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Author Topic: Report on "The Glow" dungeon.  (Read 8109 times)

Michaelh139

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Report on "The Glow" dungeon.
« on: October 19, 2010, 12:44:21 am »

Ok, starting off I'd like to say I have been in every part of The Glow I could go without either A) Dying...  Again. or B) unable to access due to "Elevator not being powered?".

so I believe I've explored at least ... 80% of Glow.

Now for the report itself:

I arrive at Glow, pop a few Rad-X to survive the Deadly radiation in the crater and it's surrounding area.  I climb down the BeamRope into a dead level of the vault, no life, only ..incinerated ghouls? (Does this really make sense?  I thought radiation not only were immune it but it HEALED them??) I explore the lower levels, OH SHIT ROBUTS!!!  "gets insta raped by a 1hex burst and knockout."  Well the rad-x will last a good long time I guess I'll give it another shot.  "Regears, heads back to Glow".  "rapes robots with his smg and ap ammo"  Yayayyyyy!!!  free 0% assault rifles!!! :D.  "goes deeper, and destroys more bad ole robos!"  "yay like 8 0% new Assault rifles :D"  I decide to check out some levels i missed since I tried going straight to level 5 for free items but apparently the elevator doesntwork and all the computers i tried to use to fix it "Do nothing".  "Gets raped on like level 2 by a minigun mr gutsy and other robo baddies."  Dammit, *RRRRAAAGGGGEE****  ONE MORE GOOO!!!  "goes back and DESTROYS THEM BWAHAHAHAHHA!"  Gets his stuph back and walks out with his uber cool poker face shiny new metal armor, Assault Rifles, and minigun :P.

In conclusion, it is a challenging, for my build, any other "powerbuild" could easily go through this like 10 times since rad-x lasts so long, and I forgot to mention how short the respawns are, this is so easily farmable but the robuts aren't strong enough, just because there is extreme radiation doesn't make up for pve strength in a dungeon, buff up the mr gutsy, give the eyebots a lil more strength, and give the robobrains AP ammo.

Btw,the mr gutsy has almost no bg skill, so it was frikkin easy.

BUT, I want whoever that made up this dungeon, the Seal of Awesomeness, because this was DEFINITELY a good first try mate, keep it up, and thank you devs and gms who helpe create this awesome dungeon.
« Last Edit: October 19, 2010, 12:46:29 am by Michaelh139 »
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Surf

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Re: Report on "The Glow" dungeon.
« Reply #1 on: October 19, 2010, 12:47:42 am »

With not fixing the elevator you missed the most important part. :)


More "Dungeons" and stuff like this will probably come soon too.
Re: Report on "The Glow" dungeon.
« Reply #2 on: October 19, 2010, 04:23:35 am »

Dammit and I still don't know if that's where the stealthboy is at
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Crazy

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Re: Report on "The Glow" dungeon.
« Reply #3 on: October 19, 2010, 11:50:35 am »

All of this is about fixing the elevator to access a certain level...
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Michaelh139

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Re: Report on "The Glow" dungeon.
« Reply #4 on: October 19, 2010, 10:26:13 pm »

With not fixing the elevator you missed the most important part. :)
But I could NOT figure it out!  Do you need some sort of % in repair or something ?!?!  If so I'm pretty much fucked sad to say but thing is, I used science and repair on all the computers and generators etc, and it stilll did nothin so if someone could ... gimme a hint?
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More "Dungeons" and stuff like this will probably come soon too.
*jizzes in his pants*  :P
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Lordus

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Re: Report on "The Glow" dungeon.
« Reply #5 on: October 19, 2010, 10:28:34 pm »

But I could NOT figure it out!  Do you need some sort of % in repair or something ?!?!  If so I'm pretty much fucked sad to say but thing is, I used science and repair on all the computers and generators etc, and it stilll did nothin so if someone could ... gimme a hint?*jizzes in his pants*  :P

 Well, it is very easy. But i dont want to ruin your experience by telling you truth.
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Surf

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Re: Report on "The Glow" dungeon.
« Reply #6 on: October 19, 2010, 10:45:14 pm »

Lordus is right, it's better when you try it out yourself Michel. ;)

Michaelh139

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Re: Report on "The Glow" dungeon.
« Reply #7 on: October 19, 2010, 10:47:41 pm »

Lordus is right, it's better when you try it out yourself Michel. ;)
bu-  I ddiiiiidddd!!  Also I just want a hint, a riddle?  fine I'll make another go but when I come back beaten, radiated, and overweight from the extreme amount of new miniguns and Assault Rifles... I want answers... :-X
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Re: Report on "The Glow" dungeon.
« Reply #8 on: October 20, 2010, 04:10:26 pm »

