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Author Topic: Hinkley Suggestions  (Read 2779 times)

Re: Hinkley Suggestions
« Reply #15 on: October 19, 2010, 04:17:47 pm »

Wichura: I mean already caps don't disappear after death on arena.
Maybe trapper could sell some drugs but ideas which suggested Wichura should have high priority.
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Lordus

  • So long and THANKS for all the fish!
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Re: Hinkley Suggestions
« Reply #16 on: October 19, 2010, 04:21:28 pm »

- add auto-namecolorizing for two teams, it's hard to remember all nicks, especially if they are your mates tagged green. Tagging for every match? Oh please.

 when i was a kid, the pc games and zero eng->cze translation was the first step how to study english (and of course, adventures :) ). Absence of NC is kind of stimulation of your memory capacity. You can use this excuse, if your parents/partner are disturbing you during TC :)
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So long and THANKS for all the fish!
Re: Hinkley Suggestions
« Reply #17 on: October 19, 2010, 06:55:19 pm »

Hmm good ideas.. but one arena should be for medium tech ,  second small tech and last for  high - tech.
You ever seen Sniper rifle vs gauss rifle and sniper rifle win? :>

I oneshotted a guy in apa mk2 with a sniper rifle during an event while blinded, i had a 5% chance to hit his eyes and did like 230 damage to him and killed him.

With better crits anything is possible.
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Re: Hinkley Suggestions
« Reply #18 on: October 19, 2010, 08:19:11 pm »

I oneshotted a guy in apa mk2 with a sniper rifle during an event while blinded, i had a 5% chance to hit his eyes and did like 230 damage to him and killed him.

With better crits anything is possible.

Man i talking about fair play... Someone will take 10mm , someone vidicator , someone bazooka etc.. its not fair...
I dont think 5 frags and 95 deaths  is funny :>
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Re: Hinkley Suggestions
« Reply #19 on: October 22, 2010, 08:09:36 pm »

one arena should be for medium tech ,  second small tech and last for  high - tech.
+1

-remove the INT requirement to get the combat stuff. You can ask someone to give you the stuff, so this requirement can be skipped anyway. but its annoying have to ask for someone to get your stuff.

-add ripper and super cattle prod for melee. or at least one of them (there is no weapon for melee with 4 ST and one-hander).

New arena modes

Bomber man:
everyone starts with 10 dynamites and no weapons are allowed.

Brawl:
only allowed unarmed and melee weapons (there is already one for melee and one for unarmed, but no one for both)
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"Is it possible for man to conquer his own Karma!? Unless we can find a way to defeat the cycles of time, there is no future for mankind!"
-Desty Nova.
Re: Hinkley Suggestions
« Reply #20 on: October 24, 2010, 11:37:00 am »

New arena modes

Bomber man:
everyone starts with 10 dynamites and no weapons are allowed.
Don't forget glowing ghouls or some kind ghosts patroling arena, and exploding walls with different bonuses.

If there will be so silly arenas, then crafter-heaven will be fun too, just make an arena with few workbrenches, and resources laying everywhere, so crafters will pick up that stuff and craft items and ammo and then kill each other with it, so repair and science will be used in arena! The only bad thins is CD and XP for crafting... but anyway it'll be fun, if there will be 2 teams, and only 3 or 4 workbrenches and resources will spawn in few places, so there will be like domination mode.
But.. isn't it easier to play Quake, UT or CS? Or bomberman? ^_^
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