Other > Suggestions

Dungeons, Instances and many other ideas...

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Kirkor:
Hello,

I was thinking, how the game should change to be more fun than it is now. So I gathered few ideas in this one post. Some of them may be cool, some of them you may find stupid and annoying. Well, that's just few ideas... I hope you will like at least some of them.
Sorry for my english.


Smaller ideas & fixes:

- Faster traveling on world map

- Train should leave every 10 minutes OR you should just talk to NPC and teleport instantly to your destination (so it would be still pretty useful option, after faster traveling on map).

- No cooldown for repairing/dissassembling items.

- Bigger cooldown stack for gathering/crafting (to ~30 minutes)

- More quests (it is essential for any RPG and MMO) – at the beggining it can be simple quests, same like in any MMO „bring quest item A to place B”, „Bring me 5 Xander Roots/jets/booze/whatever”, „Kill 5 bandits”, „Bring 10 bandit scalps” etc.

- Repeatable quests – some cool quest which you can repeat. Nice alternative for mindless farming.

- Hunting grounds – place, where newbies can obtain brahmin pelt more easily (game would be more newbies-friendly)... So making your first tent wouldn't be so almost-impossible for loners.

- Make crafting less time-consuming in compare to farming caravans. Good and High-Quality stuff should be obtainable only by crafting. Also equipment obtained by farming, should have less quality (30% deterioration and can't be repaired? Or something like that).

- Make NPC drop more variable and more random items (lighters, junk, gunpowder, flints, Xander Roots etc.). Ofcourse it should be more random, so farming for materials wouldn't be possible. This option would make NPCs more realistic.

- Upgrade merc system – when you buy merc, you buy him unequipped. The more expensive the merc is, the better his skills are. So that would give you nice option of equipping your mercs with any weapon and armor you want! Ofcourse then mercs should be much cheaper...

- Food & cooking – There should be ability to cook. Some of the recipes can be bought at shops, some can be looted at random encounters and some in dugeons (about dungeons, look down). Such a food would give really small temporary bonuses, like highest healing rate, +10 max hp or so. Something which would not be nessesery.

- Motorbikes – I want motorbikes (cheap option for a car. No trunk, very fast, use small amount of gas, 1-2 person can ride it), leather, sunglasses and sawed-off shotgun! 8D




Bigger ideas:

Dungeons and (Dragons) Instances – There should be implementet whole system of dungeons and instances, where you should enter with whole group of other players. Basically it would work almost the same as in World of Warcraft:
When your group enters dungeon, they are like in their own server – noone from outside the group can be spotted inside dungeon. Once you kill first mob, dungeon reset after 48 hours, and mobs/bosses don't respawn until then. Also then players from group can't change (so you can't reenter with your alts and prevent glitch using).
Inside dungeon, you will need different types of specialities, to advance further (repair generator/hack computer/disarm traps/lockpick the door/heal guard, so he can let you further/big Charisma and speech, so you can persuade guards to let you in).
Each dungeon would have few bosses. Each boss would be quite hard for team and drop random stuff, but better then normal mobs.
There would be few types of dungeons difficulty:
- Easy – you can earn there basic stuff, like leather armors, 10mm ammo, basic weapons (all stuff for newbies and low levels)
- Medium – Some little better stuff +recipes & books.
- Hard – High skills needed to repair generators etc... for veteran groups. You would earn there best stuff. CA's, BA's, LSW's, Plasma Rifles would drop from bossess (but in reasonable numbers)


These dungeons should be quite hard, so no 21 lvl powerbuild would solo them and farm them. You could also add option „At least 2 players to enter dungeon” to prevent farming. So it would be cool...

Locations where could be such a dungeons: Sierra Army Depot, Military Base, Necropolis, The Glow, San Francisco (or any other city) metro station, bottom of Arroyo Canyon, some abbandoned bunkers/bases/silos.





Quest items – Quest items, would be items, which you can see and take (loot) ONLY if you have certain quest. When you die, you loose everything after death BUT quest item stays in your inventory until you give it to quest giver/abandon quest/drop the item. When you decide to drop the quest item it destroys and dissappears (it would prevent some exploiting. Before dropping such an item, there would be warning about that action). Once you take quest item, it's bound to character, so you can't trade/sell it to others.

