Other > Suggestions
Dungeons, Instances and many other ideas...
John Ryder:
--- Quote from: Kirkor on October 28, 2010, 12:02:22 PM ---No, my friend. I played this game about year ago. And believe me, I had 2 cars and lots of caravans. I had more money, then you can imagine, Brotherhood Armors, which were available only by gang competition etc.
--- End quote ---
Lol? How about respond to that part of my post that was actually important?
avv:
--- Quote from: Kirkor on October 28, 2010, 04:15:02 PM ---And yes, I still think, that cars should be luxury, not necessity. So traveling on map should be slightly faster.
--- End quote ---
They aren't necessity for players who don't plan to travel alot. In this case the problems you may encounter are still possible to get used to.
--- Quote from: Kirkor on October 28, 2010, 04:15:02 PM ---No it's not. You have to travel ALOT to achieve something.
You have to travel Tent -> Mine -> Workbench -> Tent
or Tent -> Junk in city ruins -> Tent
So for making stupid low tier weapon, you have to trave all around map, to get each of materials necessary to make weapon. Junk can be only found in city ruins, which are usually far away from mines, and those are far from HQ mats, which are far from computer parts. So there is alot of travel if you ask me.
--- End quote ---
The real problem here is that you want to do everything alone. Wouldn't the core issue be that supply and consumption do not meet each other in player to player trading?
vilaz:
--- Quote from: avv on October 28, 2010, 02:27:53 PM ---If the game encourages players to settle in certain area, it tmeans that in that area there are other players too. You interact with them and because you get to meet these settler more often, deeper socialization is possible. If players roamed across the desert, they met many people but only briefly. It's worse setting for friendmaking than meeting the same people regularly.
--- End quote ---
I have to disagree. It only encourages PK to occupy some areas. Just today few people killed all ncr guards in mine. SQ were trying to fight it back :P that was lolful fight ^^.
Red Dot:
Miencho is not from SQ? He killing this guards whith us ;)
And @ topic all idea from Kirkor is good imo. Now is realy hard to start game for new player, espcialy loner.
avv:
--- Quote from: vilaz on October 28, 2010, 05:57:37 PM ---I have to disagree. It only encourages PK to occupy some areas. Just today few people killed all ncr guards in mine. SQ were trying to fight it back :P that was lolful fight ^^.
--- End quote ---
Completely differend issue. Pks settling in and killing everyone is directly related to gridcamping, lack of consequences from killing and too fast combat.
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