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Author Topic: Quality of in-game text  (Read 1317 times)

Quality of in-game text
« on: October 16, 2010, 08:37:57 am »

The standard of the in-game text (that is, NPC dialogue and descriptive text) is in many places relatively poor, e.g. 'A car wreck buried in the sand, nothing particular', whereas it should have been written: 'A car wreck buried in the sand, nothing in particular. It's not a huge deal, but in an RPG it's especially important to have well written text to convey the atmosphere of the setting and to grab the attention of the player - take Planescape: Torment for instance - it's almost a form of interactive literature by the sheer amount and the quality of the text.  I understand that English is a second language for you developers, and I also understand that this is not a very important aspect of the design process, but I hope you will attend to this at some point because it does make a big difference in the overall feel of the game.
« Last Edit: October 16, 2010, 08:43:39 am by kdawg88 »
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Re: Quality of in-game text
« Reply #1 on: October 16, 2010, 08:48:29 am »

im pretty sure that text is from fallout 2, not the devs.
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Re: Quality of in-game text
« Reply #2 on: October 16, 2010, 08:51:08 am »

"do you have some job" is not fallout 2.
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and one day, being level21, i found a guy, an i say "hi" and he say "hi im new in the game, and i try to find some brhmin hides" and i know how he is suffering,
AND I KILL HIM
this is fallout
Re: Quality of in-game text
« Reply #3 on: October 16, 2010, 08:51:57 am »

"do you have some job" is not fallout 2.

I meant the example he gave
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Gunduz

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Re: Quality of in-game text
« Reply #4 on: October 16, 2010, 09:52:05 am »

Well we could start a thread for listing grammar/spelling errors and I'd try to fix as many as I could.
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Re: Quality of in-game text
« Reply #5 on: October 16, 2010, 10:50:53 am »

Well we could start a thread for listing grammar/spelling errors and I'd try to fix as many as I could.

Great, I'll post them as I see them.
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Gunduz

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Re: Quality of in-game text
« Reply #6 on: October 16, 2010, 07:23:07 pm »

http://fodev.net/forum/index.php?topic=10096.0

Started this topic, I'll hopefully get it stickied. Bugs section just seemed more appropriate.
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