Other > Suggestions

YACS! (Yet Another Caps Suggestion)

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avv:

--- Quote from: pistacja on October 26, 2010, 06:32:09 PM ---If it was so, there would be no problem. You can't buy professions, mercs, cars, hotel rooms, nuka-cola, cigarettes, bases, bio-med gel, refine uranium ore, super toolkit ...and so one with items, you need caps.   

--- End quote ---

By everything I meant everything from shops. Buying absolutely everything with junk items would be goddamn horrible in terms of workingl economy. It would basically mean that every last hope of player interaction in economy would be lost.

HertogJan:

--- Quote from: vilaz on October 26, 2010, 11:15:52 AM ---40k ?? It's hard to believe... anyway still it's trip made by car which can be bought only for caps! I can't see anybody walking all way from VC to SF (with this little detour). I think you were pretty lucky or just have great timing. The biggest amount of caps I ever seen in one trader was around 12k in Gun Runners. If those damn TC gangs could spent some caps in traders... it would be whole different situation.

--- End quote ---

I started in VC and traded for around 10k there.
Than I took the train to the Boneyard and got 2.4k at the station.
Than the train further to SF where 1 trader had 17k and 3 others also had several 1000 caps.
Than a tour to Redding, back to SF, from SF to the Hub, Junktown, NCR and finally back to VC.

On a side note, I got 10k yesterday in VC alone.

I think the big gangs aren't looking at npc traders, it's too inefficient with the amounts they need.
Some probably have a few fixed suppliers and they'll probably check out the trade forum daily.
If you can get .223 or 5mm AP ammo, psycho, buffout, etc. in large amounts and offer it on the trade forum, they might buy it.
You might actually be able to get more than you would get from traders, so it's a win/win for both.


--- Quote from: avv on October 26, 2010, 06:38:18 PM ---By everything I meant everything from shops. Buying absolutely everything with junk items would be goddamn horrible in terms of workingl economy. It would basically mean that every last hope of player interaction in economy would be lost.

--- End quote ---

But selling junk items to npc traders is what would happen in a Fallout like world.
Things like ammo could be kind of a currency.

NPC who offer professions could ask for items, though be it not like the guy in Adytum asking for things like 10 green condoms.
For instance:
A certain amount of HQ ores, HQ minerals, GMP, Adv. gunpowder, HQ alloys for SG/BG/EW/Armor/Explosion levels, but depending on where you get the profession.
BoS might instead ask for 5mm AP and/or AP rockets too.
Enclave might add MFC to the mixture.
Docs could ask for meat jerky, med gel, chem components, etc.
So not the low quality easy to get stuff, but the stuff that's a bit harder to get.

Perhaps we could add some kind of supply/demand bulletin board.
Logically it would be placed at the default entrance, another option is near workbenches.
In SF and VC we could use a terminal.
VC could actually have 1 for the courtyard and 1 for the inner city.
Entries would be removed after 24 real-time hours.
Sellers should be able to name what they want as payment.
It might be hard to code, but it could add some player interaction.

avv:

--- Quote from: HertogJan on October 27, 2010, 11:01:52 AM ---But selling junk items to npc traders is what would happen in a Fallout like world.
--- End quote ---

Our chars live in Fallout world. If the npcs are interested in buying that crap why aren't we players aswell? Our chars live in the same world as the npcs so we should have the same desires as they do. But for obvious reasons no player would buy ten radios for caps.


--- Quote from: HertogJan on October 27, 2010, 11:01:52 AM ---Things like ammo could be kind of a currency.
--- End quote ---

How could it if it exists in infinite ammounts and is easily farmed?


--- Quote from: HertogJan on October 27, 2010, 11:01:52 AM ---A certain amount of HQ ores, HQ minerals, GMP, Adv. gunpowder, HQ alloys for SG/BG/EW/Armor/Explosion levels, but depending on where you get the profession.
BoS might instead ask for 5mm AP and/or AP rockets too.
Enclave might add MFC to the mixture.
Docs could ask for meat jerky, med gel, chem components, etc.
--- End quote ---

Everything but hq mats can be farmed. What can be farmed, can be solo'd and thus it's out of multiplayer experience. I can already see players stealing 5mm ammo from BoS and then giving it back to them.


