Other > Suggestions
a bit of TC change
Haterade:
ok, i know many "TC"ers wont like it, and other people could, but that namecolorizing is kinda... nerfed. why not to make something like when A faction takes B's town, all who are NOT in faction, cant be attacked on in the town, and neither they can attack A or B factions or each others, unless timeout runs out.... so all who are in A faction, see B faction people in red nicks.... all in B faction see A faction people in red nicks too. want allies to come? heres another suggestion, make new command in base's terminal, something like "Add faction to Ally list", then you gotta just write up ally's faction base's name. when that is done in both faction's, the "Ally" will be accepted by both bases terminals, and when A takes town control, hes ally faction can come help (C faction), what does that mean? A + C factions see B faction in red nicks, and both are of course fighting against it. B faction can do the same with terminals to allow ally come into a war and protect town.
ATTENTION: 1. non faction players in town cant pick any item which for example was from a dead guy, only then when TC Timeout is over, or (if possible) the guy who took items, is flagged as killable, and he is no more "invicible", till he dies once. [repeatable]
2. after Town Control is over, all is becoming back to normal, namecolorizing thing is away...
3. factions that arent listed as attackers/defenders/or A or B side's allies, cant fight(same system as in Hinkley) (or even enter town?)
4. attacker is the one who is first faction to try attack the town. no other attackers possible to enter town and try get control, unless Ally(cant take control, only faction they helping)
4. defenders are the ones who already control that town. nuff said.
ANY suggestions? criticism? comments? or maybe youd like to hug me for such an idea? no problem, just come on and let me know! :)
LagMaster:
the auto name colorising for faction members and alies will be a grat ideea
add something like chose alied factions and enemy factions and make profile for them like for members
and add some auto-name colorising:
blue=faction member
cyan=alied faction member
pink=enemy faction member
and not only in TC, but everywhere
Bantz:
I see no reason why to implement that idea. Why shouldnt we be able to kill anyone in TC zone? Why shouldnt we able to kill scouts in TC? Do you know there actualy is many gangs in TC wars, not just the attacker&defender?
But the realy nice idea is auto colorizing of allies. With the disabled namecolorizing, that would be realy a step forward. Still, old namecolorizing would be the best, but better something then nothing.
Haterade:
--- Quote from: Bantz on October 18, 2010, 10:03:21 pm ---I see no reason why to implement that idea. Why shouldnt we be able to kill anyone in TC zone? Why shouldnt we able to kill scouts in TC? Do you know there actualy is many gangs in TC wars, not just the attacker&defender?
--- End quote ---
well, look at this: you bring own scout, they bring own scout. fair? yes it is.
why not kill everyone? because its not about killing spree on whatever is moving, its a Town Control. do people kill innocents for purpose in wars? maybe only if they're some complete retards.... plus it gives bit role play element ("oh please" you might think) but think about it, "saving citizens and wastelanders" is RPly meaning that you dont kill whole town by taking control of it, or maybe you want a penalty for killing town's citizens or neutral wastelanders? i dont know, but imho my suggestion is good, its just that no one keeps eyes so wide and wanna try that idea...
P.S. many gangs, well, really sorry, but if something doesnt taste good for you doesnt mean its gonna taste bad for everyone, as i said, no few attackers, but only one attacker faction, and its helpers (ally factions). other factions who wanna be attackers, can go try get other town.
TheRiot!:
i h8 new players cry.
What when scout go modoc when other fraction are taking this city, but this scout isnt added to any base? He can scout and cant be killed?
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