So for example, you get quest from BoS, to get some special computer parts from The Glow (dungeon?). You enter there with your team. Kill bossess and all of you get one Quest Item for each one of you. After that some PK kills you all. He loot your bodies, take ammo/guns etc, but he doesn't see your Quest items. After you replicate, you look at your inventory and you have no items, only Quest item left. So you go back to BoS to get your reward.




Thanks for reading. Leave a (polite) comment what do you think of these ideas.

OskaRus:

--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Faster traveling on world map

--- End quote ---

Nope. Cars and bikes and trains would be useless. I suggest making of temporarry safe parking place instead. Like tent for some low resources. (one junk) lasting only few hours or even less.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Train should leave every 10 minutes OR you should just talk to NPC and teleport instantly to your destination (so it would be still pretty useful option, after faster traveling on map).

--- End quote ---

I agree. Tran would be usefull after that. No to teleporting.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- No cooldown for repairing/dissassembling items.

--- End quote ---
No cooldown for repairing: yes or make it stackable or at least not limiting crafting.
No cooldown for dissassembling: definitely no. No bluesuit dissassemblers in TC!


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Bigger cooldown stack for gathering/crafting (to ~30 minutes)

--- End quote ---

- not nescessary. For gathering it would be good.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- More quests (it is essential for any RPG and MMO) – at the beggining it can be simple quests, same like in any MMO „bring quest item A to place B”, „Bring me 5 Xander Roots/jets/booze/whatever”, „Kill 5 bandits”, „Bring 10 bandit scalps” etc.

- Repeatable quests – some cool quest which you can repeat. Nice alternative for mindless farming.

--- End quote ---

- I hope devs and quest makers are already working on some.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Hunting grounds – place, where newbies can obtain brahmin pelt more easily (game would be more newbies-friendly)... So making your first tent wouldn't be so almost-impossible for loners.

--- End quote ---

- Should be possible but much more time consuming than standard brahmin farming.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Make crafting less time-consuming in compare to farming caravans. Good and High-Quality stuff should be obtainable only by crafting. Also equipment obtained by farming, should have less quality (30% deterioration and can't be repaired? Or something like that).

--- End quote ---

- HQ stuff available only through crafting would make crafting viable option to farming. Good idea.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Make NPC drop more variable and more random items (lighters, junk, gunpowder, flints, Xander Roots etc.). Ofcourse it should be more random, so farming for materials wouldn't be possible. This option would make NPCs more realistic.

--- End quote ---

- Good idea but not important.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Upgrade merc system – when you buy merc, you buy him unequipped. The more expensive the merc is, the better his skills are. So that would give you nice option of equipping your mercs with any weapon and armor you want! Ofcourse then mercs should be much cheaper...

--- End quote ---

- Yes. Stop farming mercs cheaper than their gun.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Food & cooking – There should be ability to cook. Some of the recipes can be bought at shops, some can be looted at random encounters and some in dugeons (about dungeons, look down). Such a food would give really small temporary bonuses, like highest healing rate, +10 max hp or so. Something which would not be nessesery.

--- End quote ---

- Yes for cooking and minor bonuses. Might be done easily by adding new items to fixboy.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Motorbikes – I want motorbikes (cheap option for a car. No trunk, very fast, use small amount of gas, 1-2 person can ride it), leather, sunglasses and sawed-off shotgun! 8D

--- End quote ---

- Hell yeah! I want bike too!




--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---Dungeons and (Dragons) Instances – There should be implementet whole system of dungeons and instances, where you should enter with whole group of other players. Basically it would work almost the same as in World of Warcraft:
When your group enters dungeon, they are like in their own server – noone from outside the group can be spotted inside dungeon. Once you kill first mob, dungeon reset after 48 hours, and mobs/bosses don't respawn until then. Also then players from group can't change (so you can't reenter with your alts and prevent glitch using).
Inside dungeon, you will need different types of specialities, to advance further (repair generator/hack computer/disarm traps/lockpick the door/heal guard, so he can let you further/big Charisma and speech, so you can persuade guards to let you in).
Each dungeon would have few bosses. Each boss would be quite hard for team and drop random stuff, but better then normal mobs.
There would be few types of dungeons difficulty:
- Easy – you can earn there basic stuff, like leather armors, 10mm ammo, basic weapons (all stuff for newbies and low levels)
- Medium – Some little better stuff +recipes & books.
- Hard – High skills needed to repair generators etc... for veteran groups. You would earn there best stuff. CA's, BA's, LSW's, Plasma Rifles would drop from bossess (but in reasonable numbers)


