Other > Suggestions
Strength and PE suggestion
avv:
Following the guideline which was revealed in here few things came to my mind. Here's a direct quote from one of the devs.
--- Quote from: Solar on October 20, 2010, 06:13:38 PM ---The aim is to make it so that you can do anything you want in the support role without giving up combat ability.
Think of it as two halves of the character, the combat side and then (for want of a better word) his "job". Crafter/Outdoorsman/Dismantler/Repairer or a mix of these things.
--- End quote ---
So basically the aim is to make it so that every char is capable to pvp and living a normal wasteland life. I'd like to point out that having very low PE and STR can both affect seriously to the char's combat and support ability, compared to for example luck, CHA and END. Too low AGI and INT can also cripple you, but that's another story.
Let's look at PE first: if you got PE1, it's basically goodbye to serious pvp due to extremely short field of view. Seeing the enemy first is a tremendous benefit. In fact, a low PE dude sees almost less in front of him than high PE man sees behind him. How the hell is that even possible?
Then we got str, which basically cripples your every day life except pvp when switched to very low. 24 carry weight is a joke. If the aim is to allow everyone to have decent pvp and questing/crafting experiences with one char, it is easy to cripple by having too low str.
The actual suggestion here is that field of view would be almost same for everyone. Having higher PE would affect more to long range shooting accuracy. So that the old PE range would act as a line that determined when your aiming starts to suck badly. This means that PE1 dude better not shoot at targets beyond 23 hexes, but he can still see like 40 hexes. This way even low PE fighter could spot his enemy from afar, but couldn't attack him yet due to his preferred short range weapons.
What comes to str is that everyone would have default carryweight of 45, it can never go lower than this but could be raised with more str. This is because carryweights lower than that begin to be rather troubblesome when it comes to hauling ores, wood or loot. What's gonna happen to small frame then? It better get changed because the carryweight penalty is directed to crafting abilities while +1 agi is related to pvp.
vilaz:
I very like idea. I think It is possible to do but not without earthquake to whole game system.
--- Quote from: avv on October 25, 2010, 01:40:56 PM ---What comes to str is that everyone would have default carryweight of 45, it can never go lower than this but could be raised with more str. This is because carryweights lower than that begin to be rather troubblesome when it comes to hauling ores, wood or loot. What's gonna happen to small frame then? It better get changed because the carryweight penalty is directed to crafting abilities while +1 agi is related to pvp.
--- End quote ---
How about crafting straight from slave or brahmin equipment?
Kirkor:
Well, it's just my opinion, but you can't be good at everything. You are crafter OR fighter OR tradesman
And to be honest: Who put his PE to 1? :P
If you want to have high weight cap. then have higher ST. I don't see your point here.
It is possible to have decent crafter, who can fight fairly well PvE. Sometimes also can defend agains PK's. But he will never be close as good as any of typical PvP powerbuilds. You can just forget about that.
The only option to be good at everything is to have separate skill ponts for fighting skills and for crafting skills. But that would just kill proffesions imho. AND powerbuilders would just throw their crafting skill points to FA & DOC ;P
So the real option is: Have multiple alts
Or play one character with decent skills. I play like that now (and played like that year ago. I realy enojoyed that.).
avv:
--- Quote from: vilaz on October 25, 2010, 04:41:26 PM ---How about crafting straight from slave or brahmin equipment?
--- End quote ---
All the same, the point about strength is that very low carry weight makes everyday playing very frustrating. It doesn't matter how it's fixed.
--- Quote from: Kirkor on October 25, 2010, 04:52:38 PM ---I don't see your point here.
--- End quote ---
That's because you missed it. Read the thread I linked, read what Solar has to say there. Devs got plans for future and this suggestion is to support the guidelines they gave.
kraskish:
I like the idea, but im against your PE suggestion. When youre blinded you got 1PE, IRL you wouldnt hit anything so even this 23 hexes are a blessing!
Carry weight related to strenght, just as melee damage is, well maybe why not
Im thinking you think of SPECIAL based solutions to crafting/surviving just as combat skills are now (except weapon, Fa and outdoors skill). So for example higher Agi could demand lower or just better roll on disassembling. Higher luck could mean some bonus to healing or the ammount crafted? INT could reduce cooldown for crafting. St should reduce time of gathering cd.
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