slaves are not allowed to mine in this public mines( NCR and junktown)

--- Quote from: Newton on August 07, 2011, 01:13:00 pm ---Can you bring slaves on the train?

--- End quote ---

yes you can but they need a ticket too (you need to have their tickets in your inventory)

--- Quote from: Newton on August 07, 2011, 01:13:00 pm ---The questions are endless, when you assign a slave does it keep the old attack settings? Is there a gm on this forum i can pm with all these questions? Really need answers.

--- End quote ---

probably yes, but not sure

Chahal:
I have a question..

Say someone takes mentats or beer and it allows them to have an extra few slaves. What happens when the effects of those drugs wear off? Do they still have said slaves? Because if they do, slave builds would only need 6 charisma. All they have to do is take magnetic personality and mentats along with beer. That would make them have 9 Char + magnetic personality allowing them to capture five slaves. It would only work if slaves don't disappear once the affects of those drugs wear off.

It has the potential to change everything for slaver builds, maybe allowing you to dump those three leftover points into intelligence. This would let slavers get better professions. Again, it's just a theory; the whole drug thing needs to be tested and I'm fairly new to this game.

JovankaB:

--- Quote from: Chahal on September 27, 2011, 07:09:39 am ---Say someone takes mentats or beer and it allows them to have an extra few slaves. What happens when the effects of those drugs wear off? Do they still have said slaves?
--- End quote ---

Yes. You only need 9 CH when enslaving/buying new mercs. You can walk around with them with 6 CH.

You didn't discover some big secret, I think most people know that already

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