These dungeons should be quite hard, so no 21 lvl powerbuild would solo them and farm them. You could also add option „At least 2 players to enter dungeon” to prevent farming. So it would be cool...

Locations where could be such a dungeons: Sierra Army Depot, Military Base, Necropolis, The Glow, San Francisco (or any other city) metro station, bottom of Arroyo Canyon, some abbandoned bunkers/bases/silos.

--- End quote ---

- More dungeons: definitely yes!
- Good ideas on locations
- No restrictions for entering dungeons. It can be made hard by enviromental means. Like variable requirements (repair, lockpick, sneak, speech) strong mob resistance and superhard boss.
- Yes for easy and medium dungeons but those must give only few low tier stuff to be not worth of farming.
- No for instances. Dungeon should have only one instance accesible for other group resulting in uknown dangers in well known dungeons. :-)





--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---Quest items – Quest items, would be items, which you can see and take (loot) ONLY if you have certain quest. When you die, you loose everything after death BUT quest item stays in your inventory until you give it to quest giver/abandon quest/drop the item. When you decide to drop the quest item it destroys and dissappears (it would prevent some exploiting. Before dropping such an item, there would be warning about that action). Once you take quest item, it's bound to character, so you can't trade/sell it to others.

So for example, you get quest from BoS, to get some special computer parts from The Glow (dungeon?). You enter there with your team. Kill bossess and all of you get one Quest Item for each one of you. After that some PK kills you all. He loot your bodies, take ammo/guns etc, but he doesn't see your Quest items. After you replicate, you look at your inventory and you have no items, only Quest item left. So you go back to BoS to get your reward.

--- End quote ---

- Quest items should be droppable as another items. But quest items should be reaquireable in some way. (exp penalty for quest, caps need to be payed, more running around the world...)

Kirkor:

--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---Nope. Cars and bikes and trains would be useless. I suggest making of temporarry safe parking place instead. Like tent for some low resources. (one junk) lasting only few hours or even less.
--- End quote ---
No, cars would be still pretty useful. Car trunk and MUCH faster travelling and less encounters spotted. Car should be a LUXURY, not 'must-have'. In FO universe there are not too many cars.



--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---- Should be possible but much more time consuming than standard brahmin farming.

--- End quote ---
Or now I have better idea. Noobland :P
New chars would be on some small area, where they can easily obtain some basic stuff and exp (leather jacket, 10mm pistol + some ammo, knife, hammer, hatchet, hides for tent). After leaving the area you cant go back in there (so no exploiting would be involved). It would solve problems of newcommers.




--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---- No restrictions for entering dungeons. It can be made hard by enviromental means. Like variable requirements (repair, lockpick, sneak, speech) strong mob resistance and superhard boss.
--- End quote ---
Sorry, I didn't understand what do you mean in here. No restricions?


--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---- Yes for easy and medium dungeons but those must give only few low tier stuff to be not worth of farming.
--- End quote ---
ofcourse. It should be something not worth farming for powergamers


--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---- No for instances. Dungeon should have only one instance accesible for other group resulting in uknown dangers in well known dungeons. :-)

--- End quote ---
So you mean that every group would enter the same area? I think that would kill the whole idea. Coz we have enough PvP in this game. Separate instances for every group would encourage PvE players & clans.
And entering some dungeon full of PKs or going through whole area for empty boxes in the end would just suck imo ;P



--- Quote from: OskaRus on October 25, 2010, 06:37:57 PM ---- Quest items should be droppable as another items. But quest items should be reaquireable in some way. (exp penalty for quest, caps need to be payed, more running around the world...)

