The aim is to make it so that you can do anything you want in the support role without giving up combat ability. Think of it as two halves of the character, the combat side and then (for want of a better word) his "job". Crafter/Outdoorsman/Dismantler/Repairer or a mix of these things.
What comes to str is that everyone would have default carryweight of 45, it can never go lower than this but could be raised with more str. This is because carryweights lower than that begin to be rather troubblesome when it comes to hauling ores, wood or loot. What's gonna happen to small frame then? It better get changed because the carryweight penalty is directed to crafting abilities while +1 agi is related to pvp.
How about crafting straight from slave or brahmin equipment?
I don't see your point here.
I like the idea, but im against your PE suggestion. When youre blinded you got 1PE, IRL you wouldnt hit anything so even this 23 hexes are a blessing!
Well, I think it would only nerf snipers. Maybe even make them useless.I RL sniper can lay down, camouflage etc., so you cant see him. Here he can only go out of your FOV.
And to be honest: Who put his PE to 1?
SPECIAL settings are a choice.Low PE is a choice.Low ST is a choiceLow ...
However, Solar also said that chars have 2 sides: pvp and the support. If we get to choose set of combat and support perks so that they don't take slots from each other it could solve the carryweight problem because low strength chars would pick +carryweight perks.
How can Charisma have any effect to fighting and PvP? :O
And if you would SOMEHOW make this balance, you are talking about, then there would be like characters with all stats at 5.
Nope, it would only mean that you start to get more bonuses when the stat is more than 1. There's a difference between bonuses and necessities. Being able to carry sufficient ammount of stuff or see decently far are both necessities. Being able to cause criticals or have many mercs are just bonuses. The lack of bonuses do not cripple your char, but the lack of necessities does. So what I'm suggesting here is that all stats would only provide bonuses, not necessities. Setting them low would only mean you don't get these bonuses and it's okay if it didn't suit your style in first place. So if PE worked as I described PE char would not be able to shoot far because of the massive to hit penalties, but he could still see far away. Weak char wouldn't be using heavy weapons just like they aren't now. So what exactly would change?
Who are you to decide what others think is a necessity for their characters?My 1 PE alt has no necessity for a far viewing range.My 2 ST alt has no necessity for more strength other than through drugs usage.I feel their necessities lie in other stats.
We're all able to cause criticals, difference is the chance we have for it.Having a high chance for causing criticals is a sniper's necessity, but not for a BG alt.
Weak characters can't use BG?ST 3 and Small Frame results in 31 carry weight.IMO a character with 31 carry weight is weak character.However with Weapon Handling perk I fit the required strength for an LSW.I might even accept the -20% loss on the other BG for the 1 ST shortage, although I'm technically too weak to use them.
then there would be like characters with all stats at 5.