Other > Suggestions
increase the -hp before death
Bulldog:
So, as the topic says :increase the -hp before being dead. This would bring more rp into the game, such as the "cool thieving" and it would solve lots of problems, such as shooting on sight and then asking questions, I mean that not everyone will finish a person who is -~20-50-99 hp below zero before asking some questions, such as gang name and blah-blah. All in all, this feature shouldn't spoil some bad-ass-kid's-grid-camping-game, it would only result into ~1-2 more shots needed to be fired, you, Devs, could also implement some marker that showed that one's hp is below...lets say -10 (meaning that he's no threat for the attackers and that they can interact before the final blow.
btw, are super stims supposed to kill when you're at -1 hp just as poison does or is it just a bug?
This may have been already suggested but I didn't find that topic.
Sarakin:
Yeah, Im for it, in PvP -50 will help to prolong fights and reduce instantkill/crit burst "damage". But hell, no markers. Moreover, NPCs should have the same minus limit as it is now
kraskish:
Well, it would be interesting to make medic more important. More chances to heal, more important such person is, but of course every pvp build has FA so it misses the point, but I support that.
Cocain:
i support the idea
Michaelh139:
I approve this suggestion.
-50 or mre hp.
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