Defender and attackers cant use mercs (=no gap between big and small factions)
Well, i think this might possible give TC towns a small rest, by giving alternative pvp options for gangs. This also might hurt the huge gangs in comparence to smaller ones, as they would have to deconcentrate their forces more then currently. Right now it often ends up that one gang controls all (part of it is becouse the combat system favors to much manpower though).About the winners and loosers, one counter idea to yours Karakish could be that thte base resources would be destructable, so if the winners get though, they can demolish the base, when the attack ends, the defending gang would have/could repair the base to regain its productivness.Base take over, i am not sure this should be possible, maybe if an attacking gang wins 3 times in raw between a time frame of like 7 days? Win could work simillar to town control, the gang that hold a point inside the base at the end of the defending gang choosen war hour, wins.Amount of bases, i think there could be a set amount and pre-set locations of those fortresses around the northen map, so they dont end up on eachother, or too close to eachother and dont get too many. Maybe 10-15 of those would be enough for whole fallout online world?
@Michaelh139 Well, 5 people with no mercs or 1 guy with 5 mercs :p. It would need to be pretty small not to make TC redundant.
(I would wait with allowing the base to be taken over though)
There should be some cactuses or shellters where you could dodge bullets.
taking a car risks losing like 60k on top of everything else.