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Author Topic: Karma  (Read 2552 times)

Karma
« on: October 11, 2010, 01:35:50 am »

Karma system works very simply. Stealing, murdering, bombing, etc... makes you lose karma and defending innocents (not firing the first shot), killing thieves, healing people, etc.. makes you gain karma. Your CH will allow you to gauge another players Karma. High CH players have a good eye for people and can tell if someone is evil or good natured. A person with low CH will have a tougher time. It will basically work like awareness but for Karma. Acuteness of your Karma seeing ability will increase with your CH level. at 1 ch, you have no clue whether someone is bad or good. at 3 ch you get a rough idea, although it is not always accurate (ie. "I don't have a good feeling about this guy" or "he/she seems nice"). At 5 ch you will basically be told if there Karma aligns with you or not (ie. "This is my kind of person!"). at 7 CH and higher you are able to tell what the players karma level is at. I also think that NPC's will be able to notice your CH too, depending on the NPC, and will have different reactions depending on karma level.

Let me know what yall think. Constructive criticism is appreciated.

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Re: Karma
« Reply #1 on: October 11, 2010, 01:43:01 am »

I'm for anything that makes CHA better...but murdering and things like that are kind of hard not to do, for example even anti-pk gangs would have bad karma because of TC fights and the like.
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Re: Karma
« Reply #2 on: October 11, 2010, 01:52:51 am »

Tc and other events can be excluded from the karma system. 
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Re: Karma
« Reply #3 on: October 11, 2010, 01:55:19 am »

Very true. Killing negative karma players boosts your karma and vice versa. Killing high karma while being high karma lowers it and vice versa
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Ned Logan

  • chaotic good/neutral
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Re: Karma
« Reply #4 on: October 11, 2010, 02:49:29 am »

Been
discussed
too
many
times.

In open world PvP game I expect players to deliver the consequences - if someone roleplays the "raiders" then someone to roleplay the "justice". Unfortunately this has been significantly broken in last wipe - removal of shared name colorizing.

I hate that people would rather have some good vs evil & all-seeing-eye-watching-over-us system. It is fun that this universe is relativistic, where your actions mean different things to different groups (if they are seen), not unlike real world... There is no simple good or evil, no "right" and "wrong"...

I hoped the game would stay without this global karma system and with shared name colorizing, more things like the TTTLA criminal records appearing, in community form, where everyone could add their opinion on other player with some evidence (screenshot) and people would create their webs of trust, but...
« Last Edit: October 11, 2010, 02:51:20 am by Ned Logan »
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Re: Karma
« Reply #5 on: October 11, 2010, 02:57:26 am »

So what the entire servers gooing to depond TTLA to be police??  There is no way that would work.  Not enough TTLA guys and they arn't on all the time.

Second and lets face it.  Its much easier to decide to be a douchebag raider than to be legitimate.  The server will always have way more criminals than police.

Also people have to let TTTLA know and provide screensots for proof.  Way too much work.  Defenitley more work than being on the other side of the law.

I think its a good idea.  If you want to be a douche than fine.  You can't go where civilized folks go and trade with other civilized folks.

What the raiders getting scared now that they have to worry about brotherhood enclave vc ncr patrols?  Well too bad, dont like it?  Dont be a douchebag.  Simple.

WASTELAND IS HARSH FOR EVERYONE FOR ONCE.

ps:  Its way too easy for people to create new alts to grief as is.  This way it is guaranteed if people shoot traders, other NPCS, other players, etc we know justice will be delivered.
« Last Edit: October 11, 2010, 03:00:34 am by Keldorn »
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John Ryder

  • Problem, Surf?
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Re: Karma
« Reply #6 on: October 11, 2010, 03:45:46 am »

You don't want people to be bad only because you don't like it. And as a solution you want an All-Seeing-Eye to track them and hunt them down with NCR and BoS patrols. Makes no sense to me. Justice served by players is much better way because players are supposed to create the game world. And that TTTLA sucks and can't fight off raiders is a shitty argument. Hey, anti-pk factions can't take it so let's swarm pkers with NPCs and turn wasteland into another boring MMO with boring pvp.
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 - It's intended!
Typical FOnline roleplayers
Re: Karma
« Reply #7 on: October 11, 2010, 04:26:23 am »