I wasn't there and I don't know, but I would try to find some wires, generators, weird lights, use repair/science on all of them and on the elevator itself too, Lordus said it's very easy so it's just probably about using a skill on a certain item. I think so...
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Re: Report on "The Glow" dungeon.
« Reply #9 on: October 24, 2010, 03:26:43 pm »

the 5th level of the glow features a minigame style loot grab. all the lockers have various themed gear in them and they are more difficult to break the longer they've been unopened, which also have significant loot. i won't tell you what i've gotten out of there(read: good shit you dont think is even in the game) but since ive mostly stopped playing i don't feel bad posting here. anyway, you could've just looked up the fallout 1 glow FAQ and that would've given you all the info you need.

you need a high repair skill character to hold the 6th floor and defend against the robots. metal armor is weaksauce because the robots that will hurt you will use electric anyway. you also need a max skilled lockpick character with extended lockpicks to even have a chance at opening the lockers down there. the respawn is very, very fast, and if you stay there for any extended period of time you will undoubtedly run into a large death squad.

you and your buddies would be best suited to try the glow out when you have two teams at the ready.

just expect no quarter from us... :D
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Sarakin

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Re: Report on "The Glow" dungeon.
« Reply #10 on: October 24, 2010, 08:07:15 pm »

the 5th level of the glow features a minigame style loot grab. all the lockers have various themed gear in them and they are more difficult to break the longer they've been unopened, which also have significant loot. i won't tell you what i've gotten out of there(read: good shit you dont think is even in the game) but since ive mostly stopped playing i don't feel bad posting here. anyway, you could've just looked up the fallout 1 glow FAQ and that would've given you all the info you need.

you need a high repair skill character to hold the 6th floor and defend against the robots. metal armor is weaksauce because the robots that will hurt you will use electric anyway. you also need a max skilled lockpick character with extended lockpicks to even have a chance at opening the lockers down there. the respawn is very, very fast, and if you stay there for any extended period of time you will undoubtedly run into a large death squad.

you and your buddies would be best suited to try the glow out when you have two teams at the ready.

just expect no quarter from us... :D
Thanks for spoiling dude  ::)

This is named a report, not complete walkthrough
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Re: Report on "The Glow" dungeon.
« Reply #11 on: October 24, 2010, 09:00:24 pm »

the 5th level of the glow features a minigame style loot grab. all the lockers have various themed gear in them and they are more difficult to break the longer they've been unopened, which also have significant loot. i won't tell you what i've gotten out of there(read: good shit you dont think is even in the game) but since ive mostly stopped playing i don't feel bad posting here. anyway, you could've just looked up the fallout 1 glow FAQ and that would've given you all the info you need.

you need a high repair skill character to hold the 6th floor and defend against the robots. metal armor is weaksauce because the robots that will hurt you will use electric anyway. you also need a max skilled lockpick character with extended lockpicks to even have a chance at opening the lockers down there. the respawn is very, very fast, and if you stay there for any extended period of time you will undoubtedly run into a large death squad.

you and your buddies would be best suited to try the glow out when you have two teams at the ready.

just expect no quarter from us... :D

Yes, really thanks. Its useless for me to go there now. Yeah less and less fun in Fonline because you !
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Re: Report on "The Glow" dungeon.
« Reply #12 on: October 24, 2010, 09:12:46 pm »

Yes, really thanks. Its useless for me to go there now. Yeah less and less fun in Fonline because you !

I'm more likely to go now, its not like its a huge surprise there aren't that much variation in game mechanics. It's just a harder version of the ship.
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Re: Report on "The Glow" dungeon.
« Reply #13 on: October 24, 2010, 11:31:25 pm »

I think lockers need to be rebuilded. Because it is VERY flustrating if you CANT open the lockers with 300 lockpick and expadned lockpick set. For example today, 16 tries on different lockers and not EVEN one was successful. I know there is maybe a lot of things in them, but if you just cant open them its pretty lame. You make a big group, invest some time to go on 5floor, a lot of bullets and nothing from it...
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Lacan

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Re: Report on "The Glow" dungeon.
« Reply #14 on: October 25, 2010, 12:19:47 am »

I think lockers need to be rebuilded. Because it is VERY flustrating if you CANT open the lockers with 300 lockpick and expadned lockpick set. For example today, 16 tries on different lockers and not EVEN one was successful. I know there is maybe a lot of things in them, but if you just cant open them its pretty lame. You make a big group, invest some time to go on 5floor, a lot of bullets and nothing from it...

ouch, maybe you should post that in Bugs section ? i think it's not meant like that .
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