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Author Topic: Changelog 01/10/2010  (Read 21833 times)

Ghosthack

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Re: Changelog 01/10/2010
« Reply #45 on: October 03, 2010, 09:51:59 am »

good udpate! really!

but you devs forget about something - map is really big for 200 players , chance of meeting the other group is really very small. you supposed to increase chances of meeting the other player + encouter should be open for 30 minutes like on tla !

It's open for 10 minutes.
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maszrum

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Re: Changelog 01/10/2010
« Reply #46 on: October 03, 2010, 09:53:57 am »

yep i know, but should be open for much longer, like 30minutes
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Re: Changelog 01/10/2010
« Reply #47 on: October 03, 2010, 09:54:50 am »

good udpate! really!

but you devs forget about something - map is really big for 200 players , chance of meeting the other group is really very small. you supposed to increase chances of meeting the other player + encouter should be open for 30 minutes like on tla !

And we already know how much of a pain it would be for the bigger window it would lead to a hell of a lot more farming of low lvl people just starting out.  I think the 10 min is fine.  And the world map is great because well it is a Wasteland and supposed to be kinda low on life forms.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Ox-Skull

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Re: Changelog 01/10/2010
« Reply #48 on: October 03, 2010, 12:23:42 pm »

I think some people would love some info on getting homesteaders to "live" at a leaders base?

ox
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Ranger of the Wastes. The Wastes still needs civilised people.
Re: Changelog 01/10/2010
« Reply #49 on: October 03, 2010, 12:40:49 pm »

Anybody tried to pursuade them with caps in inventory?
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Cha

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Re: Changelog 01/10/2010
« Reply #50 on: October 03, 2010, 01:05:35 pm »

Nice update, good job devs.

encouter should be open for 30 minutes like on tla !

Well, i can afirm you, that you can random enter in encounters afters 10mn. Many times, while it was too late to send distress call with radio, random people entered the location.

Jay

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Re: Changelog 01/10/2010
« Reply #51 on: October 03, 2010, 01:20:47 pm »

Go to TLA than. I don't see any problems with that. Maybe they should think about changing to the way things are here.

Yeah, open it for 10 hours, so you no-lifes can sit around NCR in an encouter for the whole day and night farming mausers and primitive tools from newbies. Very good idea, NOT. Wow, a bunch of 25% outdoor powerbuilders that grinded their char and have no fun from playing will be sitting in an encouter and waiting. Yes, devs are that naive, lmao.
« Last Edit: October 03, 2010, 01:24:15 pm by Jay »
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maszrum

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Re: Changelog 01/10/2010
« Reply #52 on: October 03, 2010, 01:22:36 pm »

haha

guess why encouters shoyuld be open for more then 10 minutes..
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Ox-Skull

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Re: Changelog 01/10/2010
« Reply #53 on: October 03, 2010, 02:17:41 pm »

Anybody tried to pursuade them with caps in inventory?

Good idea i wil try that
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Ranger of the Wastes. The Wastes still needs civilised people.

Cha

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Re: Changelog 01/10/2010
« Reply #54 on: October 03, 2010, 04:30:54 pm »

FIXES:
- Successful lockpick of a car will remove its lock.

Works. Now no need key after lockpicking car.

But, is it intented that car trunck lock canot neither be "breaked" or key "re-done" ? Because now you will ALWAYS need to lockpick it to access it..
Re: Changelog 01/10/2010
« Reply #55 on: October 03, 2010, 05:59:06 pm »

Make sure your using the faction leader when you try to persuade if you are not, (i don't have a gang so i don't know if that's what your all doing wrong)
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Ghosthack

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Re: Changelog 01/10/2010
« Reply #56 on: October 03, 2010, 06:40:26 pm »

But, is it intented that car trunck lock canot neither be "breaked" or key "re-done" ? Because now you will ALWAYS need to lockpick it to access it..

No, it's a bug, it should be removed too.

There will also be possible to put a new lock on car.
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Cha

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Re: Changelog 01/10/2010
« Reply #57 on: October 03, 2010, 09:09:37 pm »

No, it's a bug, it should be removed too.

There will also be possible to put a new lock on car.

Thanks for answer.

Good to know.
Re: Changelog 01/10/2010
« Reply #58 on: October 03, 2010, 10:01:22 pm »

anyone got to the last level in the glow yet??
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Re: Changelog 01/10/2010
« Reply #59 on: October 04, 2010, 01:00:58 am »

haha

guess why encouters shoyuld be open for more then 10 minutes..

To be quite honest I think the Devs have realized there is no real good reason to have encounters open that long, because they have seen the damage it can cause.  At this point even 10 mins is still hell on lower lvl people and forget about cars.  I do like the new update, weapons are interesting.  Can't wait to try out a melee.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
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