The other choice is to give raiders free reign.  If peopel could actually do somethign about raider attacks then things wouldnt be as bad as they are now.
.
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Re: Karma
« Reply #8 on: October 11, 2010, 04:28:00 am »

Where is this all seeing eye stuff coming from? I like the fact that some factions will hunt down pkers if you give them proof. That is awesome.
My suggestion basically works if a player has enough CH so he/she can tell that a character is bad news. It's about being able to read peoples faces, and that requires charisma (lol not actually but CH is the social attribute of this game). There is no all seeing eye bull shit so stop talking about it
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Re: Karma
« Reply #9 on: October 11, 2010, 04:31:26 am »

In open world PvP game I expect players to deliver the consequences - if someone roleplays the "raiders" then someone to roleplay the "justice". Unfortunately this has been significantly broken in last wipe - removal of shared name colorizing.

I hate that people would rather have some good vs evil & all-seeing-eye-watching-over-us system. It is fun that this universe is relativistic, where your actions mean different things to different groups (if they are seen), not unlike real world... There is no simple good or evil, no "right" and "wrong"...

I hoped the game would stay without this global karma system and with shared name colorizing, more things like the TTTLA criminal records appearing, in community form, where everyone could add their opinion on other player with some evidence (screenshot) and people would create their webs of trust, but...

If you would read the suggestion objectively, which you didn't, you'd know that it promotes what you want. You want an open world PVP where players deliver the consequences. This does that! It requires a player to have a certain level of CH to figure out if a player has bad Karma or not. After that, the player can decide what he wants to do to that player. A 1 ch player will have no idea what your Karma is, a 9 ch character will be able to read you like a book.

I think name colorization needs to be reimplemented. Not just red and green xD.
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Ned Logan

  • chaotic good/neutral
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Re: Karma
« Reply #10 on: October 11, 2010, 11:23:09 am »

If you would read the suggestion objectively, which you didn't, you'd know that it promotes what you want. You want an open world PVP where players deliver the consequences. This does that! It requires a player to have a certain level of CH to figure out if a player has bad Karma or not. After that, the player can decide what he wants to do to that player. A 1 ch player will have no idea what your Karma is, a 9 ch character will be able to read you like a book.

I think name colorization needs to be reimplemented. Not just red and green xD.
I read your suggestion of course, and like I wrote, it shouldn't be like good vs evil, just a simple black/white generalization, which is what global karma system is.
My policy about when it is ok to start shooting at someone probably differs from policies of other players... Which one would be implemented to your suggested karma system? You can't just choose what gets implemented as the "true good" and "true evil"... policies differ... so IMHO shared name colorizing should be brought back, so who agrees with TTTLA policies can support it, those who don't and yet aren't griefers, can found an alternative justice force with better policies, maybe arranging cooperation with TTTLA in specific cases... Whole new interesting world of faction politics opening up, something NPC faction never can offer...
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avv

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Re: Karma
« Reply #11 on: October 11, 2010, 12:28:37 pm »

Stealing, murdering, bombing, etc... makes you lose karma and defending innocents (not firing the first shot), killing thieves, healing people, etc.. makes you gain karma.

World is grey. If you kill enemies of ncr for selfish reason, it doesn't make you any less evil than shooting people for Mordinos. You just become more evil in the eyes of the enemies of ncr and more liked by ncr and its friends. Reputation offers us all we need to recognize our enemies.
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Re: Karma
« Reply #12 on: October 11, 2010, 01:07:43 pm »

World is grey. If you kill enemies of ncr for selfish reason, it doesn't make you any less evil than shooting people for Mordinos. You just become more evil in the eyes of the enemies of ncr and more liked by ncr and its friends. Reputation offers us all we need to recognize our enemies.
Case and point. I understand what you and Ned Logan are getting at now. Reputation through NPC factions and player assigned reputation through forums and word of mouth is how justice should be dealt. Close topic please, this suggestion is now ballsack juice and no one likes ballsack juice.
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