--- Quote ---So not the low quality easy to get stuff, but the stuff that's a bit harder to get.
--- End quote ---

That's better idea. Preferrably the items should be something that have to be fetched from unsecured places and something so valuable that other players were after them aswell so there would be conflict over them.


--- Quote ---Perhaps we could add some kind of supply/demand bulletin board.
Logically it would be placed at the default entrance, another option is near workbenches.
In SF and VC we could use a terminal.
VC could actually have 1 for the courtyard and 1 for the inner city.
Entries would be removed after 24 real-time hours.
Sellers should be able to name what they want as payment.
It might be hard to code, but it could add some player interaction.
--- End quote ---

Anything for that. There are games that have only player economy, no npc merchants at all and it's always fun to try find something players need and sell it for most profitable price.

HertogJan:

--- Quote from: avv on October 27, 2010, 12:59:15 PM ---Our chars live in Fallout world. If the npcs are interested in buying that crap why aren't we players aswell? Our chars live in the same world as the npcs so we should have the same desires as they do. But for obvious reasons no player would buy ten radios for caps.
--- End quote ---
Only reason to buy radios would be for disassembling them for junk which can be used to craft other items.
Still it would be limited unlike current unlimited system.


--- Quote from: avv on October 27, 2010, 12:59:15 PM ---How could it if it exists in infinite ammounts and is easily farmed?

--- End quote ---

Not all ammo is easily farmed, nor can it be farmed in large quantities.
Different value for different ammo, like it is now.


--- Quote from: avv on October 27, 2010, 12:59:15 PM ---Everything but hq mats can be farmed. What can be farmed, can be solo'd and thus it's out of multiplayer experience. I can already see players stealing 5mm ammo from BoS and then giving it back to them.
That's better idea. Preferrably the items should be something that have to be fetched from unsecured places and something so valuable that other players were after them aswell so there would be conflict over them.

--- End quote ---

You can't steal stuff from npc you buy professions from.
No reason to change that, so my suggestion still stands.

HQ stuff, chemical components and meat jerky already only can be found in unguarded places.
Most of us get killed at one or more of those places at some point in time.


--- Quote from: avv on October 27, 2010, 12:59:15 PM ---Anything for that. There are games that have only player economy, no npc merchants at all and it's always fun to try find something players need and sell it for most profitable price.

--- End quote ---

Current npc trading system pumps a lot of cash into the game.
I can't make an estimated guess, but I think npc traders alone add a few 100k every day.
Removing npc traders won't work.
Caps will be a lot harder to get, which means harder to get a base.
Not much of a problem for TC gangs, but smaller gangs and loners will be screwed.

avv:

--- Quote from: HertogJan on October 27, 2010, 02:04:35 PM ---Not all ammo is easily farmed, nor can it be farmed in large quantities.
Different value for different ammo, like it is now.
--- End quote ---

If it can be farmed, it means that it can be also farmed in large quantities. Our playerbase has proven to be able to concentrate on the most boresome tasks to gain profit.


--- Quote ---You can't steal stuff from npc you buy professions from.
No reason to change that, so my suggestion still stands.
--- End quote ---

Alright then there's another issue. If for example BoS wanted something, it has to mean that they lose something if they don't get it. But if they do get what they want they should also gain something. What I'm talking about here is causality. If you donate ammo to BoS it should naturally mean that they become stronger. If nobody donates, they won't get any stronger and would eventually even lose their strength. If nothing happens there's no point in the whole quest. Why there's no point? Because if there is no causality, there is no multiplayer activity because everyone can simply get that 5mm ammo alone.

We already got some quests with absolutely no point except to give some newbies starting cash. Good example is cargo hauling or spear-selling, completely pointless and all the same whether someone does it or not.


--- Quote from: HertogJan on October 27, 2010, 02:04:35 PM ---Current npc trading system pumps a lot of cash into the game.
I can't make an estimated guess, but I think npc traders alone add a few 100k every day.
Removing npc traders won't work.
Caps will be a lot harder to get, which means harder to get a base.
Not much of a problem for TC gangs, but smaller gangs and loners will be screwed.
--- End quote ---

Removing npc traders isn't needed. I just pointed out that there are games without any npc merchants and have working economy.

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