Other > Suggestions

Strength and PE suggestion

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Kirkor:
How can Charisma have any effect to fighting and PvP? :O

It's impossible, to make all SPECIAL with the same value for PvP and PvE characters. And if you would SOMEHOW make this balance, you are talking about, then there would be like characters with all stats at 5.



--- Quote ---SPECIAL settings are a choice.
Low PE is a choice.
Low ST is a choice
Low ...
--- End quote ---

Yeah, exactly. Its your choice if you want to have strong char or weak. Intelligent or dumbass. Charismatic or ugly as hell.

If you want to make char, who is ok at every aspect of game, make all stat around average. Nobody wants you ta make some stats at 1 point.

I am playing crafter, who is quite OK at fighting (ofcourse no chances agains PvP powerbuilds), he is ok at traveling, he can heal himself etc. Its universal char. You can make one too, but you need to think about that kind of build.
It would kill whole idea of FOnline to have 2 sides of character, when everyone are imba PvP and great crafters. That wouldn't make any sense.

HertogJan:

--- Quote from: avv on October 26, 2010, 05:22:37 PM ---However, Solar also said that chars have 2 sides: pvp and the support. If we get to choose set of combat and support perks so that they don't take slots from each other it could solve the carryweight problem because low strength chars would pick +carryweight perks.

--- End quote ---

With this you might as well give away a default pvp build when I tag BG and chose pvp and a default crafter build when I tag BG and support.
Set perks to automatic and all I need to do is level.
Hell, when I tagged support even skill points can be set automatic till I reach the requirements for the 3rd level of the profession.

I read somewhere crafting will change from the current system to blue prints.
Lets wait and see what kind of crafting requirements are left than.
Personally I hope this means we do with 1 crafter build for all craftable items and that we're rid of specialized terminals like the ones in VC and the raider's northern base.
That combined with the changes to the npc factions, it might add some dynamics to the gameplay and more player interaction.

avv:

--- Quote from: Kirkor on October 26, 2010, 07:52:51 PM ---How can Charisma have any effect to fighting and PvP? :O
--- End quote ---

Mercs.


--- Quote from: Kirkor on October 26, 2010, 07:52:51 PM ---And if you would SOMEHOW make this balance, you are talking about, then there would be like characters with all stats at 5.
--- End quote ---

Nope, it would only mean that you start to get more bonuses when the stat is more than 1. There's a difference between bonuses and necessities. Being able to carry sufficient ammount of stuff or see decently far are both necessities. Being able to cause criticals or have many mercs are just bonuses. The lack of bonuses do not cripple your char, but the lack of necessities does.
So what I'm suggesting here is that all stats would only provide bonuses, not necessities. Setting them low would only mean you don't get these bonuses and it's okay if it didn't suit your style in first place. So if PE worked as I described PE char would not be able to shoot far because of the massive to hit penalties, but he could still see far away. Weak char wouldn't be using heavy weapons just like they aren't now. So what exactly would change?

HertogJan:

--- Quote from: avv on October 27, 2010, 12:49:53 PM ---Nope, it would only mean that you start to get more bonuses when the stat is more than 1. There's a difference between bonuses and necessities. Being able to carry sufficient ammount of stuff or see decently far are both necessities. Being able to cause criticals or have many mercs are just bonuses. The lack of bonuses do not cripple your char, but the lack of necessities does.
So what I'm suggesting here is that all stats would only provide bonuses, not necessities. Setting them low would only mean you don't get these bonuses and it's okay if it didn't suit your style in first place. So if PE worked as I described PE char would not be able to shoot far because of the massive to hit penalties, but he could still see far away. Weak char wouldn't be using heavy weapons just like they aren't now. So what exactly would change?

--- End quote ---

Who are you to decide what others think is a necessity for their characters?
My 1 PE alt has no necessity for a far viewing range.
My 2 ST alt has no necessity for more strength other than through drugs usage.
I feel their necessities lie in other stats.

We're all able to cause criticals, difference is the chance we have for it.
Having a high chance for causing criticals is a sniper's necessity, but not for a BG alt.

You may call a perk like pack rat a bonus, but on some builds is might be a necessity.

Weak characters can't use BG?
ST 3 and Small Frame results in 31 carry weight.
IMO a character with 31 carry weight is weak character.
However with Weapon Handling perk I fit the required strength for an LSW.
I might even accept the -20% loss on the other BG for the 1 ST shortage, although I'm technically too weak to use them.

avv:

--- Quote from: HertogJan on October 27, 2010, 01:49:14 PM ---Who are you to decide what others think is a necessity for their characters?
My 1 PE alt has no necessity for a far viewing range.
My 2 ST alt has no necessity for more strength other than through drugs usage.
I feel their necessities lie in other stats.
--- End quote ---


In this case it's not up to players to decide what they want from their chars. The constitution states that every char has to be able to craft and fight and that's that. If constitution says that, then the 2 default necessities are crafting and fighting regardless what players expect. So in the end they get to choose 2 things: how they fight and what's their profesion. If they don't want to fight, well don't fight but your char still got the ability to.

 Of course you don't need carryweight or line of sight if you have alts that simply won't participate in those activities. But as Solar said, upcoming builds must be capable of crafting and pvp alike. So chars must posess necessities required for both as default. Low str won't carry ores or wood, low PE won't be good in pvp. If a char can be rendered useless to either pvp or crafting by simply setting one stat to 1, then what's the point of having the possibility of making that choice if it breaks the core principle of every char?


--- Quote ---We're all able to cause criticals, difference is the chance we have for it.
Having a high chance for causing criticals is a sniper's necessity, but not for a BG alt.
--- End quote ---

Which is fine. Because causing crits isn't the big gunners style. So compared to str1, luck1 is a viable choice if you don't plan to lay crits in first place. But low str is never a viable choice if our chars are meant to be able to craft and fight. Same goes with PE1.


--- Quote ---Weak characters can't use BG?
ST 3 and Small Frame results in 31 carry weight.
IMO a character with 31 carry weight is weak character.
However with Weapon Handling perk I fit the required strength for an LSW.
I might even accept the -20% loss on the other BG for the 1 ST shortage, although I'm technically too weak to use them.
--- End quote ---

Yeah but what's your point? What I meant with weak chars wont be using big guns was answer to what Kirkor said here:
--- Quote ---then there would be like characters with all stats at 5.
--- End quote ---
So the point was that even if str1 dudes had cw 45 as default, it wouldn't mean that people would be able to do everything regardless of their stats.

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