--- End quote ---
Well, in FOnline it's easy to die and loose everything. Lets not take EVERYTHING away after death ;P Lets leave quest items for players ;p


Thanks for such a good reply! :)

runboy93:

--- Quote ---- Upgrade merc system – when you buy merc, you buy him unequipped. The more expensive the merc is, the better his skills are. So that would give you nice option of equipping your mercs with any weapon and armor you want! Ofcourse then mercs should be much cheaper...
--- End quote ---
I thinking this too, because mercs price is very high now.
And maybe mercs prices goes up when many players (10-50 players) have purchaced same merc.



--- Quote ---- Food & cooking – There should be ability to cook. Some of the recipes can be bought at shops, some can be looted at random encounters and some in dugeons (about dungeons, look down). Such a food would give really small temporary bonuses, like highest healing rate, +10 max hp or so. Something which would not be nessesery.
--- End quote ---
Maybe we should leave this suggestion for shadows.. we are in wasteland not in The Sims game :(

vilaz:

--- Quote from: runboy93 on October 25, 2010, 07:52:07 PM ---Maybe we should leave this suggestion for shadows.. we are in wasteland not in The Sims game :(

--- End quote ---


--- Quote ---- Food & cooking – There should be ability to cook. Some of the recipes can be bought at shops, some can be looted at random encounters and some in dugeons (about dungeons, look down). Such a food would give really small temporary bonuses, like highest healing rate, +10 max hp or so. Something which would not be nessesery.
--- End quote ---

If You ask me, Sure thing! Bunch of good ideas.


--- Quote from: Kirkor on October 25, 2010, 04:41:27 PM ---- Faster traveling on world map
--- End quote ---
I'm against


--- Quote ---- Train should leave every 10 minutes OR you should just talk to NPC and teleport instantly to your destination (so it would be still pretty useful option, after faster traveling on map).
--- End quote ---
First part.


--- Quote ---- No cooldown for repairing/dissassembling items.
--- End quote ---
Stackable repair


--- Quote ---- Bigger cooldown stack for gathering/crafting (to ~30 minutes)
--- End quote ---
It is hard to say... sure thing more cooldown means easier game but I think that actual cd is ok.


--- Quote ---- More quests (it is essential for any RPG and MMO) – at the beggining it can be simple quests, same like in any MMO „bring quest item A to place B”, „Bring me 5 Xander Roots/jets/booze/whatever”, „Kill 5 bandits”, „Bring 10 bandit scalps” etc.
--- End quote ---
I heard that there are people working on it. You to can send some of Your own quests to dev-team for rating/implementing.


--- Quote ---- Repeatable quests – some cool quest which you can repeat. Nice alternative for mindless farming.
--- End quote ---
Same as above


--- Quote ---- Hunting grounds – place, where newbies can obtain brahmin pelt more easily (game would be more newbies-friendly)... So making your first tent wouldn't be so almost-impossible for loners.
--- End quote ---
I have to agree obtaining brahmin hide is pure pain for newcomers. Some solution must be implemented.


--- Quote ---- Make crafting less time-consuming in compare to farming caravans. Good and High-Quality stuff should be obtainable only by crafting. Also equipment obtained by farming, should have less quality (30% deterioration and can't be repaired? Or something like that).
--- End quote ---
True, re-balance is needed.


--- Quote ---- Make NPC drop more variable and more random items (lighters, junk, gunpowder, flints, Xander Roots etc.). Ofcourse it should be more random, so farming for materials wouldn't be possible. This option would make NPCs more realistic.
--- End quote ---
Could be fun "take all button" would be used less :P


--- Quote ---- Upgrade merc system – when you buy merc, you buy him unequipped. The more expensive the merc is, the better his skills are. So that would give you nice option of equipping your mercs with any weapon and armor you want! Ofcourse then mercs should be much cheaper...
--- End quote ---
This one is also good!


--- Quote ---- Motorbikes – I want motorbikes (cheap option for a car. No trunk, very fast, use small amount of gas, 1-2 person can ride it), leather, sunglasses and sawed-off shotgun! 8D
--- End quote ---
And normal bikes to :P

About dungeons... hmm I heard that Dev-team have plans similiar to that. I'm gone wait to see what will hatch of these first.

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