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Author Topic: Importing the Fallout Restoration Project into fonline  (Read 5113 times)

JovankaB

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Re: Importing the Fallout Restoration Project into fonline
« Reply #16 on: January 17, 2010, 03:07:40 pm »

Well at least a Primitive Tribe location would be good IMHO, because there is no "tribal" location in FOnline.
« Last Edit: January 17, 2010, 03:09:17 pm by JovankaB »
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Reconite

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Re: Importing the Fallout Restoration Project into fonline
« Reply #17 on: January 17, 2010, 03:13:53 pm »

Well at least a Primitive Tribe location would be good IMHO, because there is no "tribal" location in FOnline.
It would just be PK grounds like Modoc because of weak/no guards.
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Surf

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Re: Importing the Fallout Restoration Project into fonline
« Reply #18 on: January 17, 2010, 03:20:51 pm »

So?

Since when do all interests and questions relating content etc. just come to an "pvp" point of view? If location xy is interesting enough for people who don't like to PK etc, then tweak it. Isn't tweaking the purpose of a beta? Or is it blowing sugar in a PK-s arse?

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Re: Importing the Fallout Restoration Project into fonline
« Reply #19 on: January 17, 2010, 03:28:58 pm »

As was said before, there are already too many empty locations, maybe they could add EPA and stuff later on, but now - I don't think it's a good idea.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Surf

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Re: Importing the Fallout Restoration Project into fonline
« Reply #20 on: January 17, 2010, 03:32:51 pm »

Yep, that's what I wrote before, on the first page.
First things first! :D

It just sounded a bit, that there will be never e.g. a "tribal location" , because of the PK problem etc. ;)
Re: Importing the Fallout Restoration Project into fonline
« Reply #21 on: January 17, 2010, 03:42:52 pm »

Much as I love them, I even think that adding the Fallout 1 towns was over ambitious. We don't need to spread the players even more thinly across the world. I'd like to see the EPA etc. eventually, but there's a lot more important stuff to do.
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