Other > Suggestions
Perks and Traits balance/rework
Solar:
--- Quote from: theyseemetrollin on October 19, 2010, 11:40:49 pm ---Skill trees are the worst thing to happen to rpgs ever, it narrows down your options to the point where everyone has the same spec.
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Indeed, which is why freedom to choose any perk you meet the requirements must be retained. Giving the maximum amount of diversity in char types.
--- Quote ---Alright but hopefully anti-crit doesn't mean that a char that specializes in crits simply cannot beat an anticrit build no matter what. Differend fighting styles are very alright, but hard countering in fonline wouldn't be precisely good setting. For example big gunner wins sniper in close range, but sniper pwns him at distance is good balance. Example of bad balance would be: anticrit pwns sniper everywhere, but always loses to burster.
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Well, you can see one of these perks already, in the new Stonewall. There will be no Terminator equivalent (Immunity to crits perk from TLA) so Sniper vs guy with anti crit builds is less efective, but not an autoloss
--- Quote from: kraskish on October 20, 2010, 12:59:45 pm ---What about classes' perks? Like "medic" perk would have some bonus to cooldown and healing but decreased dmg. some tank perk would give bonus %DR (ok like stonewall) but decreasing AC. Burster perk adding to burst like bonus ranged damage and maybe decreasing damage with single shots. I mean perks with disadvantages for specialised class
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That would be a Trait, perks are all good.
kraskish:
Yes! I thought about putting it to traits, but theres no place there, heh, maybe a perk screen appearing on level 1 with classes selection would be also good. Of course one may just select "Freestyle" or sth like that not choosing any advantages and disadvantages of a class. Sounds good anyway
OskaRus:
--- Quote from: kraskish on October 20, 2010, 02:48:55 pm ---Yes! I thought about putting it to traits, but theres no place there, heh, maybe a perk screen appearing on level 1 with classes selection would be also good. Of course one may just select "Freestyle" or sth like that not choosing any advantages and disadvantages of a class. Sounds good anyway
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Please no classes in FOnline. Leave us the freedom of special and free character development. (Even though classes practicaly exist but are very variable.)
Lordus:
There are classes in Fonline right now. You want to be sniper? Take 3x more 1x better + sharpshooter => and you create sniper class. Difference among fonline and other games are that you can combine this perks and create your own "class".. but after months of testing, every PvP gangs independetnly created very similar class of pvp builds, so de facto, there are class right now.
avv:
--- Quote from: Lordus on October 20, 2010, 04:44:30 pm ---There are classes in Fonline right now. You want to be sniper? Take 3x more 1x better + sharpshooter => and you create sniper class. Difference among fonline and other games are that you can combine this perks and create your own "class".. but after months of testing, every PvP gangs independetnly created very similar class of pvp builds, so de facto, there are class right now.
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Indeed. There's not much freedom to modify a sniper char when certain perks already take so many slots and skillpoints must be invested in needed skills.
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