Other > Suggestions

YACS! (Yet Another Caps Suggestion)

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avv:

--- Quote from: HertogJan on October 24, 2010, 05:46:39 PM ---Some people play alone, others in groups.
Punishing people for playing solo is bullshit.
--- End quote ---

Maybe not punish but rather "not worth it". It's all about encouraging.
Besides playing solo doesn't necessarily mean zero interaction. I'll explain it in this post.


--- Quote from: HertogJan on October 24, 2010, 05:46:39 PM ---I am in a faction, roughly 10 people in total.
At the moment I appear to be the only one still playing.
So I should be punished for that?
--- End quote ---

I've played my whole fonline gaming time as loner yet I support player interaction and am against 0 player interaction singleplaying.

Why? Because solo players can also add to the world activity. They could travel around, meet people, shoot them, greet them, go to do some quests with them and when both have gotten help they needed they can say goodbye and remember each other for future. If there was better player to player trade system, solo players might be top customers.   


--- Quote from: HertogJan on October 24, 2010, 05:46:39 PM ---Perhaps the npc faction changes mentioned by devs might actually result in more player interaction from smaller gangs and loners.
Going to war with eachother and npcs to fight enemy npc factions, etc.
--- End quote ---

This is what I hope aswell.

kraskish:

--- Quote from: avv on October 24, 2010, 05:13:07 PM ---kraskish all those ideas of yours don't encourage multiplayer in any way. Only good of those is the "merchants only buy 0% det stuff". It would work alongside with good disassembling system. It wouldn't solve the solo farming, but there would be less crap in shops.

--- End quote ---

Well merchants buying everything for a 5% or less could also solve shops full of farmed stuff. This stuff could be available to barter at the 1ch shops while 3ch or normal shops would have either caps or good stuff. Kind of order. Because you can rarely find something straight away new at the shop. This would also make crafting a bit more useful

vilaz:
I think ANY idea that could bring some caps into game is good.

Like Junktown buying sharpened and normal spears, that is one of my ways to make money :P I'm walking around towns trading useless stuff for spears and then selling it all in JT. It's around 2k for a trip. Not much but hell I'm so happy to see those caps.

Still, main problem is alting... One man army where You can be armorer, weapon crafter, gatherer, miner and fighter in one but in separate characters... We are somewhere in middle where alting is not forbidden but it's also not accepted. You can have Your own cave alone but only when You have 2 friends which can buy it with You. You can exchange Your stuff between characters but still You need someone to help You create tent. There is no delivery or mail system or even possibility to rent storage or something.

Maybe it's just me... but always biggest problems with game is going straight to alting.

kraskish:
Solar said they want somehow combine combat chars with the secondary occupation options so reduce alting. It would be cool if some or all of items could be used only by the crafter.

Economy is sick at the moment... caps respawn every 8th at 0:00, 8 and 16 AFAIK, so if youre not playing then then its your problem and also even if youre there remember ONE PERSON AT A TIME!

Without caps you cannot progress in the game. Quite funny but large factions can sit on their asses and obtain pure caps out of controlled towns. good for them and their millions while usual wastelanders are left with nothing. Great justice

HertogJan:
You're wrong about the caps respawn times.
At least in NCR and VC.
As far as I know, assuming it hasn't been changed, caps spawn every 6 hours.

As for caps being hard to get, I disagree.
I did 1 trading trip yesterday from VC to SF and back, making a little detour to get additional stuff from 1 of our bases, and managed to get 40k.
That trip was done with a doc alt.
I often see the same names or their alts at the same traders.
In VC that's understandable with the doc alts around, in the Den with the slavers, but I don't get it with other towns.

As for alting, remove the 4 professions cap.
There's overlap in some profession's requirements which can easily reduce the number of alts.
Especially with BG, SG and armorer there's an overlap.
Not sure if you could make 1 alt out of those 3, but 2 instead of 3 is possible.
Also some people are just lazy and create alts where hybrids (for none combat alts) could do just as well.
Current system stimulates alting, different alts give different playing style, thus more variation, thus more fun.
We would see significantly less people on the server if we had 1 alt per player.

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