fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 08:42:05 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Mercenaries Returning to Home.  (Read 3889 times)

Mudguts

  • That scag and his floozie, they're gonna die!
  • Offline
Re: Mercenaries Returning to Home.
« Reply #15 on: October 07, 2010, 07:12:18 pm »

When you die, your mercs would steal all your stuff, draw on your face with magic marker and then rape your corpse.
It makes no sense that they would return to a rally point to meet up with you after you are suddenly magically alive again.

Yes, obviously people who use mercs a lot would support this idea, but it's retarded.
Mercs already don't require a regular wage, what more do you want?
If the mercs respawn after you die, the entire merc system would have to be overhauled to balance it

Logged
We remember The Nightrider! And we know who you are!

Cultist

  • The face of God with an impostor's features
  • Offline
Re: Mercenaries Returning to Home.
« Reply #16 on: October 07, 2010, 07:49:35 pm »

No it wouldn't, mercs are already expensive and if there are a lot of people on and you die it will be a while before you can find enough caps to replace them. If they survive the fight they shouldn't just disappear.
Logged
The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in

Mudguts

  • That scag and his floozie, they're gonna die!
  • Offline
Re: Mercenaries Returning to Home.
« Reply #17 on: October 07, 2010, 07:54:12 pm »

No it wouldn't, mercs are already expensive and if there are a lot of people on and you die it will be a while before you can find enough caps to replace them. If they survive the fight they shouldn't just disappear.

You forgot to adress the part about how it makes absolutly no sense for mercs not to leave after they see their leader shot and killed
Logged
We remember The Nightrider! And we know who you are!

Cultist

  • The face of God with an impostor's features
  • Offline
Re: Mercenaries Returning to Home.
« Reply #18 on: October 07, 2010, 08:57:05 pm »

You forgot to adress the part about how it makes absolutly no sense for mercs not to leave after they see their leader shot and killed

it's a game, none of it makes sense.
Logged
The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Re: Mercenaries Returning to Home.
« Reply #19 on: October 07, 2010, 09:35:07 pm »

Or perhaps the possibility to have mercs be able to be re bought if they survive for a reduced price (i hate lvling a merc to 10+ lvls and then me dying in a random encounter due to a crit and losing many hours of lvling a merc up.)
Logged

Cultist

  • The face of God with an impostor's features
  • Offline
Re: Mercenaries Returning to Home.
« Reply #20 on: October 07, 2010, 09:45:00 pm »

honestly, i spent 5 hours lvling 5 mercs to lvl 4 and one rocket lost me 10k worth of mercs + my time.
Logged
The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Re: Mercenaries Returning to Home.
« Reply #21 on: October 08, 2010, 02:45:06 am »

Maybe if you die in combat, and your Mercs survive, then should res you... regardless of the replication cooldown, there should be a percentage that determines whether or not you actually die in the wastes or your Merc fixes you up before the replication time, regardless of your negative hit points.

Dunno if that is a fair idea tho.... You get killed by a player, your Merc kills that player. Your Merc rezzes you after... Unfair or what lol...

Maybe Merc's should just come running to heal you up if your low in hitpoints, regardless of TB or RT combat... You get that 1 heal from your Merc every 10 possible minutes if your char is in the yellow, or red...

I liked badgers idea of followers but... it might be too abusable... I mean if we can get free followers why don't we all just make high charisma powerbuilds with a high speech skill and just spam a constant group of followers with you....
 
Logged
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com
Re: Mercenaries Returning to Home.
« Reply #22 on: October 08, 2010, 03:28:15 am »

Or perhaps there could be a % chance of them going to your tent when you die depending on the mercs level, 1=10% and it increases by 3% or so a level, gives us another reason to level them and possibly make it worth the time to do so.
Logged
Re: Mercenaries Returning to Home.
« Reply #23 on: October 08, 2010, 10:50:37 pm »

Hmm I agree but no tent spawning... there should be a chance that they reappear once youve gotten out of that medical location, then into the WM. They should possibly instantly just tag you and appear with something like 1hp each and half their ammo :P "Do you know how hard it was to find this fucking place?!" This should only be possible once in a mercs life and not be usable with Slaves and ONLY work if you died in combat and your mercs survived the fight...You get one chance at getting your Mercs back per Merc life so theres a 30% you didnt just lose money...

THis is actually a down side which makes it fair... in this game we can't just implement POSITIVE things... they have to have both a negative and a positive to make them unabusable... hence cooldowns :P and steep requirements, skill checks, etc...

The downside of this is that sure you got your mercs, but now they are fucking mostly dead, forcing you to hang around that square and constantly heal them until satisfied, or else that next combat means you just lost your mercs again!

But hey the prices of Mercs have gone down... i've bought the cheapest unarmed Mercs for about 150 caps!
Logged
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com
Pages: 1 [2]
 

Page created in 0.058 seconds with 21 queries.