Other > Suggestions

a bit of TC change

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Bantz:

--- Quote from: Haterade on October 18, 2010, 11:34:51 pm ---why not kill everyone? because its not about killing spree on whatever is moving, its a Town Control. do people kill innocents for purpose in wars? maybe only if they're some complete retards.... plus it gives bit role play element ("oh please" you might think) but think about it, "saving citizens and wastelanders" is RPly meaning that you dont kill whole town by taking control of it, or maybe you want a penalty for killing town's citizens or neutral wastelanders? i dont know, but imho my suggestion is  good, its just that no one keeps eyes so wide and wanna try that idea...

--- End quote ---
1.) The fight itself would be straped of lot of fun if there could be just two teams.
2.) The city would get just swarmed by bunch of bluesuits, that wouldnt be there because they want to roleplay ,they would be there because they want to watch or try to loot something for themselves, maybe blocking the doors or stuff like that. Half of them would probably be scouts, so there would be no element of surprise in the fight.
3.)Very easily abusable with two friendly gangs.
4.)It would be adding artificial restraint into game that has almost none and the conditions are even for every player.

To sum up, I still dont see why. Its not protecting anyone, it only atracts people to watch&troll on the actual fighters and it would made the fight much less enjoyable. Who would benefit?

Michaelh139:

--- Quote from: TheRiot! on October 18, 2010, 11:46:47 pm ---i h8 new players cry.

What when scout go modoc when other fraction are taking this city, but this scout isnt added to any base? He can scout and cant be killed?

--- End quote ---
He just said sth bout that.


--- Quote ---well, look at this: you bring own scout, they bring own scout. fair? yes it is.
--- End quote ---

Haterade:
well i was trying only to bring some idea, of course, it might be "raw".

P.S. one admin/GM said that he would want TC to be completely nerfed, this is why i posted my suggestion to tweak it, still though it seems to fail.
P.S.S blockers get flagged for which they can be killed (same with looters)
P.S.S.S and.... im not a crying newbie, i fought long time ago with North Alliance, ive been in about 5 gangs, i did have a Town Controls too.

"gangs already get reward for controlling town, but still newbies and innocents die when they come in".

really, towns aint just a battlefield, its a town, with professions, with quests, if a guy SURVIVED all dangerous places in the wasteland having 3000 caps to get prof, when he happily enters Broken Hills, thinking "now ill finally get a prof with my hard earned money", he just gets shot...

oh anyway.... i forgot that my suggestion included this: when TC timeout is over, town returns to normal, AKA kill anyone, steal shit.... hmm, maybe it should be vice versa then? no killing in NO TC, but kill and steal anything in TC Time...?

Lordus:
 I dont understant it. Few eras before, it was problem, that your "innocent" build could be killed during city wars. Now, if you see sign that someone is taking any city, just dont visit it. Also, you can see the possesor of that city in pip boy, so you can visit cities with holded by anti PK gangs without fear that some bluesuit marker will mark you by BBgun and all militia will attack you.

 Bluesuits during TC from eye view of TC pvp gang member:

 * scout of enemy .. of course we know all current names of enemy scouts, but it is not hard to make new. PK gangs kill them all, antiPK needs time to recognize them because of NC downgrade. But we still have ways - harder - how to avoid killing innocents (orders to leave city, steal to check inventory, warning shot to groin, is he is dumb).

 * looter .. during TC, there is a lot of stuff on ground, sometimes very valuable (best armors, guns that could not been even crafted, lot of ammo, drugs). At this moment, when we see "innocent" one, we shoot first than talk, because TC fights are expensive.

 * suicide bomber .. suicide bombing is way how to rush well defended players in some location

 * visitor .. some players visit cities during TC. Maybe they are not bad, but we have no way how to recognize them from each others. So before fight we tell them to leave, during or after fight we shot them, if it is necessary. If we see that we did mistake, we always give them their stuff back.

 If we will not be able to kill those "innocent" players, we will be f....d :)

TheRiot!:
but all bluesuit when x fraction taking a city must be killed

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